Here we go with another update improving the game experience.
Patch Notes
Version: 0.1.1.0
[Major] Added a new shift system that will be used as the base for the core gameplay loop of the game. This means:
A session consists of three shifts that have individual timings.
Each shift will increase in difficulty through aspects like guest spawn rate and delivery or wait times.
Between each shift there is an intermission that allows players to unlock (future update) new objects that will help with the upcoming shift.
Reduced volume of mixer sound and added attenuation over distance.
Tweaked gameplay difficulty and introduced dynamic difficulty based on the player count.
We would love to hear from you about your ideas and issues you might run into. Feel free to contact us through the Steam Community Hub or Discord (buttons for easier access available in the options menu in game). We are looking forward to it.
