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Graphics, Movement and Performance

General

  • Vehicles, siege weapons and some ships can now move in reverse, automatically choosing the quickest route while accounting for turns
  • Optimized pathfinding and target selection, the game’s most demanding algorithms
  • Solo players can now queue for team matches of any size; the option to search only for large matches remains available
  • Added notifications for battles outside the camera view, with minimap markers and announcer messages
  • Weapons now aim vertically to match the firing trajectory and wait until they are aligned before firing
  • Brought back the system that predicts the winning team
  • Unit descriptions now show piercing damage and the proportion of damage dealt to buildings
  • Wheeled vehicles now turn more realistically

Visuals

  • Added physics-based deaths for infantry, riders, animals and weapon crews, with bodies reacting to terrain and explosions according to their mass
  • Redesigned the settings window
  • Added individual controls for every graphics quality setting
  • Realism is now the default graphics style for new settings; Standard has been renamed Vivid
  • Reworked the range indicator to prioritize the main weapon
  • Improved textures for some vehicles, including the BM-13, and explosion craters
  • Brought birds back to the game
  • Added smoke effects for steamships
  • Added dust and water ripples from elephant footsteps
  • Added the Blocks healthbar
  • Improved the appearance of indicators above units

Bug Fixes

  • A target disappearing at the start of an attack could crash the game for all players
  • Choosing starting positions on maps with disconnected areas could cause the game to hang
  • The initial connection could get stuck retrying indefinitely
  • Attack and resource-gathering commands involving units that no longer existed could cause an error
  • Lobby events arriving while the interface was loading could crash the game
  • Fixed image-loading hangs and memory leaks involving textures, fonts and sounds
  • Typing in text fields could trigger hotkeys, and a focused text field could prevent a window from closing with its hotkey
  • Announcer messages could overlap or repeat too frequently; messages now play at least two seconds apart, with identical messages at least five seconds apart
  • Turrets with limited rotation could snap abruptly when turning
  • Building and research requirements could be displayed incorrectly
  • Fixed sound playback and seeking errors, including errors caused by damaged recordings
  • Music volume could change abruptly during fades or be applied incorrectly to stereo playback
  • Positional sound volume could reset after the audio device was recreated
  • Dropdown menus could leave a thin strip at the bottom
  • The text cursor and selection could be misaligned with the displayed text
  • Scrolling the rankings before they finished loading could cause an error
  • Fullscreen mode could hide fatal error messages
  • The launcher could incorrectly suggest running the game with administrator privileges

Balance

  • Buildings now receive 40% of piercing damage before armor is applied, replacing individual weapons’ building-damage modifiers
  • Vehicles now crush obstacles with their entire hull, including while reversing
  • Reverse speed is generally 50% of forward speed; the East Asian Warship, Steamboat, Tank destroyer and Steam barge reverse at 75%
  • Vehicles that could fire directly beneath themselves now have a minimum firing range of 20–30 instead of 0
  • Adjusted hull dimensions for 33 types of water units, as well as the Tank Maus, 2C and FCM F1

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25210750 · public branch

    Steam updated · First observed

  • Build 25226442 · public branch

    Steam updated · First observed

  • Build 25234350 · public branch

    Steam updated · First observed

  • Build 25210750 · test-update branch

    Steam updated · First observed