General
- Introduced a new map generator for team matches. Five map types will now appear regularly: U-shaped, O-shaped, H-shaped, two continents, and a shared continent
- Improved the matchmaking algorithm for team matches
- Increased the minimum matchmaking team size to 4v4
- Adjusted the health bar sizes of all units
Bug Fixes
- Fixed several issues affecting AMD graphics cards
- Fixed an issue that occasionally caused online matches to freeze briefly
- Resolved several causes of desynchronization that could result in players being disconnected from a match
- Units affected by movement speed bonuses or penalties could become stuck in difficult terrain
- Searching for a large team match could sometimes create a small team match instead
- When watching a replay from the perspective of all players, full fog of war could not be re-enabled after being disabled, and most fog-of-war memories were not displayed
- Fixed various other issues
Balance
Ship Repair Changes
- Ship hulls can now be repaired. Combat vessels, Trawlers, transport ships, aircraft carriers, and surfaced submarines can be repaired by Workers, Engineers, and Trawlers
- Repairing a ship requires materials and metal worth approximately 40% of its construction cost. Resources are consumed gradually as the ship is repaired. Wooden ships, which could previously be repaired for free, now follow the same rule
- Fishing boats and the Amphibious tank still cannot be repaired
Stone Age
- Worker: can no longer damage Town Halls, preventing groups of Workers from destroying the main building. Other buildings can still be attacked as before
Bronze Age
- Sickle: moved from the Farm to the Smithy
Medieval Europe
- Grenadier: grenade damage against ships increased from 20 to 60, as ship hulls can now be repaired
- Steel scythe: a new Smithy upgrade that increases the wheat-gathering rate of Workers from 1.5 to 1.7 in Western Europe and from 1.6 to 1.8 in Eastern Europe
Western Europe
- Longbow: spread reduced from 90 to 80
- Heavy knight: health increased from 200 to 210
Medieval Asia
- Ronin: damage against buildings reduced from 11 to 9
Western Asia
- Cargo elephant: added the Mahout aura. Allied land Workers near the elephant move and turn 40% faster
- Elephant-Bashibuzuk: movement speed reduced by 10%
Industrial Revolution
- Trawler: can now repair any building, including Sea Gardens, which previously could not be repaired
- Radar station and Location station: added the Targeting aura. Allied military units and defensive emplacements near the station fire 10% more accurately
- Medic: added the Field Aid aura. Allied living units close to the Medic restore an additional 2 health per second
- Anti-tank rifle and Motorcycle Cacciacarri: can no longer hit submerged submarines
France
- FCM F1 and 2C: damage hitboxes and collision shapes are now oval
- Aircraft carrier at anchor and Heavy aircraft carrier at anchor: added the Floating Dock aura. Allied repairable vessels near the carrier restore 5 health per second. The Heavy aircraft carrier has a larger area of effect
Germany
- Tank Maus: damage hitbox and collision shape are now oval
Japan
- Yamato: added the Radio Silence aura. The vision range of enemy aircraft near it is greatly reduced