The game now has a random level generator and loads more fixes.
- Developed Mission 22.
DESERT OF DESOLACE.
- Added the Random Level Generator.
Have fun with this. Millions of possibilities.
- Adjusted the ‘CALL TO ARMS’ soldier position around the mouse.
- Fixed Reloading by pressing [R] key.
Sometime randomly when pressing the [R] key to reload, they bullet counter would stay at 0 and soldier would not fire.
- Increased the reload time slightly for player soldiers.
- Increased player soldier speed slightly.
- A.I. detection when firing.
Soldier 2 to 6 would not scale the A.I. detection collision when firing the AK47.
- Reduced the number of dead enemy soldiers spawned by tanks when destroyed.
- Player’s bullets collide with tank.
Destroyed on collision and a gun ricochet noise has been added.
- Fixed the KIA animation when soldier dies.
Animation reported dead soldier was alive when pressing select soldier keys [1] – [6].
- Tanks can now be destroyed by player’s bullets.
Takes 400 bullets to destroy a tank.
- Enemy Sheds can now be destroyed by player bullets.
Takes 250 bullets to destroy a shed.
- Reduced debris from exploding houses.
This will save CPU time and also give the player a better chance of not getting hit from these objects.
- Soldier 6 Name bug.
Fixed a bug where explosion splash damage added to many values to the soldier 6 name counter.
- Updated rain effects.
When raining on a level, textures are now darker / wetter. (Demon)