Hello everyone,
After a long period of training, the two new built-in characters finally came to everyone! Although there are not many resources at present, everyone can also use their imagination to freely tune and release the characters from our resouces. Thank you for your long-awaited expectations.
Another good news is that because the current version is quite complete, we will be making video tutorials based on the current version.
In the next version, we will gradually add the undo function and create a new animation editing system to replace the current lua scripting system, so that you can create an interactive animation without writing any code, and we will consider to add the physics engine's ability to animation system in the future. If you have any questions or suggestions, please feel free to contact us!
The following is update details
Features
- Added rotation function! Can rotate the Piece and animation node as a whole
- Moving function can move the entire animation node
- All editors added the zoom scroll bar for easy zooming
- Optimize the AnimEditor interface experience, parameter tab and animation node tab split into separate sub-windows
- IdolEditor will display the wireframe of the FFD editor by default
- After adding an animation node in IdolEditor, the newly added item will be automatically selected.
- Updated the content of the new interface in the manual
Issues
- Fix the problem that the parameter panel alpha value is incorrect in some cases in IdolEditor
- Fix some bugs in editing alpha animation in IdolEditor
- Fixed the bug in PieceEditor that deletes Piece without deleting the data in the animation node it is in.
