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Patch update #26: City Driving
What's New
- Added traffic offence detection
- Added country-specific traffic rules and road signs
- Added many performance optimisations
- Expanded the AI traffic system
Artificial Intelligence
- Improved AI vehicle goal selection and path generation
- Ensured that AI vehicles select a correct lane on an intersection
- Enabled AI vehicles outside the city centre (Lakeside Hill map)
- Reduced the probability of deadlocks
- Increased AI vehicle speed
Vehicle Physics
- Added gear P for the PRND gearbox
- Improved automatic gear change logic
- Improved the torque curves of selected engines
Vehicles
- Added a new Volvo coach bus
- Added a new tandem trailer
- Added complete sets of mirrors to trucks
- Improved body and suspension parameters of several vehicles
Maps
- Extended AI space in the Windridge City map
- Improved roads and buildings on the Lakeside Hill map
- Added Polish, French, and British road signs
- Enabled left-handed traffic
Visuals
- Improved materials and reflections
- Improved post-process rendering
- Improved resolution scaling (sharpening)
- Improved Temporal Antialiasing quality
Performance
- Reduced CPU use of the AI system
- Optimised rendering of far objects
- Optimised mirror rendering
- Optimised building geometry
- Optimised forests and grass rendering
Input
- Redesigned the controls panel
- Added input signal filtering
- Added Stream Deck integration
- Improved steering wheels compatibility
UI
- Added vehicle trailer load settings (in the vehicle selection panel)
- Added mirror calibration panel (during runtime)
- Added vehicle parameter panel (during runtime)
- Improved translations
Fixes
- Fixed light flashes
- Fixed destructible object state in replays
- Small sound effect adjustments
Other
- Added D-Box motion platform integration
- Added DynaSim motion platform integration
- Added TrackIR head tracking integration
- Added support for multiple DLL plugins
- Updated plugin SDK