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Patch update #25: Trailers
What's New
- Added car trailers
- Added new truck trailers
- Added trailer selection to the vehicle card
Performance
- Reduced UI overhead
- Optimised the Lakeside Hill map
- Fixed HUD unnecessary memory allocation
- Fixed log stack trace overhead
Vehicle Physics
- Improved wheel lateral friction forces
- Improved Ackermann steering angles
- Adjusted the torque converter capacity for cars
Maps
- Improved lighting and reflections on all maps
- Added vibration on a cobble stone surface
- Improved road textures on the Lakeside Hill map
- Improved road geometry here and there
Vehicles
- Set interior camera as default
- Improved car paint materials
Input
- Removed keyboard and gamepad steering capping depending on vehicle speed
- Adjusted the dead zone of a gamepad
- Extended DirectInput device support
- Improved Logitech G29 support
- Added custom actions for special scenarios
UI
- Improved vehicle preview images
- Added power and torque plot to the engine card
- Removed unused tabs in the menu
- Improved the loading screen
Artificial Intelligence
- Extended the AI system by adding special behaviours and goals (work in progress - new AI features will be added in the next updates)
Other
- The VR mode is now launched after loading a map
- Improved error handling
- Added vehicle input data to the plugin SDK