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Patch update #18: Pedestrians
What's New
- Added AI pedestrians (adults and children)
- Added translations (EN, PL)
Artificial Intelligence
- Added the pedestrian system
- Improved AI system performance
Physics
- Added pedestrian ragdolls
Vehicles
- Added a fire truck variant for left-hand traffic
- Improved the Solaris bus model
- Improved collision models
Level Design
- Added pedestrians to the Urban City map
- Improved curbs on the Urban City map
- Improved traffic lights readability on the Urban City map
- Improved lighting on the Urban City map
User Interface
- Added translations (more languages soon)
- Reorganised UI handling layer
- Improved loading and added a loading splash
Input
- Added retarder level actions
Audio
- Improved collision audio and small fixes
SDK
- Added engine load to the DashboardState
Other
- Migrated the project to Unity 2020.1
- Updated XR management and OpenVR integration
Work in Progress
- Adding more traffic rules
- Creating a new big map
- SDK backward compatibility
- Migrating to the High Definition Render Pipeline (HDRP)
Known Issues
- SteamVR needs to be shut down before launching eXpanSIM (SteamVR will launch later automatically)
- Collision with pedestrians may produce weird artefacts (WIP)