·Developer post·Original post (opens in a new tab)
Patch update #17: Traffic signals
What's new
- Added the detailed interior to the coach bus
- Added headlamps, horn, turn and hazard warning signals
Vehicles
- Added the door open/close feature to the Solaris bus
- Improved materials of the Solaris bus
- Improved gear ratios for the Solaris bus gearbox
Environments
- Enabled traffic lights for the Urban City map
- Improved building materials in the Urban City map
Physics
- Improved the calculation of internal combustion engine torque maps for different loads
- Improved throttle control of all internal combustion engines
Artificial Intelligence
- AI-controlled vehicles stop at traffic lights
- AI-controlled vehicles use turn signals
- AI-controlled vehicles are aware of the player-controlled vehicle and predict its path
- AI-controlled vehicles spawn with random skins
- Fixed a rare collision case caused by not yielding priority
- Optimised the performance of the AI system
Audio
- Improved engine sounds
- Improved tyre skid sounds
- Added horn and turn signal sounds
Input
- Added camera rotation, zoom, and reset controls
- Added headlamps, horn, turn and hazard warning signal controls
- Added a toggle parking brake control
- Added a special action button (door open/close in the Solaris bus)
- Added hydraulic actuator controls (for future use)
- Added emergency vehicle siren and lights controls (for future use)
UI
- Added headlamps, turn and hazard warning signals, and parking brake widgets to HUD
SDK
- Improved naming and data organisation
- Added the transmission plugin
- Added a dashboard data structure for easy information access
- Added the telemetry of the cabin body
Other
- Updated Unity version to 2019.4.3
Work in Progress
- Adding more traffic rules
- Creating a new big map
- Migrating to the High Definition Render Pipeline
Known Issues
- Some vehicles may not have properly configured lights