Developer postOriginal post (opens in a new tab)

Update v.0.3

Gameplay:

- Game starts on the carrier now. Press "Start" in command menu (CTRL) to takeoff.
- Added 3 additional sources of camera movement for turrets. They are noticeable when operating the turret without aim:
-- Inertial (means acceleration effect. Will shift the view to the direction of acceleration when turning, colliding). May be disabled from Options - Inertial movement.
-- Gunner space tightness influence (most expressed in side turret, dorsal turret)
-- Manual shift by movement keys
- More movement freedom
- Increased amount of tickets for US side
- Armor condition in GUI and minor changes in status bar
- Destruction notification and hit count
Visuals:
- Added ammo belts and ammo boxes for turrets operated by player. Due to performance impact this feature is off for AI turrets.

- Longer tracers for bullets, and now factions have different colors
- Day / Night (from system time)
- Remake of rear turret station and corresponding sight set

- Slightly decreased blur for concentration mode
- More rivets
- New tesselated, more realistic ocean