UI & Graphics:
- Main menu
- Graphics settings to adjust overall quality (access from the main menu)
Turrets:
- Customization of guns and sights (M2, M2x2, M3). Access from Main Menu - Modify Tab.
- Decreased firerate for M2 to match the original value.
Airplanes:
- More realistic behavior in direct-fly mode. Collision avoidance is still active.
- Increased accuracy for bomb trajectory prediction (time integration steps)
- Altitude limit (decreases motor RPM). Not as a part of realism, but to prevent airplanes from climbing to outer space when dogfight scenario is running.
Ships:
- Changes in ship artillery: hit detection from collision to statistical to minimize the performance effect for high-RPM weapons. Large calibers and fused shells are using physical projectiles.
- AI gunboats - fast and agile ships. Unlike destroyers, they take damage from MG.