Hey everyone,
Today Patch 1.2 is released. For this patch we tried to focus on community feedback and outstanding improvements that we still wanted to implement. We are investigating options for localizations and hope that we get to report something on this soon. We are part of the Steam Open World sale so you can get the game with a 20% discount.
Thanks again for playing.
- Tim & Tom.
Patch 1.2
// Lighting
- NEW: You can change the bloom settings from the video options.
- FOG: Has a tighter clamp for a more consistent look.
- NIGHT: Night time lighting changed and now looks brighter overall.
- NEW: Ray Tracing Features enabled.
- Ray-Traced Ambient occlusion.
- RTXGI (Beta), Utilize Nvidia's Ray Traced Global Illumination. (RTXGI is disabled in some areas of the game)
// Enemies!
- NEW: 5 new enemies added to the game.
- Enemy balance changes. (Health & Damage)
- New Encounters.
- Encounters updated.
- Crawin fight now a lot harder on higher difficulty.
- Max attacking enemies changes:
- Dragon valley: Maximum of 3 instead of 2 on Challenge.
- Shadow's Edge: 4 - Challenge / 3 - Adventure
- Eternal Pits: 5 - Challenge / 3 - Adventure
// Aron
- When you do critical damage you can stun-lock enemies in groups. (Scales with difficulty)
- Improved accuracy Combat soft-locking.
- Improved accuracy roll animations.
- Low Health feedback: When your health is low, the healthbar now animates every 5 seconds when in combat and every 15 seconds outside of combat.
- The Crystal UI now animates when you try to use an ability that you don't have enough mana for.
- You can now tweak the mouse/controller sensitivity for when aiming your bow in the controls menu.
- You can now keep running after aiming your bow. (No need to press "Sprint" again)
- The animations for Having your bow equipped have been changed.
- New dodge & Roll for when having your bow equipped.
- Two new damage cooldowns added that scale with difficulty. (Does not apply to book projectiles) (This will help prevent Aron from getting stun-locked by a big group of enemies)
- Knockback
- Challenge - .75 seconds
- Adventure - 1.25 seconds
- Story - 2.5 seconds
- Upperbody/stagger hit (Shared)
- Challenge - .5 seconds
- Adventure - 1 seconds
- Story - 2 seconds
// Optimizations
- More LOD's
- Significant Shader optimizations for lower end PC's.
- Collision improvements
// Controller
- The right thumbstick can now be used to scroll through scroll-boxes in the menus.
- The back button now also works in the main menu when opening the save/load menu.
- Fixed a bug where input ui wouldn't update on switching input mode.
- Can now open the action menu in menu's and at vendors.
- Fixed a vendor bug.
- You can now rebind the secondary input button.
- You can now rebind controller sprint.
- Quickslot / Slam ability can now be rebound.
- Fixed a rebind bug.
// Map Markers
- NEW: Crafting encounters now also have markers on the map.
- Crafting encounter markers can be disabled in the gameplay settings.
- Markers are now hidden on the map before Aron grows up.
- Bug fixes for compass markers.
// Other
- Key-bindings: All UI now updates according to your binds!
- Horse: Added missing gallop sounds.
- Horse: Added missing jump and landing sounds.
- Horse: Improved camera on horse.
- Horse: Improved collision. (Less head stuck in wall situations)
- Menu: Credits visually updated.
- Menu: Credits now using the proper IMAScore song.
- Menu: Hiding time played in the save menu since launchers track that anyway.
- Menu: Restructured the key rebinding a little bit to make more sense.
- Menu: Hard reset added that'll delete the input file for you and restart the game.
- Camps: Potential new fix for enemy camp spawning/completion.
- Crafting: Tweaked requirements for crafting items later in the game.
- Shop: You can now click crafting materials to sell them at a vendor. (no more need for right mouse button/sell)
- Shop: You can now sell all when talking to a vendor and opening the options menu.
- FOV: can now be tweaked up to 140. (Not recommended unless you have an ultrawide screen)
- It's now easier to start climbing.
- Subtitles added to Intro sequence.
- Audio: Audio levels tweaked.
- Save-games: Post Process filter for better results.
- Grammar corrections.
- Localization preparations.
/ Rive
- Fixed a bug related to the aggressive dogs side-quest and being unable to complete it.
- Floating rocks moved back down to earth.
- Improved post process effects in the dark forest area.
- The NPC scared of the fox has moved on with his life after 4 years of hiding.
- Aron Comments added to blocking volumes.
- Landscape fixes to remove floating water.
- Landscape optimizations.
- Foliage lost in rocks cleaned up.
- Reduced chances of Aron moving back to the sneaking start location when talking to dad.
- Fortress visual changes.
- Collision fixes.
- Aron's Home border visuals overhauled.
- Updated enemy camps encounters.
- LOD changes to endless fields level.
- Significant performance improvements. (Loading/unloading certain parts of the map)
- Subtitles added to the end cutscene.
- Parents chests added to the house.
/ Dungeon 1
- Blocking volume added back.
- Minor environment changes.
/ Castle
- Changes made to snowy weather for more consistent behavior.
- Background changes.
- Crawin fades now properly stay on screen.
/ Dragon Valley
- Witch History Quest marker now automatically updates as new rifts are opened.
- Minor Landscape optimizations.
- Second gate also opened by default.
- Destroyed gate stays destroyed after the long night.
- Updated enemy camps encounters.
- New encounters.
- Enemy balancing.
- Subtitles added to the witch fight.
/ The Rest
- Made sure to verify info before loading the sub-levels.
- Fixed Post Process effects in all training levels.
/ Dungeon 3
- Environment fixes/adjustments.
/ Shadows Edge
- Fixed Post Process Effect not being removed after completing the sneaking quest.
- Fixed Post Process blending effects in the shadow-lands.
- Updated post process effects.
- Minor changes made to Reldan introduction to prevent a rare crash from happening.
- Reldan end fight updated.
- Minor Landscape optimizations.
- Updated enemy camps encounters.
- New encounters.
/ The vault
- New Achievement.
/ Eternal Pits
- Minor pacing changes for the ending.
- Added an auto-save after speaking to Crawin.
/ Bugs
- Aron: Critical bug fixed that would mess with Aron's Rotation in some instances after having locked on to enemies.
- Aron: Additional ensuring to make sure the minimap icon keeps updating.
- Aron: Fixed a rare case of slow motion getting stuck on using the ground slam.
- Aron: Fixed a bug where the aiming animation would reset when landing while drawing back an arrow.
- Enemies: Multiple Aim Offsets fixed.
- Enemies: Wyvern air-walk fixes.
- Troll: Improved behavior. (Less getting stuck)
- Fixed a rare instance where some video settings would reset.
- Fixed a bug that'd reset the fog color when travelling between areas.
- Fixed an issue where certain post process settings were ignored.
- Fixed a few rare instances of a save game becoming corrupted.
- Inventory: Dragging over slots changes the colors fixed.
- Arrow Crafting: Fixed hover detail for when you don't have enough.
- Arrow Crafting: Fixed a bug where only 1 of every material would be removed from the inventory.
- Removed damage interface from chests. (no more accidental targeting of chests)