Into the Radius is receiving a major update this week that introduces a large variety of game additions and improvements to the Early Access Virtual Reality game currently available on Steam.
Most notably are new areas to explore, an improved tutorial, additional bullet physics, more places for players to climb up and over, as well as new shelters scattered around the Radius which provide players with a safe place to rest and prepare for the remainder of their journey (full details listed below).
What's New:
- New tutorial, even veteran players are advised to complete it because it explains new and changed mechanics
- Updated map with new areas to explore
- Doors and Drawers are fully interactable now, along with lots of junk items to throw around
- Stealth has been revamped, giving monsters a reaction delay that is increased by how well hidden you are
- Shooting enemies now have to reload
- New handheld Map containing mission info, collected tape recordings and more
- General UI improvements, menus are interactable with fingers
- Improved object inspection / interaction UI
- Improved climbing mechanic
- Mission Computer offers multiple missions to select from
- Improved projectile physics (Ricochet, Material penetration, Bullet drop distance) Different calibers have different properties: 9mm is less ricochet prone that 7.62x39, so use it in CQB
- New Anomaly & Artifact distribution, now Anomalies will often appear in cluster mazes with artifacts in the middle
- New way to heal - Injector, bought from shop, slowly regenerates health
- New weapons: Kedr SMG with 2 types of mag, SKS-Norinko Carbine it accepts AKM mag long and short version
- New ammo type for 12x70 shotgun - bullet, flies longer has better penetration, accuracy at range
- New Artifact type - Steps
