[Game]
- Added new weapon M1919A6
- Fixed possibility to sprint while being crouch
- Fixed bug when viewmodel bodygroups were not reset after switching weapon so new weapon could appear with wrong bodygroups
- Fixed skin of a thrown an-m8 smoke was incorrect, css thrown model doesn't have proper skin
- Fixed bug when colorable smokes appeared with wrong initial skin
[Workshop]
- host_workshop_collection command renamed to workshop_start, host_workshop_collection now downloads items from a specified workshop collection
[Server]
- Reworked gas grenade damage, now it can hurt any allowed creature. Also damage radius now grows over time, more or less following particle.
Player damage timing may be a little different now
- Fixed bots not bringing the binoculars to their face when calling an airstrike
[Client]
- Fixed graphical glitch with 3d skybox on usns card map if r_3dsky_draw_last is enabled
- Fixed mistake in viewmodel matrix which caused ssao or dof on viewmodels to flicker
- Fixed rendering issue with skybox while watching death animation if r_3dsky_draw_last is enabled weapons with custom skin now appear correctly in loadout selection menu
- Fixed bug when 21:9 aspect ratio was appearing in windowed mode on resolutions smaller than 1920x810
- If there is no supported resolutions for given aspect ratio then selecting None will set resolution to 1024x768 instead of triggering D3D9 error
- Fixed getting stuck in holding breath after death
[Shader]
- Changed final blending mode for volumetric light to reduce amount of flickering pixels visible
[Miscellaneous]
- Reduced shimmering around sniper scope when dof is disabled by switching to different downsampling method which seems to not affect perfomance too much
[Maps]
- USNS Card improved performance
- Cao Lang Rice Fields added more foliage and bug fixes
[Weapons]
- M1919A6 light machine gun added to the game
- M656 sniper rifle increased accuracy
- Fixed certain weapon particles rendering through the wall
