[Game]
- Additional Score Feed possibilities (extra score for various things)
- Fixed deploy animation glitch for a split second on servers with high ping
- Smoothness of iron sight transition is not affected by server ping anymore
[Server]
- Fixed physics of Medic Kits and Ammo Boxes, can now be thrown further when sprinting or jumping
- Fixed weapons being swallowed by player on Training Map
- Fixed rpg7 reload glitch which happens when gamemode finishes
- Medic Kits and Ammo Boxes give +100 Heal/Refill score (no matter how they are given) +25 Teamplay score
- Napalm Strike area increased from 768x384 to 1024x512
- Phosphorus Strike projectile damage increased from 65 to 85
- Fixed non-deathmatch spawn areas being protected from airstrikes in deathmatch style game modes
- Spawn protection (trigger_spawnroom) now cuts off airstrikes that continue within its borders
[Client]
- Added radius to the weapon specification section of the Class Loadout
- Gas Mask is now in slot 6 and is available to all classes
- Added "Accessory 1" and "Accessory 2" to the Loadout
- Volumetric Lighting is no longer turned off completely to have a consistent map lighting on all graphic settings, instead it is now using the lowest sample possible
- Fixed bug when player view or viewmodel could jump at random position under rare conditions
- Fixed Alpha of HUD not being changeable on time
[Miscellaneous]
- Added weapons category color for better differentiation
- Expanded User Interface in the main menu to allow for vertical scrolling
- End of Match screen now has vertical scrolling too
- End of Match screen, maps with votes move to the top left
- Fixed bug where scrolling in the singleplayer menu could cause the UI to glitch out
- Added "Personal" and "Credits" to main menu
[Maps]
- Updated grass sprites
Siege of Hue
- Updated lighting
