Balance changes
-The property of the first hyper in the utility tree has now been changed. Upon activation, boxer will have 70% chance to perform forward dash cancel on each hit that they land.
-boxer AI's forward dash requirement distance has been altered. You may end up seeing it a lot, but I did nerf the chances to make it balanced. If you notice that it's happening way too often, let me know.
-Sluggers will now cancel out of their attack animation to do their favorite attack when the game determines they will do a dash cancel. This is an intended change to make slugger style more viable.
-Removed FDC chance alteration for Bolt Charge skill.
-nerfed injury chance even more
-nerfed snake to reduce stamina down by 70% of max stamina instead of 100%
-nerfed poison damage from 60% to 35%
-payback nerfed to only deal double damage. Time window has been reduced from 10% to 8%.
-Stamina debuff will now replenish by 25% for the guy who got knocked down if he wakes back up. The other guy will also replenish 15%.
-Made max possible player level to 350.
-Made it so that you don't get any focus meter by landing attacks and combos if it's done through focus command.
-reduced hook's blockstun value from 18 to 12(meaning it will be a lot more punishable on block).
-raised item's price value.
Bug Fixes
-fixed a bug where the game will reduce mood by 5 for training without resting despite resting recently.
-fixed a bug where the ranking prompt date displays incorrectly during the end of the month.
-supposedly fixed a bug where defense match randomly disappears if received upon end of the month.
-fixed a bug where attack proficiency level will never go beyond level 2.