Super Crome: Bullet Purgatory

Stumphead Games LLC

Released
Mar 19, 2019
Platforms
WindowsmacOS
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v0.31 - Balance changes, bug fixes, and background improvements

    Hey all, not a ton of new content to see this update besides some bug fixes that appeared after the release of v0.3. I also did some tweaking to general difficulty scaling, scoring, weapons, and weapon drops: Changelog Fixes: Issue where enemies would sometimes keep shooting even

  2. Developer post

    v0.3 - New enemies, weapons, and scoring system

    Hey all, this update has been in the works for a while now and while there's still a ton of work to do I'm happy to finally share it with everyone. First off, let me say that this update drastically changes the base game. I recognize that these changes might not be everyone's cup

  3. Developer post

    Going Rogue Sale and v0.3 Preview

    Hey all, Super Crome is 40% off for Steam's Going Rogue event! I originally intended to pair this sale with a substantial update, but I soon realized that more work needed to be done before it could go live. While I can't push the latest changes just yet, I can however preview so

  4. Developer post

    v.026 - Practice Mode

    Hey all, the new Practice mode is now live on Steam! This update doesn't include too much new content outside of this additional mode, but it should make replaying bosses much easier. One thing I'd like to point out is that the older bosses (Calamaro, Fel, The Hive, and Death Com

  5. Developer post

    v.025 - Normal Mode

    Hey all, the menu redesign and Normal difficulty mode are now live on Steam! This update took much longer than expected (due to rewriting the entire menu from scratch), but should make the addition of Boss Rush and Practice modes relatively painless! One thing I'd like to point o

  6. Developer post

    v0.24 - Gojin Redux

    Hey all, this update is coming out waaaay later than I would've liked but you have all been patient and I truly appreciate that! This update features a bunch of new music, an updated Gojin boss fight, and a couple other minor changes to the player. The new Gojin fight can be foun

  7. Developer post

    v0.23 - Vaktern Redux

    Hey all, the new Vaktern fight is now live! If you want to check it out, it's the first and only boss you'll encounter in Level 1. I plan on adding a few more Level 1 bosses so this should be short lived. I also fixed quite a few bugs with this update. Mainly an issue with the pa

  8. Developer post

    v0.22 - Brand new Triclops

    Hey all, another quick update here! This time we're doing the Triclops boss fight. I left a lot of his original moves intact, but ended up removing some of the slower/more boring attacks. Let me know what you think, hope he's not too tough! Changelog Updates: - Brand new Triclops

  9. Developer post

    v0.21 - A small explosive update

    Changelog Updates: - New explosions added to the game - Minor update to the screen shake system (shouldn't be any noticeable change from a gameplay perspective) Fixes: - Fixed an issue where players wouldn't receive any points after defeating Buddy Just a few items I needed to ge

  10. Developer post

    Super Crome v0.2 is out now!

    Super Crome v0.2 is out now! Changelog Updates: - New Buddy boss fight (50% chance of spawning in Level 2) - New Level 2 background art - New player shot pattern + level progression - Updated most bosses to use new bullets (Fel and the Death Comet updates in the pipeline) - New s

  11. Developer post

    v0.19 is live on Windows!

    Super Crome v0.19 is out now on Windows! (Mac version should be out later this week) Changelog Updates: - Updated the player sprite and reduced the player hit box to 1 pixel big - New background art - Revamped player drones ability (max of 2 drones, 1 drone costs a full energy ba

  12. Developer post

    What’s happening to Super Crome

    Hey all! It’s been nearly a year since my last post about what’s going on with Super Crome’s development (this is entirely my bad), but I wanted to give you all a much needed update. During the past 9 months of development, Super Crome’s story mode has taken on a life of its own

  13. Developer post

    The State of the Game

    It’s been a while since we’ve made any sort of official announcement here, but I just wanted to make a quick post to let everyone know what is going on. First off, we are still working on Super Crome! So what’s going on? To sum it up, we had to rebuild a lot of our codebase from

  14. Developer post

    v0.18.1 - Volume Slider

    v0.18.1 - Volume Slider Additions: - Added a Music and Sound volume slider to the options menu (Start > Options > Audio). Bug fixes and balance: - Fixed an issue where the bats would hang around after the end of the Fel boss fight. Join us on Discord!

  15. Developer post

    New Boss - The Hive - v0.18

    v0.18 - The Hive Additions: - Added a new boss, The Hive - Added a new enemy, The Wasp Bug fixes and balance: - Removed Player Drone colliders (now they only die when you die) - Fixed a bug with Fel where his legs wouldn't disappear Join us on Discord!

  16. Developer post

    New Boss - Fel - v0.17

    v0.17 - Fel Additions: - Added a new boss, Fel - Added a new enemy type with 4 new waves Bug fixes and balance: - Slightly increased Player movement speed - Fixed a bug with Calamaro's final form - Updated Reserve Energy sprite - Boss waves now come every 4 waves instead of every

  17. Developer post

    New Boss - Vaktern - v0.16

    v0.16 - Vaktern Additions: - Added a new boss, Vaktern - Some small bug fixes (particularly one with the small squid leaving the play area) - Some UI updates Chargeshot balance changes : - Now deals 2 more damage - Splash damage radius is slightly bigger - Removes any nearby bull

  18. Developer post

    Hotfix - v0.15.3.1

    - Fixed a bug where player's bullets would become invisible at level 3 in v0.15.3. Please post here or in the discussions group if you encounter any more bugs and I'll do my best to resolve them as quickly as possible! You can also join us on Discord: here - Stumphead Games

  19. Developer post

    Player Levels Overhaul - v0.15.3

    Player Levels This is a bit overdue, but I finally took another pass at the player's levels. I think it turned out pretty well considering there's a lot to balance here especially since energy drops are random. There's still a bunch more work that needs to be done before I'll be

  20. Developer post

    Energy Reserves and Price Increase - v0.15.2

    v0.15.2 is a very small update, but needs some explanation. Some players have addressed the question "What should happen when I pick up energy but I'm already full on that color?" The answer is Reserve Energy: Reserve Energy is a tiny capsule that sits above the player's energy g