Super Crome v0.2 is out now!
Changelog
Updates:
- New Buddy boss fight (50% chance of spawning in Level 2)
- New Level 2 background art
- New player shot pattern + level progression
- Updated most bosses to use new bullets (Fel and the Death Comet updates in the pipeline)
- New screen swipe transition between levels
- Started pooling explosions (performance boost -- should see a bigger bump next update)
Fixes:
- Fixed a bug where player would lose energy when trying to activate drones beyond the max
Almost exactly a month from the last update, v0.2 brings a new boss fight, a new player shot, new background art, and a bunch of small attack updates to existing bosses! There's still a lot to do and I definitely have my work cut out for me when it comes to balancing, but I think things are headed in the right direction.
The next update should feature changes to both Triclops and Vaktern. I already have new art done for Triclops and a bunch of new attacks planned to add to his existing arsenal. Vaktern's update may be less extensive, but he'll also have a new set of attacks to look out for.
In the pipeline:
- Revamp Triclops boss fight (Level 2)
- Revamp Vaktern boss fight (Level 1)
- Hook up new explosions for all enemies/bosses (currently only used for Buddy)
- Redo camera shake
- Revamp Player Red homing missiles attack
- New Level 3 background art + music
- New Boss tracks