Hey all, Super Crome is 40% off for Steam's Going Rogue event!
I originally intended to pair this sale with a substantial update, but I soon realized that more work needed to be done before it could go live. While I can't push the latest changes just yet, I can however preview some of the features to come in update v0.3:

- Revamped random wave system (streamlined levels removing any lulls in gameplay unless intended)
- Redid enemies to more closely fit newer bosses
- Normal and Hard difficulty is now reflected during the levels and not just the boss fights
- New scoring system for both Normal and Hard modes (the current leaderboard will be archived, but forever immortalized as an in-game menu)
- Weapons and Passive Abilities: While not finalized, the player will obtain new weapons and passives (e.g. Charge Shot, Homing Missiles, Drones, etc.) by defeating enemies/bosses. Most weapons will also be upgradeable, increasing their damage output.
There's still a ton of work that needs to be done for v0.3, but I'd expect it to drop sometime in June (late April if things go smoothly).