FOUNDRY

Channel 3 Entertainment · Paradox Interactive

Released
May 2, 2024
Platforms
Windows
Last updated
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Updates & announcements

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  1. Developer post

    DevBlog #111 | Foundry Fridays: Blueprint Ghosts

    Hello everyone! Two blog posts ago we shared our first preview of the upcoming blueprint system . We asked for feedback about the gamification of the system and the feedback was almost unanimous in asking for it being more than just copy & paste of buildings. Therefore today

  2. Developer post

    DevBlog #110 | Foundry Fridays: Lifts & Power

    Hello everyone! Welcome back to another FOUNDRY Friday. Today we’re starting with a preview of the upcoming conveyor lifts, and afterwards I am once again asking for your feedback. This time about the power system. Conveyor Lifts Please enjoy the first video of the new conveyor l

  3. Developer post

    Summer is coming to an end...

    Summer is coming to an end... I wish I had a duplicator to make another one! Here's to the next one! Oh, and if anyone has seen BB, please tell them to come home. We miss them very much. // Foundry Team

  4. Developer post

    DevBlog #109 | Foundry Fridays: Blueprint Preview

    Hello everyone! For today’s blog post I’m going to show you work in progress on the blueprint system that we have started working on a while ago. Please be aware that we’re overall pretty early in the development process, so everything you see is almost certainly not in its final

  5. Developer post

    DevBlog #108 | Foundry Fridays: Conveyor Lifts

    Hello everyone! Last week I showed a preview about the way we intend to rework loaders and I’m glad that the feedback was very positive. There were a couple questions and suggestions, and we’ll refine the things a little based on that. Small Conveyor Lifts Now for today I wanted

  6. Developer post

    DevBlog #107 | Foundry Fridays: New Loaders

    Hello everyone! Welcome back to another FOUNDRY Friday. Today we’re taking a look at a new take on loaders. One of the things we’ve been working on the past months was a re-interpretation of loaders, and while it’s still work in progress, we’re finally ready to show it. Redesign

  7. Developer post

    DevBlog #106 | Foundry Fridays: More Work In Progress

    Hello everyone! In this FOUNDRY Friday I want to share various improvements of existing features that different team members have been working on. Increased Map Zoom In a previous update we already were able to improve the performance on how the map is generated, allowing us to t

  8. Developer post

    DevBlog #105 | Foundry Fridays: Small Assembly Lines

    Hello everyone! In today’s FOUNDRY Friday I want to share something we have been experimenting with: Small Assembly Lines. Work in progress If you played the game for long enough, you have seen our Assembly Lines which are used to make the humanoid robots. Every step is visualize

  9. Developer post

    DevBlog #104 | Foundry Fridays: Work in Progress

    Hello everyone! Last FOUNDRY Friday I asked about what you’d like to see next for the future, and the amount of responses was (pleasantly) surprising. We often get a lot of feedback in the comments or on Discord , but this time it was more than ever. Over 125 comments just on Ste

  10. Developer post

    DevBlog #103 | Foundry Fridays: What's next?

    Hello everyone! I’d like to start by thanking everyone who has played the game since Update 4 launched! Feedback has been positive and we’re glad that trains have finally arrived. We’ve been pretty busy monitoring the situation and reacting to any bug or issue reports, but ultima

  11. Developer post

    Free weekend & -30% Sale!

    Been having your eyes on Foundry but can't make it fit it into your budget? We got you! This weekend FOUNDRY will be free to play until May 11th! Download and play NOW and get your friends who's been a little too invested in their own life to join you. A new life is calling, a FO

  12. Developer post

    Update 4 Hotfix #2 is now live!

    Fixed conveyor models for multiple train related items being invisible. Fix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view. Fix for screen panel text sometimes showing up as blurry when using 'E'. Fixed a crash that could occ

  13. Developer post

    DevBlog #102 | Foundry Fridays: A Random Retrospective

    Foundry, from an Itch to Reality Today Foundry has Trains, Mega Nuclear Xeno power plants, and hundreds of hours of gameplay. But what has become a sprawling factory simulator, was once just a humble Itch.io game with a retro Minecraft aesthetic. The story of how Foundry came to

  14. Developer post

    Update 4 Hotfix #1 is now live!

    Fixed crash that could occur when demolishing pipeline connected to a modular fluid tank. Fixed issue with robots not showing up in R&D lab after researching them. Fixed framerate dip that could occur when mining. Fixed issue with map icons sometimes being incorrect. Fixed is

  15. Developer post

    Foundry 4.0 "Rails & Reactors" is out now!

    Hello everyone! The long-awaited Foundry 4.0 update "Rails & Reactors" is finally here! Before we go into details check out a short trailer we prepared for you! The 4.0 update brings a few key, frequently-requested features to Foundry. Key features: Trains: Unlimited long dis

  16. Developer post

    Community Mini-event: Petting zoo edition

    You’ve built factories. You’ve built quarrys. You’ve (not yet) built trains. But what about the friendly little critters around the planet? We were very impressed by your dedication to create the most enormous factories building robots, but now it’s time for another challenge. Pe

  17. Developer post

    DevBlog #101 | Foundry Fridays: Trains & Update 4

    Hello everyone! This is the final FOUNDRY Friday before we’re launching Update 4 “Rails & Reactors” on Tuesday, April 28th . Therefore today we’re covering the update’s content in general, and are looking more deeply into one of the core features: Trains! Update 4 Main Conten

  18. Developer post

    DevBlog #100 | Foundry Fridays: Xeno Power Plant

    Hello everyone! This is episode 100 of FOUNDRY Fridays! Time flies when you’re building the factory (game). Looking back, it’s incredible how the game has progressed over the years. Quite an improvement over our first version on itch, but also over the Early Access launch version

  19. Developer post

    DevBlog #99 | Foundry Fridays: Update 4 Date & Construction Drone

    Hello everyone! Welcome back to another FOUNDRY Friday. Today I will be writing about the Update 4 progress and its planned release date, the construction drone and some smaller polishing we have added to the game. Update 4 Release Date & Progress We’re happy to announce that

  20. Developer post

    DevBlog #98 | Foundry Fridays: More Quality Of Life

    Hello, dear robots! In this episode of Foundry Fridays I am excited to introduce… myself. My name is Omi, I recently joined the team to support all things game design. We are currently baking Update 4, and besides new content like trains we are also working on some Quality of Lif