Quality of life changes!
WarpThrough has just received a few QoL updates: Arcade mode has everything unlocked from the start Hardcore Hero and GR8 achievement are less impossible to obtain Enjoy!
Developer posts and news about this game.

WarpThrough has just received a few QoL updates: Arcade mode has everything unlocked from the start Hardcore Hero and GR8 achievement are less impossible to obtain Enjoy!

Hello dimension hoppers, It’s been a month since WarpThrough’s release, and one thing I’ve heard a number of times is that people find the game too expensive to try out. That's good to know! After taking a step back and considering what I could do, I’ve decided to lower the defau

Thank you all for playing last week's challenge! We managed to hit 500, so the goal of 1000 last week has been split in two. If we can get 500 again this time, we'll unlock a new unique character as future content! I've also released a demo for WarpThrough, so if any of your frie

After 18 months of work, WarpThrough released on Steam yesterday! To celebrate, I'll be doing an AMA on reddit at 18:00 CET tonight. So if you have any questions, feel free to ask me there! On top of that, if you play WarpThrough's Weekly Challenge this week, you can unlock futur

First patch after WarpThrough's initial release, Build number 1.0.20. Includes the following fixes: Single forcefield will now correctly display text when you can create it Some minor text errors fixed Credits improved If you encounter any other issues, please let me know in the

After one and a half years of working on it, I’ll be releasing WarpThrough this December! I’m sure you’ll understand I am thrilled and terrified at the same time ^^’ Let's see where this journey goes from here! - Ramon

Hello users of Steam! For the past 15 months I’ve been working hard on my fast, arcade-style platformer WarpThrough. I’ve been fleshing out it’s gameplay, and working hard on a story for you to play through. In these past few months a lot has been coming together, and soon I will