Precipice 2.4.4 (Brezhnev) HOTFIX
Fixed potential empty world event crash in tutorial.
Developer posts and news about this game.

Fixed potential empty world event crash in tutorial.

Added more colors when using the elections lens to indicate how much time remains before the next election: Red if 7 to 10 turns. Orange if 4 to 6 turns. Yellow if 1 to 3 turns. Green, Elections are active. Fixed elections countdown bar not hiding when switching between countries

Patch Notes Added a patch check. (This will hopefully fix 2.4.0+ issues until a new engine build comes in a week or two.) Added rendering settings (This will hopefully help anyone with flickering/jitter issues)

Patch Notes Fixed a crash in multiplayer. Fixed being able to rig elections in neutral countries. Also, if you are experiencing a crash as a result of this new patch, we've identified the issue which lies with the game engine. A solution is coming soon, but in the meantime we've

We've got some big news to share with you soon about Precipice, and in preparation for that, we're happy to roll out the Brezhnev Update. Note that this is a significant new update that is going to demand players revisit their old tried and true strategies. The biggest new additi

Players who are removed from power now experience the appropriate end screen, and not the nuclear holocaust that ensued previously. Added potential fix to a rendering bug for country actions. Fixed perk de-selection. Small improvement to AI.

Added hide network address toggle button. Active by default.

Fixed a crash on multiplayer when a player selected the Laika perk. "Columbia" now correctly reads as "Colombia". Fixed a crash when attempting to load a game save without selection. Fixed player stats showing incorrectly. Fixed achievements "I AM BECOME DEATH" and "TWO MINUTES T

Fixed: Turkey not being in NATO on Land Rush. Fixed: Not being able to select Venezuela during the Tutorial. Civil unrest now increases at a faster rate. AI made a little bolder -- less likely to back-down. Players now can select the agent that is being deployed. Tutorial updated

Patch Notes * Fixed camera zoom out on turn end. * Martial Law no longer eliminates troops. * Fixed mouse wheel zoom while UI window open. * Fixed mouse wheel zoom on match end (nuclear war or country collapsed). * Fixed an edge case when checking requirements for global events.

Patch Notes Added camera zoom in/out using mouse wheel Adjusted match history log to prevent displaying the scroll bar (might still appear under some edge conditions). Repaired bugged Steam achievements SMERSH, CONTAINMENT and UNITE GERMANY.

It is with great pride and relief that we're able to present to you a complete overhaul of Precipice. We went down to the very codebase itself and rebuilt absolutely everything from the ground up in an effort that took...eight months? Can that really be right? Here's what you nee

I’m not sure if it was a consequence of the redesign or simply a result of restlessness on my part, but last weekend I found myself doing something I rarely do – scrolling through the list of games Steam ‘thought’ I might enjoy. Three of the Learning Machine’s suggestions did ind

We had put out a major update that appears to have caused problems with Steam. The game has been regressed back to 1.3.6 until we find out what happened.

* Sabotage actions now deduct action points on failure. * AI no longer takes 6-7 actions in a turn. (These are technically the same issue...)

* Perk UI now shows correct information for "Doomsday Clock". * Soviet players are no longer told incorrectly whose turn it is.

* Bugfix: Very ugly AI bug where after backing down from a challenge, the AI would take two turns is resolved. The same bug often resulted in an identity crisis, where the player could be blamed for the AI's actions. This bug appeared to have been introduced very recently as part

* Bugfix: Completing Sputnik track of space race was conferring benefit to the wrong side. * Bugfix: Game chat no longer interferes with lens selection.

* Bugfix: Entering into a territory occupied by an enemy spy not only kills the entering spy, but the assassinating spy is relocated into the player's reserve. * Bugfix: The AI no longer engages in counterspy actions when it has killed all your spies.

* Hotseat mode now has a black screen pause between player turns to avoid accidentally seeing enemy spy locations. * Like invading troops, defensive troops can no longer be recalled in the same turn they are deployed. * Bugfix: Event history no longer interferes with action butto