Time-bending multiplayer FPS Lemnis Gate won't reach its second birthday. An update from Ratloop Games and Frontier Foundry , posted yesterday, has informed the game's players that the game will be removed from sale on April 11 pending the final shutdown of its multiplayer server
Time-bending multiplayer FPS Lemnis Gate won't reach its second birthday. An update from Ratloop Games and Frontier Foundry, posted yesterday, has informed the game's players that the game will be removed from sale on April 11 pending the final shutdown of its multiplayer servers on July 11, a few months short of September 28, the would-be second anniversary of its release... Read more.
To the Lemnis Gate Community, We want to thank you all for your support with Lemnis Gate, joining us for many incredible rounds in the loop. We’ve truly loved seeing your passion for the game, the mind-bending strategies you created and how you embraced this innovative twist on t
To the Lemnis Gate Community,
We want to thank you all for your support with Lemnis Gate, joining us for many incredible rounds in the loop. We’ve truly loved seeing your passion for the game, the mind-bending strategies you created and how you embraced this innovative twist on the FPS genre.
Lemnis Gate has been an ambitious project that we are privileged to have brought to life together, so it's with sadness that we share this news today.
From April 11 2023, Lemnis Gate will be removed from sale on all platforms. However, we will be keeping the multiplayer servers online so you can all continue to enter the loop until July 11 2023, at which point they will be closed. Console players will still be able to access local multiplayer and training modes, however PC players will be unable to play beyond that point.
We want to thank you all once again for your support and joining us on this journey.
We're delighted to announce that Update 1.3 is out now across all platforms! This free update adds new content to the game as well as several bug fixes and quality of life updates. We are also happy to share that 2v2 Ranked Mode has been reactivated, so now you and a friend can t
We're delighted to announce that Update 1.3 is out now across all platforms! This free update adds new content to the game as well as several bug fixes and quality of life updates. We are also happy to share that 2v2 Ranked Mode has been reactivated, so now you and a friend can team up against someone else in the time loop for competitive action. Please ensure your game is updated to the latest version so you'll have access to everything.
A new off-world site has been added to Lemnis Gate. The Nest is anchored to the upper rim of a massive impact crater, situated under a shattered moon. This construction site is the future home of an experimental retrieval and delivery system, which will provide earth with a steady stream of raw Exotic Matter. Until it's completed, it's up to the Lemnis Industries operatives to collect and transport the XM back home. This Retrieve XM map is sure to challenge all players, with lots of places to hide, but also plenty of opportunities for ambushes.
Botler Cosmetic - New Skin for KARL Give KARL a fantastic makeover with the new Botler skin, which includes two different colour variants. This cosmetic skin will make KARL quite the dapper robot, complete with large mustache and jaunty bowler hat. You can also unlock a new Emblem and a new weapon skin.
NVIDIA DLSS Support for PC Update 1.3 adds NVIDIA DLSS support, boosting performance in Lemnis Gate for those playing on NVIDIA GeForce RTX GPUs. DLSS will boost your framerates while providing uncompromised image quality.
Bug Fixes & Quality of Life Improvements A number of bug fixes and quality of life adjustments have been added to the game. Read more below:
Lemnis Gate – Update 1.3 Notes Version number: 1.3.26342
New Content
New Botler Hex Grid for KARL: Added the new ‘Botler’ Hex grid for KARL, with a new Emblem, 2x Operative skins and 1x Weapon skin to unlock
New Map – The Nest: A new Retrieve XM map, The Nest, is now available. This also comes with its own Recon Drone Time Trial and 20 more Collectibles to locate in Training Mode
General
2v2 Ranked Matchmaking: 2v2 Ranked Mode matchmaking is now available, and will no longer redirect players to Normal mode.
Leaderboards:
MMR now comes before RANK in leaderboards
Added 2v2 specific leaderboard categories for MMR and RANK
Added Spectator Mode (Normal matchmaking): You can now spectate games using the Recon Drone. Connect to a match already in progress with a Join Code.
Once you’ve entered the Join Code, a “WATCH” button will become available on screen
Select the ‘WATCH’ button once you’ve fully entered the correct join code and you’ll immediately start spectating the match
Further Motion Sickness Improvements: Jump, land, accelerate and decelerate camera movements are now bound to the ‘Head Bob’ settings slider so they can be tuned down or turned completely off
Miscellaneous Crash Fixes:
Fixed a Training Mode crash when switching from the Recon Drone to a dead operative respawn
Fixed an issue where the player could fall through the map and potentially cause a crash
Server recursion crash fixed when collecting / depositing XM
Fixed some further server-side crashes during server shutdown
Auto Sprint Mode: Added an ‘Auto’ sprint mode option for keyboard & mouse and controller
Toggle Sprint:
Reloading now cancels the sprint action if using Toggle sprint mode
Returning to a walk now cancels the sprint action if using the Toggle sprint mode
MMR Tuning:
Ranked Play: When defeated by someone with MMR 200 points higher than yours you won't lose a rank tier
Matchmaking MMR Evaluation: Matchmaking now prioritises MMR matching after cross-regional search is activated
MMR Update: 2v2 MMR and rank is now separated from 1v1 MMR and rank
Rush Extra Speed Exploit: Removed the ability to exceed Rush’s max sprint speed after landing on ground
Operative Spawning: Improvement to operative spawning to fix a momentary glitch on spawn with lag
Emotes: Uncensored emotes with ‘damn’ in them that were being incorrectly censored by the profanity filter
Profanity Filter: Added the profanity filtering to the ‘WAITING FOR PLAYERS’ message box
Gameplay
Deathblow's Proximity Mines:
Deathblow’s Proximity Mines no longer clip through Jump Pads
Fixed an issue where proximity mine damage could be blocked by small inconsistencies in ground collision surfaces
Projectile Fixes: KARL’s Projection Orb and Kapitan’s Frag Grenades will no longer launch in random directions when inter-penetrating operatives or Projection Orb shields when launched
Gameplay Tuning:
Slightly increased sprint speed for all operatives
Tuned the regular jump
Added a forward impulse when jumping
Decreased the additional jump height granted when slide jumping
Decreased slide speed for all operatives
Reduced the effectiveness of bunny hopping
Prevented quick drop activation for 0.3 seconds after launching off a jump pad
Reduced KARL's Projection Orbhealth from 130->100
Vendetta Turret flying turn speed decreased from 50 to 35 and decreased health from 40 to 30
Match Summary:
Streamlined the half time match summary. Reduced waiting times and adjusted some UI elements
You can no longer concede the match from the half time match summary screen
Fixed the Rank animation not showing in certain scenarios
Renamed ‘NEXT MATCH’ to ‘REMATCH’ in match summary
Level Restrictions: Ranked mode is now restricted by level, defaulting to having to reach level 3 in Normal play mode before being able to access Ranked play mode
Time Loops:
The time loop will automatically reset when the operative countdown spawn preview starts
Restricted the number of time loop resets a player can do in all match types where you are not the only player playing (to avoid loop spamming in simultaneous play modes)
Animation
Strategy Marker: Corrected an issue with a missing animation when selecting a target with a strategy marker
Taunts: Fixed character animations taunt animations, which sometimes led to broken taunts when looking up and down with Kapitan or Vendetta
Third Person Recoil Animations: Added third person recoil animations for Karl, Rush, Toxin, Deathblow and Striker
Striker: Improvements to Striker’s ADS walk animations
First Person FOV Fixes: Fixed some first person weapon issues with Kapitan and Striker when viewed at 110 FOV
Settings
Integrated NVIDIA DLSS Support: Integrated NVIDIA DLSS support for both the PC Steam and PC Windows Store versions (DX12 only for the PC Windows Store)
Console FOV Slider: FOV slider is now available in the Graphics settings for all consoles
GUI/UX
Firing Rate Cooldown: HUD feedback implemented that now shows the weapon firing rate cooldown for Deathblow, Striker and Vendetta
Online Status: The online status of players not on same platform is now hidden
Capturable Objective: ‘CAPTURE’ text no longer visible on the HUD in match replays
EULA Screen: Fixed a menu focus issue when exiting the EULA page while using a controller
Banning UI: Fix for player ban message not being localized correctly
Controller Focus Fix: Controller can no longer interact with the background when the emblem selector is open
Emote Wheel: Deactivated the emote wheel if showing when trying to interact (fixes an overlapping UI bug when capturing turrets)
Renaming Replays (Console): Fixed an issue when renaming a replay in the scoreboard on console. If the player cancelled the renaming by backing out of the keyboard, the player would have been unable from the textbox back to the 'OK' button.
Party Invites:
You will now return to the main menu if accepting a party invite when in a sub menu
Fixed a placeholder party members UI that was visible when accepting an invite when in another map
Scoreboard/Pause Menu: Fixed an issue where leaving the pause menu open when the ‘Continue’ timer reaches zero in 1st/2nd half end allows it to persist into the scoreboard
Scoring Issue Fixed : Fixed the score using last round value instead of latest
Text Chat: Chat now correctly scrolls to bottom when entering a long message
Recon Drone Time Trials: Added a LATEST time category to the Recon Drone time trials (only shows after you've completed a lap)
Improved Concede Pop-Up: Improved the concede pop-up box messaging when conceding through the menu
Maps
Line of Sight Exploits: Further line of sight fixes on Solitude, Devil’s Lair, The Arbor, Caldera and Howlers’ Mire
The Arbor:
Boundary fixes to tighten each of the outer walls of the playable space boundaries on each side
Fixed a tree asset that was floating with visible backface culling
Fixed a misalignment on some texture issues on a walkway by Particle Accelerator B & C
Caldera:
Players are no longer able to shoot through a section of the tunnel area near the Blue Gate, causing a blind spot
The sandstone structure near the Red spawn is no longer missing bullet collision
Multiple floating rock/pebble assets near the building that contains Resistor A and near the Red Gate
Chimera:
Intro Sequence: Fixed the Chimera intro sequence so that the camera no longer clips into foliage
Fixed some minor texture issues on the top of the central building and a gap in the mesh on a bridge near Particle Accelerator A
Devil’s Lair:
Fixed an out of bounds issue in the Recon Drone & Photo modes in the ceiling above Particle Accelerator A
Howler’s Mire:
Fixed collision issues reported for the four manhole covers
Toxin can no longer teleport inside luminescent covered trees
Iridium Plains:
Fixed some minor texture issues on the metal beams seen throughout the map
Fixed the floating rock/pebble assets near the Red and Blue Gates
Tarp in the corridor below XM C no longer clips into the ground
Stratos IV:
Fixed the Recon Drone from clipping with angled panels under the playable area
Subterra:
Fixed some translucency and clipping issues with some stone/pebble assets near the Blue Gate
Fixed multiple areas where the Recon Drone could clip through the terrain
Tectonic Wells:
Fixed some minor texture issues on the tops of buildings and with fog planes visible when navigating with the Recon Drone
Training mode swapper can no longer be used from under a platform
It's no longer possible for an XM to be irretrievable if it is dropped in the crevice between the stairs and rocks near the Red gate
Quarry:
Fixed some minor texture and clipping issues on the metal beams seen throughout the map
Fixed the floating rock/pebble assets near the base of Blue Gate spawn and near XM A
Utopia:
Fixed some floating grass assets near the Red Gate
It's been incredible seeing everyone's strategies develop, not to mention all the amazing screenshots and clips you've shared with the rest of the community. Today we're delighted to give you a sneak peek at some of the new content coming in the next update for Lemnis Gate, arriv
It's been incredible seeing everyone's strategies develop, not to mention all the amazing screenshots and clips you've shared with the rest of the community. Today we're delighted to give you a sneak peek at some of the new content coming in the next update for Lemnis Gate, arriving 14 December:
A Brand New Map A new off-world site is opening up in Lemnis Industries' network. We hope you're ready to enter The Nest, anchored to the upper rim of a massive impact crater underneath a shattered moon.
Brand New KARL Skin KARL can become quite the dapper robot after you've downloaded Update 1.3. Included in this free update is a brand new unlockable cosmetic skin for KARL: "The Botler" which includes two colour variants. DLSS Support
We're excited to announce that with Update 1.3 we're adding NVIDIA DLSS support, increasing the graphics performance in Lemnis Gate if you have a GeForce RTX graphics card on PC. This will help boost frame rate and create beautiful, sharp images for your game.
Fixes and Adjustments Finally, you can expect several bug fixes and adjustments. We'll be sharing more about this when the update goes live, so check back on 14 December to see what's included. See below for a glimpse of what's coming:
2v2 Ranked Mode Returns: After Update 1.3 you will be able to queue up for 2v2 Ranked Mode Match Types
Projectile Fixes: KARL's Projection Orb and Kapitan's Frag Grenades should no longer launch in random directions when launched after Update 1.3
Console FOV Slider: We're making an FOV slider available for consoles
Line of Sight Exploits: Line of sight fixes on several maps
Greetings, Operatives! The 2021 Steam Award nominations are now upon us, and we would very much appreciate if you would consider nominating Lemnis Gate for Most Innovative Gameplay! We hope you've enjoyed your time in the loop as much as the team has enjoyed creating this innovat
Greetings, Operatives!
The 2021 Steam Award nominations are now upon us, and we would very much appreciate if you would consider nominating Lemnis Gate for Most Innovative Gameplay!
We hope you've enjoyed your time in the loop as much as the team has enjoyed creating this innovative take on the FPS genre, incorporating fresh and exciting turn-based strategy into a dynamic new format. We're incredibly proud of the hard work and sheer creativity that goes into Lemnis Gate, and we'd like to think we brought something new and novel to you all!
If you're in agreement that Lemnis Gate is genuinely unique in both concept and execution, we'd love your nomination for Most Innovative Gameplay in the Steam 2021 Awards.
Incoming message from Lemnis Industries: There is a new Hotfix out for Lemnis Gate on all platforms! Please make sure your game is updated to the latest version. Changelog: Fixed Deathblow’s rockets having desync issues at high pings
Incoming message from Lemnis Industries: There is a new Hotfix out for Lemnis Gate on all platforms! Please make sure your game is updated to the latest version.
Changelog:
Fixed Deathblow’s rockets having desync issues at high pings
Lemnis Gate is now on sale for 20% off on Steam! This is the perfect opportunity to check out this revolutionary turn-based combat strategy FPS set in a timeloop. or pick up a copy for a friend to join you in the loop! What are you waiting for, Operative? Buy now: You can also ch
Lemnis Gate is now on sale for 20% off on Steam! This is the perfect opportunity to check out this revolutionary turn-based combat strategy FPS set in a timeloop. or pick up a copy for a friend to join you in the loop! What are you waiting for, Operative?
Greetings, Operatives. We have released an update for Lemnis Gate addressing various changes and tweaks. Please read on for more information: General Halftime/Fulltime Engine Crash: Fixed the following related issues causing a crash: Crash while quitting to the main menu when a c
Greetings, Operatives. We have released an update for Lemnis Gate addressing various changes and tweaks. Please read on for more information:
General
Halftime/Fulltime Engine Crash: Fixed the following related issues causing a crash:
Crash while quitting to the main menu when a critical damage number is displayed in the pause menu
Crash while quitting to the main menu when the explosion VFX from an explosive barrel is displayed in the pause menu
Party System Splitting: Fixed instances of the party being split between teams when loading into a new match on a new map from the end screen countdown
Queue Cancelling: Fixed an issue that while queueing for an online match, entering the Customize Operative menu (via the 'Customize Operative' prompt) then backing out to the main menu would result in the queue being cancelled
Join Codes Queue Functionality: Fixed an issue with 2v2 join codes not always functioning as expected to allow players to join matches with their friends
Black Screen: Fixed an issue when queuing where a player could come across a black screen when attempting to load into a match
Steam Connection: Fixed an issue at the title screen when the Steam connection fails
Motion Sickness Improvements:
Extended the maximum Field of View (FOV) range to 110
Removed the chromatic aberration post-FX that was previously shown at the end of each 25 second time loop (which also provides a slight performance improvement)
Decreased the FOV change intensity when sprinting and sliding
Additionally bound the camera FOV change strengths (when performing a sprint/slide/jump/in the air, etc.) to the Camera Shake Intensity setting
PC Windows Store: Fixed an issue to prevent two instances of the PC Windows Store version being able to be run simultaneously on the same PC
XP Prompt: Fixed an issue where in the first half of online matches the XP prompt at the bottom-centre of the screen show players an incorrect amount of XP gained for completing objectives and obtaining kills
Recon Drone Propeller: Recon drone propeller placement could desynchronize with the drone's body if left idle for a certain period of time
Replay Loops Performance: Fixed an issue with recording replay loops in the training maps that could push the performance down significantly, by adding a minimum time loop length of 5 seconds
Vendetta Attack Pods: Fixed an issue where the camera shake, when building one of Vendetta’s Attack Pods, might not turn off correctly
Operative Highlight: Fixed a minor issue with the Operative's coloured highlight when receiving damage, clipped into the Operative's model
Multiple server-side crash bug fixes (Miscellaneous server stability improvements)
Improved loading times on all platforms
Gameplay
KARL's Projection Orb (Functionality): Further increased the projectile radius and its speed. Also decreased the gravity applied to the projectile. These adjustments should make it easier to attach shields to your team!
KARL's Projection Orb (Visuals): Improved the visual clarity of KARL's Projection Orb shield, especially from the inside.
Deathblow’s Ability Trail: Re-instated a VFX trail for Deathblow’s proximity mines.
Toxin (Lag Compensation): Fixed a lag compensation issue with the accuracy of the teleport preview for Toxin’s Displacer ability not lining up with actual teleport results under certain network conditions
Projectile Path: Fixed an issue where the predicted projectile path does not match the actual projectile trajectory under certain network conditions
XM ‘Flag’: The XM objectives within the Retrieve XM game mode are now set to no longer receive decals
Recoil Animation: Added support for third person recoil animation states
Kapitan Animations:
Implemented third person recoil animations for hip fire and ADS fire
Tweaked Kapitan’s aim offset and facial animations
Toxin Animations:
Adjusted Toxin’s ADS animation
Adjusted the Striker’s ADS facial animations
Settings
Key Bindings: As widely requested, added mouse button binding to Operative actions to improve accessibility
D-Pad Selection: Fixed menu scrolling not working with the D-Pad and allowed D-Pad selection on setting items in the Settings menu.
Photo Mode Key Bindings: Fixed an issue where if the player rebinds any of the photo mode bindings to the R key while in the keyboard and mouse tab of the Settings menu, upon rebinding, the prompt would tell the player that ‘Change Playrate’ must be bound to something else, as it has become unbound
Antialiasing Settings: Fixed the AA setting when using the global quality pre-set selector
Audio Settings: Fixed an issue where the ‘Dialog’ option text wasn’t displaying in the correct language in the Audio Settings menu
Resolution Display Issues (PC Steam Only): Fixed the issues with native resolutions greater than 1080:
When using a 4K screen, selecting the Window Mode option of Borderless Window no longer defaults to 1920x1080 but instead to the highest supported resolution
Resolution 2560x1440 no longer displays improperly on game start up
GUI
Keyboard Overlap: Fixed virtual keyboard overlapping with the Operative HUD on restarting a match
Continue Prompt: Fixed an issue with data not being replicated on pressing 'Continue' as soon as it appears at the end of the 2nd half of a match that would cause the final scoreboard to not to display the 2nd half score
Scoreboard/Pause Menu: Fixed an issue where players who have the pause menu open until the scoreboard is displayed are given focus to the pause menu. However, upon selecting menu options such as 'Settings' or 'Change World' when the player presses the B button to return to the pause menu their controller focus was then pulled to the scoreboard screen below
Scoreboard GUI Pop-Ups: Fixed an issue where available scoreboard GUI pop-ups persist into the next half of the match if they're open when the continue timer reaches 0
‘Choose a Timeline’ Menu: Fixed an issue where if a player opened the 'Choose a Timeline' sub-menu, then pressed the BACK button twice, all in quick succession, the 'Choose a Timeline' menu persisted to other menus and controller focus was on the underlying menu(s)
Loadout Menu: Fixed an issue where when using keyboard & mouse, if a player navigated to the loadout tab and opened either the 'Select A Weapon To Equip', 'Select A Suit To Equip', or 'Select A Taunt To Equip' menus and then backed out, then the Back button would become non-functional if the player then switched to using a controller
Controller Navigation: Fixed the controller not being able to navigate to the Report button
Pause Menu: Fixed an issue where if the player had the Pause Menu open during the introductory video to Operative select, the option 'Concede’ would appear. Attempting to hover over the selection would skip it, and hover over 'Resume' or 'Quit' instead
Player Invite GUI: If an invite is accepted while in a Training map the player who accepted the invite will be taken to the main menu where they will begin joining the party. While doing so, they would have been shown a party of 4 players already partied-up and incorrectly displaying the names 'PlayerName'
Social Menus: Fixed an issue when a player navigated to the Recent Players tab/submenu within the Social menu would show all players in the Recent Players list always appearing as offline, even if any of the players on the list were online at the time
Replay File Error: Fixed an issue where the ‘Old Replay File’ error prompt would show over-and-over again on clicking the ‘Yes’ button
‘Reset to Default’ Trigger: Fixed an issue where players could trigger the ‘Reset to Default’ option while the ‘Save Setting’ UI pop-up is open on the screen
Name Change: Fixed a blocked player's name not updating in-game after they have made a name change
Death Skull UI Element Display: Fixed an issue where the death skull icon was not appearing on the HUD after death
Other GUI improvements and fixes
Maps
Based on player feedback, we’ve adjusted sight lines on some maps to avoid the camping of objectives. Additional bug fixes on maps have also been implemented.
Basics (Mission Objective Videos): Fixed an issue where mission objective training videos were not playing within the Basics tutorial map
Training Facility Performance: Fixed an issue where the performance would drop when viewing the whole of the main hall on the Training Facility map and other miscellaneous bug fixes
Time Loop Simulation: Fixed some texture flickering on parts of the vents the player flies through with the Recon Drone
Quarry: Fixed some minor texture flickering on parts of the metal beams near the blue team’s gate
Iridium Plains: Fixed some floating rock assets behind the blue team’s gate
Audio
Match Summary Audio: Fixed the match summary sound looping while travelling to the next map
Operative Audio Fixes: Adjustments made to the operative spawn SFX
VO Language Fixes:
If the user set the game's language to English but the PC's language was set to another language (In this case Spanish-Mexican), the VO in the main menu played in Spanish despite the game being set to English through Steam
Fixed an issue where launching the game in Traditional Chinese would have the AI voice localization play in English
Miscellaneous Audio Adjustments: Adjustments and improvements made to certain sound buses/sound classes, the menu click SFX and the reverb in ‘Solitude’ and ‘The Arbor’ maps
The recent wave of games designed around timeloop mechanics reveals a simple truth: timefuckery is cool, it makes you feel clever, and videogames, intertwined as they are with the concept of perpetual death, are the perfect medium to explore it... Read more.
The recent wave of games designed around timeloop mechanics reveals a simple truth: timefuckery is cool, it makes you feel clever, and videogames, intertwined as they are with the concept of perpetual death, are the perfect medium to explore it... Read more.
Greetings, Operatives. We have released an update for Lemnis Gate addressing various changes and tweaks. Please read on for more information: Version number: 1.1.24736 General Fixed an issue with KARL’s weapon after placinga Protection Orb Fixed an issue when aiming with Rush aft
Greetings, Operatives. We have released an update for Lemnis Gate addressing various changes and tweaks. Please read on for more information:
Version number: 1.1.24736
General
Fixed an issue with KARL’s weapon after placinga Protection Orb
Fixed an issue when aiming with Rush after usingthe Kinetic Booster ability at the start of a match
Fixed an issue where the Recon Drone couldbecome twisted at an angle with the rotation ofthe rotors being upside down
Fixed an animationissue when aiming down sights with Striker whilst jumping, which caused the
barrel of the gun to be visible in the scope
Fixed ananimation issue with Kapitan aiming down sights and firing in the air, causing
the view to flicker
Updated the prompt shown on completing the TimeLoop Simulation to give the clearer options of "Go to Training
Facility" or "Continue"
Friends are now organised by online and offline,as well as alphabetical order.
General stability improvements
Controls
Tuned both the speed and gravity applied to theshield projectile of KARL's Projection Orb for easier deployment
Settings
Push to Talk feature has beenadded, which is accessible through the Audio Settings and allows players to
choose how they want to communicate via Voice Chat; either Open Mic or Push To Talk
Open Mic (Voice Chat Mode)and Team Only (Voice Chat) are now the default settings for Voice Chat
An Open Mic Sensitivityoption has been added, which adjusts the mic sensitivity when Open Mic is
enabled
In Training, the mouse sensitivity setting nolonger affects the Operative selection ‘wheel’
Fixed a few key rebinding issues where it waspossible to get into a state where you could no longer select your operative
No longer able to unbind the 'Hold To Select Operative'control, since Grenade/Ability can no longer be bound with mouse buttons
No longer unable to unbind the 'Hold To SelectOperative' control using other rebinding methods (most notably unbinding both Aim and Grenade/Ability)
Maps
Fixed an area in 'The Arbor'where you could see and shoot through a rock formation
Adjusted some erroneous grassassets and terrain in ‘The Arbor’ to lay flat and naturally
We are incredibly excited to announce that Lemnis Gate has officially launched on PC! Check out the game's launch trailer below, and read on to see what you can expect when you first jump into Lemnis Gate. To celebrate the launch we're streaming Lemnis Gate on the Frontier Twitch
We are incredibly excited to announce that Lemnis Gate has officially launched on PC!
Check out the game's launch trailer below, and read on to see what you can expect when you first jump into Lemnis Gate.
To celebrate the launch we're streaming Lemnis Gate on the Frontier Twitch channel and the Lemnis Gate YouTube channel for the next few days, each day at 17:00 BST! Join us to win amazing prizes, hear directly from the devs themselves, and even challenge them to a match or two!
Game Modes, Match Types, and more
When you first boot up the game, we recommend starting with the Training Mode to get a feel for how the time loop mechanic works in practice as well as familiarising yourself with our roster of operatives. You can also just jump straight into your first match, if you so choose. You'll have access to the full suite of operatives, maps and Game Modes right from the start:
7 Operatives; each equipped with their own unique weapons and skills. Every operative adds something new to the team, and how you respond to your opponent's actions is up to you. Learn more about them in the Lemnis Gate Operative Trailers
12 Maps; each with their own quirks and layouts for you to learn. Familiarise yourself with some of the map with the Lemnis Gate Site Surveillance Trailers.
4 Game Modes:
Retrieve XM - Retrieve XM from the battlefield and bring it back to your spawn point. Whoever has secured the most XM by the end of the final round wins
Domination - Shoot to power Particle Accelerators around the map. Whoever has powered the most by the end of the final round is the winner
Seek and Destroy - One player attacks and another defends multiple Resistors on the map. If the attackers destroy a single Resistor, they win
Deathmatch - Earn points by taking down your opponent's operatives, and see who can master the time loop
Each map and Game Mode can be enjoyed in the following Match Types:
1v1 Turn Based - You and your opponent take turns adding one operative at a time to the loop.
1v1 Simultaneous - In the same turn, you and your opponent add one operative to the loop at the same time.
2v2 Turn Based - Each player takes turns adding operatives into the time loops one at a time in teams of 2
2v2 Team Mates Play Together - You and your teammate simultaneously add an operative to the loop, then your opponents both add an operative to the loop on their turn.
2v2 Enemies Play Together - In the same turn, only one player per team adds an operative to the loop at the same time.
2v2 Simultaneous - In the same turn, everyone adds an operative to the loop at the same time.
1v1 Turn Based Local – Play with your friends at home either by swapping seats or passing the controller back and forth!
2v2 Turn Based Local – Play with your friends at home either by swapping seats or passing the controller between all 4 of you!
We can't wait to see your amazing and bold strategies. If you're interested in joining other players in discussing Lemnis Gate, be sure to join the official Lemnis Gate Discord server, where you can also interact with the developers from Ratloop Games Canada. You can also stay in the loop by following Lemnis Gate on Twitter, Facebook and Instagram to never miss an update about the game. Disrupt the past: Change the future, and good luck in the time loop!
Hello Operatives! As we count down the days to launch, we hope you're just as excited as us to enter the loop on 28 September, when Lemnis Gate launches globally on PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One! As you prepare to enter the loop. Get up to speed w
Hello Operatives!
As we count down the days to launch, we hope you're just as excited as us to enter the loop on 28 September, when Lemnis Gate launches globally on PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One!
As you prepare to enter the loop. Get up to speed with all the launch day details including PC specs as well as global release times and pre-load information.
PC SYSTEM REQUIREMENTS:
Lemnis Gate is available on PC via Steam, Windows Store and through Xbox Game Pass for PC. All PC players are required to have an internet connection for activation and installation.
The full system requirements can be found below:
Here is the experience you can expect with different types of hardware:
GLOBAL RELEASE TIMES
Lemnis Gate launches globally on 28 September at 15:00 BST across all announced platforms, or at the following times in the time zones listed below:
16:00 CEST
10:00 ET
07:00 PT
00:00 AEST (29 September)
You can also check out the map below with further territories:
PRE-LOAD
Pre-load is available on Steam from Monday 27 September at 15:00 BST.
Lemnis Gate is full of opportunities to defeat your opponent, flex your creative thinking and come out on top thanks to expert planning and analysis of the battlefield. However, we know that some of you want to show this to the world and see where you stand amongst the world’s be
Lemnis Gate is full of opportunities to defeat your opponent, flex your creative thinking and come out on top thanks to expert planning and analysis of the battlefield. However, we know that some of you want to show this to the world and see where you stand amongst the world’s best. In this post we'll be discussing Ranked Mode and how it will work.
In Lemnis Gate players can engage in competitive (Ranked) matches to climb the game's ranking system. Ranked Mode is the place to be for those of you with a competitive streak. In Ranked Mode you'll be able to compete against other players with the goal of raising your rank and getting the top position on the leaderboards. There's also the added bonus of bragging rights for reaching the top.
Ranking Up Lemnis Gate’s ranking system comprises of five ranks. With each rank broken down into five tiers: Starting at tier 5, a player must reach tier 1 before moving up to a new rank. Below you can see an example of a "Gold 1" player:
All players will start out in Bronze Rank. From there you will need to work your way up through 5 tiers, from 1 to 5, before you're able to advance to the next rank. There are five available ranks:
Bronze 1-5
Silver 1-5
Gold 1-5
Platinum 1-5
Diamond 1-5
Your Rank information is displayed in the top-right corner of your screen in the game's menus, indicating your current rank and tier.
Below you can see an example of the aforementioned information displayed on the top right:
Ranked Progression To increase your rank, you’ll need to partake in Ranked matches. To advance to a new tier/rank, you must obtain six wins. In Lemnis Gate, every win grants the player a node, while a loss will take one of your nodes away.
When moving up in the ranking system, you will start with two nodes upon promotion to a new tier/rank. This is to prevent you from being immediately demoted again if you lose your next match, which could lead to hopping between two ranks.
Match Eligibility and Exceptions All Game Modes (Domination, Seek & Destroy, Retrieve XM, and Deathmatch) and Game Types (1V1 Turn-Based, 1V1 Simultaneous, 2V2 Turn-Based, 2V2 Teammates Play Together, 2V2 Enemies Play Together, and 2V2 Simultaneous) are available to be played in a Ranked environment.
There are, however, two exceptions where you won't be able to play Ranked matches to avoid "rank farming." As follows:
When in a party of 2 or more, players won’t be able to play 1v1 Ranked matches.
When in a party of 3 and more, players won’t be able to play any Ranked matches.
We hope you enjoyed this overview of what to expect from Ranked Mode when Lemnis Gate launches on September 28. See you in the loop!
Get a complete look at Lemnis Gate in our gameplay overview. Lemnis Gate is the revolutionary turn-based combat strategy FPS taking place in a time loop. Harness the abilities of powerful operatives and compete in mind-bending 4D battles as you disrupt the past to change the futu
Get a complete look at Lemnis Gate in our gameplay overview.
Lemnis Gate is the revolutionary turn-based combat strategy FPS taking place in a time loop. Harness the abilities of powerful operatives and compete in mind-bending 4D battles as you disrupt the past to change the future.
Coming to PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One, 28 September 2021
Greetings Operatives! Reporting in for our final Operative Profile – our series where we look at the weapons, skills, and abilities of Lemnis Gate's deep space operatives. We’ll also be giving you a bit of insight into the Operative’s backstory, and what has guided the path of th
Greetings Operatives!
Reporting in for our final Operative Profile – our series where we look at the weapons, skills, and abilities of Lemnis Gate's deep space operatives. We’ll also be giving you a bit of insight into the Operative’s backstory, and what has guided the path of their lives until the time we are playing in. Your teams are made of specialists in their fields, from soldiers to scientists, which have been brought together by Lemnis Industries to help save humanity from utter extinction.
This week’s profile features Quentin Anderson, an operative known by the codename “Rush”. A decorated soldier, he jumped at the chance to test early versions of Lemnis’ Kinetic Booster. Speed is where he excels, so we can’t wait to see what quick-witted strategies you come up with to best put him to use.
Before joining the military, Quentin grew up on the sunny shores of Jamaica and takes great pride in his cultural heritage. Due to this, when he’s not deployed or training, he prefers to take it slow and spend time enjoying the little things in life. Still a kid at heart, his favourite down-time activity is snacking on cereal while watching cartoons.
As mentioned prior, Rush was approached by Lemnis Industries as they saw his skill and speed in the field and knew he’d be the perfect candidate to test their Kinetic Booster, and he was thrilled for the opportunity. Similar to a jetpack, he wears this pack on his back during combat and uses it to amplify his already-impressive agility. However, his favourite part is its propulsion technology that allows him to maintain his agility while in midair – luckily his suit is fire retardant!
Rounding out Rush’s arsenal are his Dual Shredders, a pair of double machine guns that fire at a speed that rivals his own – but be wary, their high rate of fire is offset by a low damage output, so you’ll have to be strategic about where you target. His manoeuvrability allows you to get more done per loop than other operatives, so we recommend experimenting with how to work this in your favour.
Depending on the round and the Game Mode you’re playing, how you want to approach utilising Rush may change. During a round of Retrieve XM, deploying Rush early to get ahead of the objective and collect multiple points may put you at an early advantage. However, keeping him until the end and then making the most of his map traversal could allow you to nab any leftover XM from the field. You’ll have to consider your options and pick the best strategy for your gameplay style.
Of course, Rush’s map traversal can help in far more situations than that. By using his Kinetic Boosters, he can clear gaps that would leave other operatives hanging. Use this to your advantage, whether it's Rush-ing to a key moment nobody else could reach to change the tide of time in your favour, dodging a trap that others couldn’t bypass, or more – whatever strategy you use, just don’t forget to keep your wit as quick as his gunfire.
Not only can Rush be used for early advantages and late-game nabs, he can also work great as support for your own team. Did you fail to complete an objective or not do enough damage during a loop? Or perhaps an enemy operative has snagged a target before you could? With Rush, you can fix that. Zipping into the fray as your own backup can get you those last few points to cinch the match. These strategies only scratch the surface of what is possible, as there are so many ways to take advantage of the agility offered to you by Quentin Anderson, a.k.a. Rush. What do you think of him and his abilities? Will you deploy him early in order to get a lead on your opponent, or save him for the final round? We’re sure you’re already thinking of ways to best deploy him, so let us know some of your ideas in the comments!
We'll be continuing to share more from Lemnis Gate as we move closer to launch. Follow us on Twitter, Facebook, Instagram or YouTube, or join our Discord server to chat with the community and get exclusive reveals. Finally, don't forget to pre-order Lemnis Gate on Steam: https://store.steampowered.com/app/950180/Lemnis_Gate/
Greetings Operatives! Welcome to Solitude, one of several off-world sites used by Lemnis Industries in their project to save humanity. We're here to provide you with some intel on the site, to better prepare you if sent there for missions. As you'll be able to see from the survei
Greetings Operatives!
Welcome to Solitude, one of several off-world sites used by Lemnis Industries in their project to save humanity. We're here to provide you with some intel on the site, to better prepare you if sent there for missions.
As you'll be able to see from the surveillance photos, the Solitude site sits on a snow-covered mountainside, and is surrounded by boulders and ice, meaning it could be a considerably tricky location to traverse; you'll be needing to keep your wits about you.
Legend has it that the name Solitude stems from the site's construction team; starting off as a team of twelve, all but one member died during an extreme snowstorm. In the months leading up to a rescue team arriving on site, the sole survivor worked entirely alone; once back, he never spoke again.
Your mission at the Solitude site will be to assist the Lemnis Gate project in maintaining a steady flow of energy for operations, in one of two ways: either by protecting a pair of Resistors, which contain and stabilize XM to allow us to draw on a near limitless supply of raw energy, or, by destroying these Resistors to prevent potentially damaging energy surges. Either way, unknown assailants are standing by to try and prevent you from reaching your objective.
As you can see from the surveillance photos, the large central bunker is likely to draw the most conflict, with multiple points of entry and little cover leaving you particularly vulnerable to attack as you attempt to make it over to the Resistors. We'd recommend utilising a combination of speed and the little cover you do have here to make it safely across this area and reach the Resistors.
If you're tasked with attacking Resistors, making use of the multiple entry points to the main bunker are a great way to help compensate for your lack of cover as you approach them, and some well-placed sniper and rocket shots mean you'll be able to attack from a safe distance! On the other hand, if you're on the defensive, you're going to want to make the most of Proximity Mines and Attack Pods, particularly on any blind spots, to save you being ambushed by the enemy - and don't forget, toxic chemicals from Toxin's Tox Cannon could be very useful when covering multiple entrances!
Whilst it could be tempting to allow all of the action to play out inside the covered spaces within Solitude, you'd be remiss not to take advantage of the ice-covered pathways and the additional cover they provide; whether you're attacking or defending the Resistors, this space could be perfect for ambushing the enemy as they attempt to utilise one of the various bunker entrances and exists, and may prove a useful space for some Proximity Mines and Attack Pods.
Good luck out there, Operatives. Don't forget: Earth's future is in your hands.
Don't forget to follow us on Twitter, Facebook, Instagram or YouTube, or join our Discord server to chat with the community and get exclusive reveals. Finally, don't forget to pre-order Lemnis Gate!
Lemnis Gate is a strange looking thing. It's a turn-based strategy FPS on a time loop, a counter-intuitive mashup of genres if there ever was one, but it also somehow seems to work: We were "really impressed" by our recent preview session , saying the game "feels like it borrows
Lemnis Gate is a strange looking thing. It's a turn-based strategy FPS on a time loop, a counter-intuitive mashup of genres if there ever was one, but it also somehow seems to work: We were "really impressed" by our recent preview session, saying the game "feels like it borrows just enough from each [genre] to create a unique, yet fast-paced experience where there's always room to improve.".. Read more.
Greetings Operatives, As we begin July, we know many of you have been eagerly anticipating news on the Lemnis Gate BETA! Today, we'll be sharing information on when the BETA will run, what you can play in terms of modes and maps, and how you can join us, as well as reveal some in
Greetings Operatives,
As we begin July, we know many of you have been eagerly anticipating news on the Lemnis Gate BETA! Today, we'll be sharing information on when the BETA will run, what you can play in terms of modes and maps, and how you can join us, as well as reveal some information on the BETA exclusive content you can earn for taking part!
Let's jump right in.
Lemnis Gate BETA - When can you play, and what can you play in the BETA?
The key news you've all been waiting to hear. We're happy to share that the Lemnis Gate BETA will begin on 22 July at 18:00 BST and end on 26 July at 18:00 BST! It is free to join and you'll only need to get your hands on a Steam key (read on for more information on that!). There's no limit on playtime during the BETA period, so you’ll be able to play as much as you like.
Here's what you will have access to during the BETA:
All 7 operatives, each equipped with their own unique weapons and skills. Every operative brings something different to the team, giving you endless possibilities for anything your opponent can throw at you! Get ready and prepare your strategies in advance by checking out their abilities in this YouTube Playlist.
2 Game Modes: Retrieve XM and Domination
Retrieve XM tasks you with retrieving XM and bringing it back to your spawn point. Whoever has secured the most XM by the end of the final round will be declared the winner
Domination tasks you with activating and claiming Particle Accelerators spread across the map. The winner is decided by who controls the most Accelerators at the end of the final round.
4 Maps:
Quarry (Retrieve XM)
Tectonic Wells (Retrieve XM)
The Arbor (Domination)
Chimera (Domination)
The remaining Game Modes and maps will be available in the full game, releasing 3 August 2021.
So we've discussed game modes and maps, however it's just as important to discuss Match Types! In the Lemnis Gate BETA you'll be able to play in the following ways:
1v1 Turn Based - Each player takes turns adding operatives into the time loop
2v2 Turn Based - Each player takes turns adding operatives into the time loops one at a time in teams of 2
2v2 Teammates Play Together - Both players act at the same time on one team, and then the other team get to do the same on their turn.
1v1 Turn Based local – Play with your friends at home either by swapping seats or passing the controller back and forth!
2v2 Turn Based Local – Play with your friends at home either by swapping seats or passing the controller between all 4 of you!
How do I join the Lemnis Gate BETA? The Lemnis Gate BETA will be playable on PC through Steam and will be free to everyone. In order to access it you will need a redemption code that will be available from a number of different channels, including @LemnisGateGame on Twitter and the Lemnis Gate Discord server. Keys will also be available via Twitch Drops from the moment the BETA goes live.
We will also be revealing more details and more ways to get your hands on a code soon. Anyone who wants to join will be able to, so make sure you're ready on 22 July to get your key and get into the game.
If you want to make sure you’ll get the latest news as soon as it comes, you can also sign up to our mailing list.
BETA exclusive rewards As a thank you for joining the BETA, you'll have the opportunity to earn BETA exclusive Operative and weapon skins for ALL of the operatives (and even the reconnaissance drone!). These skins represent Chameleon Company, a legendary unit famed for activating the first leg of the Quantum Highway. This will also give you a chance to experience some of the progression systems in the game (more on this topic will be revealed soon). The “Chameleon Company” skins are exclusive to the BETA and you can gradually unlock them as you play. The skins you unlock will be available for you with the full game at launch.
That wraps up the information we have to share on the Lemnis Gate BETA for today! Which game mode and match type are you going to try first? Do you want to be ready to get your key the second the BETA kicks off? Make sure to join us in the Lemnis Gate Discord server where you can discuss strategies and prepare to play with more members of the community! You can also follow Lemnis Gate on Twitter, Facebook and Instagram. We will see you in the loop, Operatives!
Welcome, Operatives! The Quantum Highway has opened once again and a new signal has come through. The second Lemnis Gate Developer Diary is now available for viewing on YouTube. Game Director James Anderson and 3D Artist Corey Kasperski from Ratloop Games Canada, and Community Ma
Welcome, Operatives!
The Quantum Highway has opened once again and a new signal has come through.
The second Lemnis Gate Developer Diary is now available for viewing on YouTube. Game Director James Anderson and 3D Artist Corey Kasperski from Ratloop Games Canada, and Community Manager Jens Erik Vaaler from Frontier break down the game's Modes and Match Types.
If you're unable to watch the Dev Diary, we've gathered the core information about Lemnis Gate's Game Modes and Match Types below.
Game Modes: Players will be able to enjoy 4 separate Game Modes in Lemnis Gate: Retrieve XM, Domination, Seek & Destroy, and Deathmatch. Each puts a unique spin on FPS staples thanks to the 25 second time loop mechanic at the center of Lemnis Gate's gameplay:
Retrieve XM
In this mode you need to collect Exotic Matter (XM) and return it to your base in order to power the Lemnis Gate, while preventing your enemies from doing the same. The team holding the most XM Pods by the end of the fifth round is declared victorious. Anything can happen when timelines and actions start stacking on top of each other, and nothing is set until the very end.
Domination
Domination is all about map control. You'll need to work smart to capture and control Particle Accelerators spread across the map. Whoever controls the most by the end of the fifth round is declared the winner. Accelerators are activated on impact and can be quickly triggered by shooting at them. Set up traps to funnel your enemy into a disadvantageous position, and use whatever opportunities you can do seize the Accelerators.
Seek & Destroy
Seek and Destroy puts you in the role of either attacker or defender. The attacking team has five rounds to destroy Resistors, while the defending team tries to prevent the assault. If any resistors are destroyed by the end of the fifth round, the defending team loses. Once the first half of the match is over, the teams swap roles and the second half begins.
Deathmatch
As the name suggestions, this mode lets you face off against your opponent(s) in a straight up deathmatch, but with a time loop twist.
Which Game Mode sounds the most exciting to you? Will you challenge your friends in Retrieve XM, or take them to task in Deathmatch? Let's hear what your favourite is!
Match Types: In Lemnis Gate, there are multiple ways to play the game, depending on your preference. These can be mixed and matched by number of players and how you want the turn-based time loop mechanic to play out.
1v1
Do you enjoy playing solo? Then 1v1 is the Match Type for you. Here you face off against a single opponent over the course of a match to determine who controls the greatest team of operatives
2v2
If you prefer the company of others you can dive into a 2v2 Match Type, where you and a friend face off against two other players as you battle over the objectives.
Turn-based
Turn-based combat is the core Lemnis Gate experience. In each match you will play five 25 second rounds, and your actions will loop and repeat in subsequent rounds. You and your opponent take turns adding your operatives to the time loop, but you won't know who's won until the final round.
Simultaneous
Simultaneous is the Match Type for players looking for a different type of challenge. Players add their operatives into the loop at the same time, but time still loops and repeats!
Online play is the fundamental experience of Lemnis Gate, where you'll be matched against opponents of a similar skill level through our matchmaking system in the different Match Types. However, due to the turn-based nature of Lemnis Gate, one of the great additional features of the game is that you can play offline by passing the controller back and forth between players in the same room.
Cross-matchmaking is also available! This is an optional feature that enables you to play against Operatives from any platform, however if you’d prefer to only play against Operatives on the same platform this can be changed in the settings. In addition, those who are looking to challenge their friends can do so in private matches as long as you’re on the same platform. Private matches may not reward XP, but you will be able to determine who has the ultimate bragging rights between you and your friends!
There are a lot of different ways you can play Lemnis Gate and we hope you now have a better grasp of the Game Modes and Match Types you have available in the game. Don't forget to follow us on all our social channels: Twitter, Facebook, Instagram and YouTube. You should also join the official Lemnis Gate Discord server to talk everything Lemnis Gate with the rest of the community and the developers from Ratloop Games Canada.