
Developer posts and news about this game.


Hi all, I hope you're enjoying the final version of ASCENT: Crash Landing! I've had a little break after the June release, and am now fully caught up on sleep... Going forward with ASCENT: Crash Landing, please do report any bugs/issues so that I can fix them in future updates. I

4 Years and a Beta release later, I am so happy to be able to announce the full release of ASCENT: Crash Landing! Help Bluu and Blip on their journey through an uncharted and dangerous world in this vibrant, action-packed 3D platformer. ASCENT: Crash Landing is inspired by classi

Less than 24 hours until the full release of ASCENT: Crash Landing. Can't wait to finally launch it! :)

Hi all, Just over a week to go! The excitement is building! The full build is now going through the final stages of playtesting. In response to player feedback, the co-op level Spark Islands will be getting a Solo option for the full release. This will enable those who play the g

Bluu and Blip are set for their full adventure, arriving 26/06/2020!

Hi all, Development continues to go well, with the final build being completed this week! A couple of weeks of testing will follow, then it's release time! Also, the new trailer will be releasing Thursday 11th June :)

Hi all, Just a quick update on ASCENT: Crash Landing. Development is going very well, with only a few bits to tie up :) The standalone demo available on the store page will be removed on 01/06/2020. Having been available for a year and a half, I feel it is no longer reflective of

The full release of ASCENT: Crash Landing arrives earlier than planned! A year and a half since its beta release, I can finally announce ASCENT: Crash Landing's full release will be available on the 26th June 2020 . I've been working on this game since 2016, so to have a final re

A day earlier than planned, I can now announce that my second title 'Symmetry' is available to download! This has been an extremely fun project to work on so far, and even though I've play tested it for more hours than I can remember, I still find myself trying to beat my best ti

Hi all, It's been a while since my last announcement, so thought I'd post! I want to say thank you for all the great reviews, which has left ASCENT: Crash Landing sitting at a current score of 85%. I am overwhelmed with the positive comments from the ASCENT community! I have also

Great news! In response to community feedback, Graphics Options are now available on the main menu of ASCENT: Crash Landing! Lower spec PCs can now run the game :) Please see the updated 'System Requirements' section for all the specs.

Jump into the new level 'Arctic Chasm' in ASCENT: Crash Landing! I can finally share what I have been working on the last few months! Arctic Chasm is a new level now accessible in the Hub World, providing new challenges and more things to collect. Enjoy :)

Only a few more days until a new level is added to the Hub World!

I am very pleased to reveal that my new level - Arctic Chasm will be added to the Hub World of ASCENT: Crash Landing on the 27th of April. Prepare to explore an icy new area and overcome new challenges set by the villainous Aphids.

Get ready to take on a new level next month!

An updated version of V01.2 is now live. This includes minor bug fixes. Enjoy!

The first big update for ASCENT: Crash Landing. New features include: Introduction cutscene Inventory on the pause menu - Missing collectables? You can now see any items that remain in each level Tweaks to gameplay/minor bug fixes Enjoy!


Updated version of ASCENT: Crash Landing is now live. Updates include: - Added speed when rolling. This will help with evading enemies or getting a bit more distance when 'jumping + rolling' over a hole. - A rework of some areas on the Desert Island level. This is to stop instanc