DOOMBLADE

Muro Studios · Iceberg Interactive

Released
May 31, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    🎮The DreamHack Beyond Gaming Awards🎮

    GLOOMLINGS! We are excited to announce that DOOMBLADE is part of the DreamHack Beyond Gaming Awards! For those who might not know, DreamHack Beyond is a one-of-a-kind hybrid festival that merges the immersive world of gaming with a physical event. Taking place both on-site and vi

  2. Developer post

    Blog Post #9 - Enemy Design

    Enemy design was the most enjoyable and challenging task in DOOMBLADE. This is because the interaction with the game’s enemies is fundamentally different from other games in the genre. Instead of approaching an enemy by walking into range for an attack while trying to avoid getti

  3. Developer post

    Patch Notes #2 - Bestiary Update

    (Redacted parts contain spoilers!) Bestiary: - The in-game menu now features a new page that displays descriptions of monsters you've encountered. - Monster entries are primarily unlocked by damaging the monsters. - There are over 80 entries available in the Bestiary. Miscellaneo

  4. Developer post

    Save & Sound - A celebration of music in games - Live Sept 11 to Sept 14

    Get ready! Join us September 11 - 14 right here on Steam for one of the largest digital expos about audio and music in games. Save & Sound features concerts, deep-dives, and mashups from 70+ developers from around the world! Starting at 10am PDT / 7pm CEST, a 3-day live show

  5. Developer post

    Blog Post #8 - The Void

    The world of DOOMBLADE features a plane called The Void. It is a dimension integral to the story of the game and it also has a very important mechanical function: it is the realm of fast traveling. Very early on in development, we knew we wanted the game to have an area called Th

  6. Developer post

    Blog Post #7 - The Art Progression

    From Shadow Bug to Gloom Girl The Art of DOOMBLADE When we started the development of DOOMBLADE we were still thinking it was going to be some sort of a sequel to our earlier Shadow Bug game. So in all of our early concept art, we have Shadow Bug as the main character. The very f

  7. Developer post

    Blog Post #6 - The Movement System

    Aim, Fly, Kill The Origin Story Originally, the core gameplay mechanic of DOOMBLADE started forming in my head when I was watching an episode of Attack on Titan. In the show, heroes fight gigantic titans by shooting wires on them and then pulling themselves up on the titans so th

  8. Developer post

    Map Markers Addition and Speedrun Update!

    Patch Notes #2: (Redacted parts contain spoilers!) We are excited to present an update with the changes that many in the community have been asking for and hopefully can greatly improve the gaming experience. You requested, we delivered. Let us know what you think! ⚔️❤️ Map Marke

  9. Developer post

    DOOMBLADE receives stellar reviews!

    Greetings Gloomlings, We couldn't be more thrilled to share how DOOMBLADE has been received by the community. The response from both players and critics has been nothing short of phenomenal. Today, we're excited to announce that DOOMBLADE has now also achieved a high current Meta

  10. Developer post

    Patch Notes #1

    Patch Notes #1: (Redacted parts contain spoilers!) Miscellaneous Changes: - Final Boss Fight changes to accomodate the controller experience better. The experience with Mouse and Keyboard is largely unaffected. Dread Lords cannot be attacked anymore when their shields are up. Bei

  11. Developer post

    DOOMBLADE — OUT NOW!

    UNLEASH DOOMBLADE Greetings Gloomlings, The big day has finally arrived. Join Gloom Girl and free the long-imprisoned DOOMBLADE, a relentless weapon yearning for revenge. Dive into a vengeful quest and unlock extraordinary powers to annihilate the Dread Lords in this atmospheric

  12. Developer post

    Bringing DOOMBLADE to the Steam Deck!

    Our Goal: DOOMBLADE Steam Deck Verified! The Path to getting there... We’re huge fans of the Steam Deck and because of that we wanted to make sure that DOOMBLADE was playable for all our fellow fans from the get-go. Hence our announcement: Our Fly & Slash Metroidvania DOOMBLA

  13. Developer post

    Blog Post #5: The Music

    Omnipotent Music Wizard Introduction When it comes to music in DOOMBLADE, the most important thing we wanted was to bring the music to the foreground. We didn’t want the music to just be a supportive element in the back, instead we wanted to have the music take the player’s hand

  14. Developer post

    DOOMBLADE - Coming May 31st!

    Attention Gloomlings! We are thrilled to announce that DOOMBLADE, our highly anticipated atmospheric Fly & Slash Metroidvania, will be released on Steam on May 31st! DOOMBLADE is a game like no other, combining the thrilling action of Metroidvania with a sleek and innovative

  15. Developer post

    Blog Post #4: Why a Metroidvania?

    We Made a Metroidvania Introduction DOOMBLADE is a Metroidvania. This is realized via a large interconnected game world which keeps opening more and more as the player finds new power-ups that allow them to access new areas. But why make a Metroidvania in the first place? Kim's E

  16. Developer post

    Blog Post #3: The Origins Story

    The World of DOOMBLADE Introduction For this blog, we want to go into a little bit of how DOOMBLADE came to be. This includes the beginnings of the ideas that became the game as well as the people that helped us along the way. DOOMBLADE got its start from a concept image created

  17. Developer post

    Blog Post #2 Meet the Devs: Juha

    A Colorful Square and a Dark Vortex: Part 2 This is the second part of our blog on introducing the devs of DOOMBLADE. For this post, you will be meeting Juha the Artist! JUHA: I do all sorts of stuff for DOOMBLADE in design and development but my bread and butter is art and anima

  18. Developer post

    Blog Post #2 Meet the Devs: Kim

    A Colorful Square and a Dark Vortex: Part 1 For this blog we are going to tell you who exactly is behind DOOMBLADE: Juha the Artist and Kim the Coder. We will be breaking the blog into two parts, the second part of which will be released early next week! For the first part, we wi

  19. Developer post

    Blog Post #1: Biomes

    Trees and Machines Introduction Today we are going to look at two biomes from our game: New Wilderwood and the Power Sector. These two biomes represent two very contrasting settings found in our game world. New Wilderwood is lush, vibrant, and thriving with different kinds of tre

  20. Developer post

    DOOMBLADE PAX Demo Live — now with controller compatibility!

    Greetings Gloomlings, Today is the first day of our showcase of DOOMBLADE at PAX East, and with that we are very pleased to announce that you can now play the demo with added controller support! Try it today and let us know what you think. 😉 While you are at it, our board is sti