1.0.2.28
Fixed a bug related to the "Not in that order" achievement.

Fixed a bug that caused an unresearched construction cannon to be built instead of a railgun from the construction menu.

Fixed the problem of the builder's ship being idle when there is no necessary material in its storages and resource zones, but the construction cannons are loaded with the necessary resource.

Fixed issue with sorter input filter during direct docking. Fixed the problem of auto-unlocking the 4th technology pack in disassembler mode when loading the game.

Fixed a bug with achievements for accumulating stocks of nuclear bombs and containers with antimatter.

Fixed a problem of portal visibility in sectors other than the top right. Fixed a bug in the "Clear resource zone from other resources" function.

Fixed a problem with the logic of a battle ship, leading in rare cases to a constant change of position and stopping the firing of other ships.

Added a button to hide the Unlinked Relays panel. Prohibited placing blueprints during battle. Added a message to the miners' log that there are no routes from asteroids to stations. Added a message about the goal of the game at the start without a tutorial.

Fixed sorting items by name in the production statistics window in languages other than English. Fixed several French localization errors. Changed the application icon.

The first hours of gameplay.

Seekers of complex logistics and production challenges, I am pleased to announce the completion of achievement testing. In addition to them, I added the "Iron Will" mode to the game, which gives the epic attainments "Simply Genius 1/2/3" . To unlock them, you need to complete the

Fixed bug that sometimes occurred at stations with combat and construction cannons. Fixed bug with combat cannons being turned off.

The first hours of gameplay.

Fixed bug with a chain of disassemblers for disassembling T1 and T2 nanites. Fixed bug limiting the loading of liquid from a teleportation relay into a disassembler on an invisible sector.

Removed wrong tooltip info from the F3 option "Factions counter-attack during war". Fixed issue with "Exit the sector to the map via zoom" setting. Fixed bug in the relative position of the hull and pipes on a transparent ship model when choosing a place for a local hyper jump. F

Fixed issue of resetting the camera movement boundaries when zooming while inserting a module. Fixed bug of a missing wall segment appearing in the lower left corner when copying an area.

Expanded the camera movement area during the installation of modules. Added the ability to copy a force hatch using the C button.

Fixed bug with incorrect visual display of pipes on the ship model when placing it on the field and turning around. Pressing the escape key while placing a ship no longer causes the main menu to open. Fixed problem with the check for the integrity of the structure of the ship or