Monomyth

Rat Tower

Released
Oct 3, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Monomyth Early Access Version 3.0 - Land of Godon is now live!

    Hi, dungeon-crawling fans! Monomyth Beta 3.0 is now on the main branch! This update contains the fiery Lands of Godon, new quests, NPCs, and many improvements. You can find the trailer here: Here is the full list of changes: * Fixed combat deadlock bug * Lowered global attack coo

  2. Developer post

    EA3.0.0b is now on the test branch

    Hi, dungeon-crawling fans! The latest patch EA3.0.0b is now on the test branch. It took a while because the patch combines a series of smaller fixes plus additional content and a lighting rebuild (hence the size; sorry for that). Here is the full list of changes: * Aspect ratio i

  3. Developer post

    Beta 3 is now live on the testbranch

    Hi, dungeon-crawling fans! Beta 3 is now live on the testbranch! The Land of Godon is completely playable, and you should be able to finish the Inner Sanctum questline! A few things are still missing from this patch. Female models (and books) will be added over the next few hotfi

  4. Developer post

    Quick Update: Wrapping Up Beta 3

    Hi, dungeon-crawling fans! Just a quick update: I am currently wrapping up my work on Beta 3. I switched out another section of the map, but I will try to get it all done during next week. The patch will then be pushed to the test branch first. To access the test branch, pick the

  5. Developer post

    Quick Update: Beta Patch 3

    Hi, dungeon-crawling fans! It's been some time, and I would like to give you this quick update on what to expect in the next content patch. I have been developing Beta 3 for a while now, and if you have been part of the closed beta, you may remember the third region of the game a

  6. Developer post

    Monomyth patch EA2.5.0a is now live!

    Hi, dungeon-crawling fans! Monomyth's Early Access version 2.5.0a is now live on the default branch! This is an intermediate patch. Nevertheless, there have been plenty of significant changes. Most notably, combat has been adjusted. Kicking enemies and utilizing the environment t

  7. Developer post

    Patch EA2.5.0a is now live on the test branch

    Hi, dungeon-crawling fans! I have just uploaded the intermediate patch EA2.5.0a to the test branch. To access the test branch: Right click Monomyth's library entry -> Properties -> Betas Under "Beta Participation", select "testing - Public testing branch" This patch introdu

  8. Developer post

    Video Devlog 18.0 | Gamepad Controls

    Hi, dungeon-crawling fans! This month, I only have a very brief update for you, but I think some will appreciate the content all the more. With patch EA2.0.1a Monomyth finally has proper gamepad support. You can find out all about it in this month's video devlog: As always, you c

  9. GamingOnLinux

    First-person dungeon-crawler Monomyth gets better Steam Deck and gamepad support

    Need a new first-person dungeon-crawling RPG? Perhaps it's time to check out Monomyth. The devs just updated it with better Steam Deck and gamepad support. Read the full article here:

  10. Developer post

    EA2.0.1a - Steam Deck & Gamepad Improvements

    Hi, dungeon-crawling fans! I just moved patch EA2.0.1a to the default branch. It features numerous improvements related to Steam Deck compatibility, fixes for 16:10 resolutions, and significant enhancements to gamepad controls. Here is the full changelog: -Version EA2.0.1a (26.06

  11. Developer post

    Beta Version 2 is now live!

    Hi, dungeon-crawling fans! It's been a while, and a project update is long overdue! At the same time, I am pleased to announce that beta version 2 is now on the main branch. You can find out all about it in the latest devlog: Unfortunately, delays like this are a risk in solo pro

  12. Developer post

    Beta 2 is now live on the test Branch

    Hi, dungeon-crawling fans! I just uploaded Monomyth's beta 2 patch to the test branch. Let me first apologize for how long this took! The patch should have been out for weeks by now, but a few things came up that required my immediate attention. It's an unfortunate risk with solo

  13. Developer post

    Quick note about the coming update

    Hi, dungeon-crawling fans! As you have probably already noticed the patch announced for January will be a little late. Unfortunately, I got bogged down in some administrative work recently, which cost me more time than I expected. Nevertheless, good progress has been made! The de

  14. Developer post

    Video Devlog 16.0 | Tools, Mines & Redesigns

    Hi, dungeon-crawling fans! It's time for a new project update! The last month has been filled with level design, programming, and optimizations. Early Access version 2.0 is currently scheduled for January. You can hear all about it in the latest video devlog: As always you can fi

  15. Developer post

    Patch EA1.0.2a

    Hi! I just pushed version EA1.0.2a to the default branch. Here are the patch notes: * Switched data for future content patch * Optimized lightmap density * Corrected collision on some cave geometry * Added NPC for respecing * Added "Unstuck" button * Added option to turn off FOV

  16. Developer post

    Video Devlog 15.0 | Early Access Roadmap

    Hi, dungeon-crawling fans! It was a busy month! Between the game's early access release, numerous patches, and a quick chat with cRPG connoisseur Dr. Matt Barton I spent some time developing a rough roadmap for the early access phase. You can hear all about it in the latest video

  17. PC Gamer

    Finally, a dungeon crawler with what I've been missing in so many other fantasy adventures: common sense

    Monomyth's first hour is packed with unobtrusive tutorial pop-ups and helpful advice. Do this to operate a lever. Press this to open my inventory. Jab this key to interact with things. Attack a locked wooden door with my weapon to smash it to smithereens. Set a locked wooden door

  18. Developer post

    Mini Patch EA1.0.1a

    Hi! I just published the latest patch on the default branch. Here are the patch notes: * Custom portraits added * Newly saved data will be sorted from now on * Item transfers during conversations will now consider quickslots as well There are six custom portrait slots for the mom

  19. Developer post

    Hotfix EA1.0.0f

    Hi! The latest hotfix is now on the default branch. I added two more important fixes for the trading system. You can no longer take items from the trader inventory by using an item-switching bug and there will be no more item duplication if there is no room in the player inventor

  20. Developer post

    Hotfix EA1.0.0f now on Public Testing Branch

    Hi! I just uploaded the latest hotfix to the testing branch. The focus was on various dialogue/dialogue mode fixes and a pause menu. Here are the current patch notes: * Added pause menu * Fountains now take longer to replenish * Lowered Focus requirement for Sermon of Light * The