CONTINGENCY

Matthew Prater

Released
Aug 26, 2019
Platforms
WindowsmacOS
Last updated
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  1. Developer post

    Patch 1.0.1

    CONTINGENCY 1.0.1 Patch notes: Pause Menu: Greater contrast added to the pause background so that you can always see black text. Restart run feature added in pause menu. Selecting this will kill you and restart you at suit selection screen. Exit game feature added to pause menu.

  2. Developer post

    LAUNCH TOMORROW!

    It's finally ready! Head over to the store page and wishlist so that you'll be emailed when it drops tomorrow! All you have to lose are some braincells. Post your fastest runs to Twitter with a screenshot of the game winning screen with the tag #contingencyrun or in the Steam com

  3. Developer post

    New Places to Find Disgusting Meat

    Been working hard towards a release. Mostly on bugfixes and making sure the engine works perfectly on as many computers as possible. I've had to work around many of the limitations of the tech I'm using, to make things work as they should (font problems were a horrible pain). I h

  4. Developer post

    EPIC RGB GAMING

    I’ve been working overtime on almost every element of the game. Performance improvements, bug fixes and designing new areas to discover. I’ve made huge amounts of content that is primarily auditory and as such not easy to show off. Pages and pages of new dialog for the player’s a

  5. Developer post

    Flowery Features

    I've been working on tons of misc things, many of which I won't be posting for spoiler reasons. I will show several random things that haven't been shown before. Here's a clip of the changes to the final boss battle. The first phase includes the shadowman spawning many random ene

  6. Developer post

    BOSS BOSSES

    Lots of work lately. Manly I've been ironing a lot of bugs out. I streamed last night. You can see the runs I did here: Been working on bosses a lot. I wanted them to have lots of abilities and variety. First off, I added more sprites for the boss. You can get 1 of 3 possible. Th

  7. Developer post

    New Powerups To Make You Tingle All Over

    New powerups: Suit Healing (Tier 1 upgrade): This powerup lets you recover health if you hold down. It works pretty slowly so it can’t be used in battle. Lets you save food so that when you are fighting a boss you can have food to recover health in the middle of the fight. Pyro S

  8. Developer post

    Generating Dungeons Your Grandma Would Love

    I wanted to show the dungeons in the game. Dungeons are randomly generated floor by floor. The game makes a path from the entrance all the way to the top of the building where there is a mini boss. Here’s what the algorithm spits out for a dungeon before a function in the code go

  9. Developer post

    Contingency Devlog - Music Generation

    I’ve been worrying about music for a long time. I’m an extremely amateur musician and I’ve made track after track for this game. I’ve tried to create scores that I felt fit the atmosphere I wanted but even the tracks I’ve really liked got tiring after I’ve put them in the game an

  10. Developer post

    Contingency's Twist on Crafting Requires Skill, Not Just Memory

    We've all played many games with item crafting. Mostly the formula is the same, even if the games are different. Collect the ingredients, move the right numbers of each into the crafting menu and after a button press, the menu spits out your new item. These systems are intuitive