Night of the Blood Moon

Tyler McDermott

Released
Jan 21, 2019
Platforms
Last updated
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Updates & announcements

11 posts
  1. Developer post

    CURSES - version 1

    CURSE UPDATE • Curses have been added make sure to check the wiki for information: • Added new skill: Start Each Round with Max Ammo • Snow Foxes now pop up faster • New Knight Boss Text • Fixed Credits skipping • Wiki is up and running, though still missing enemy, and exposition

  2. Developer post

    Lower Resolution Fixes

    A few people have sent me screens showing me how the game scales at lower resolutions. I've rolled out a fix which makes things better, and much clearer. Right now the skill tree is in development but I look to fix up its appeal in future updates. It appears some people have foun

  3. Developer post

    Secret Room Update

    • Fixed the pick-able orb hitboxes (They still wait 1s so you don't accidentally grab them) • Fixed text alignment on weapon upgrades • Removed hover over weapon text • Added first enemy into secret room • New music • Added a hidden entrance to the secret room in the first two le

  4. Developer post

    UPDATE Skill Tree improvements: Second Update

    UPDATE • Added a temp sound to the charging bear run • Added Orb Sfx • Added Orb Hit FX • Added Orb physics • Added new skill: +1 Ammo per Enemy Kill combine this with the blue orbs, and crossbow and that thing becomes a machine gun • Added new sprites to the skill tree room thes

  5. Developer post

    New Skill System version 1

    PATCH NOTES • Added an invulnerable bubble to player on spawn. It is popped after 2s or by initiation an attack. • Starter health has been lowered to 6 in order to better fit the easing up on many enemies • Fixed controller in the menus • Added temp charger sound effect • Fixed m

  6. Developer post

    Day 1 Fixes

    Tonight's Change-Log • Controller Fixes • Fixed bug where the controller didn't update right directional properly • Reprogrammed how it gets the input so it should be more consistent. • Slowed down the music notes • Music notes no longer spawn from boss boost if the player is wit

  7. Developer post

    Launched!

    The Super Wolf Blood Moon has come and gone, but the relentless Nightmare will not stop Thank you everyone who helped out with bug-testing in the Early Access week. The game is in a great, and stable place, and when/if the day comes that there are more bugs please do not hesitate

  8. Developer post

    VERSION UPADTE

    UPDATES • New skills added • Non-stackable skills appear less • Dash eats projectiles gives chances to drop health • The game (should) now remember your fullscreen settings • Damage numbers are now toggle-able in the options. • Getting hit will produce red hitbox numbers, otherwi

  9. Developer post

    Patch notes for the past two days

    PATCH NOTES • Re-Added Controller Support Press any button on the menu to use the controller. The controller reconnect during game function is0 not yet finished. • Changed how Eclipse Mode is unlcoked • Fixed a bug where The Orb locks the game indefinitely • Designed a secondary

  10. Developer post

    Controller Support, Pets, and Pricing Issues

    Hey everyone I've re-added controller support! As always keep posting your feedback and bugs. I'm working my butt off to get everything working at peak shape while also adding new content. Some feedback I've heard a good chunk of is 'I wish there were more enemies'. I totally agr

  11. Developer post

    Jan 14th Early Access

    Hey everyone Night of the Blood Moon is entering Early Access on the 14th. I've had a few people ask me why I am doing just one week of it, and what the logic is there. Well here is my simple thought. As a one man development team there is bound to be a ton of things I don't catc