Updated to unreal 5.1
Updated the project to unreal 5.1 Moved from steamvr to OpenXR so most / all vr headsets should work.

Developer posts and news about this game.

Updated the project to unreal 5.1 Moved from steamvr to OpenXR so most / all vr headsets should work.

Reverted the main branch temporarily to the last unity build which was more feature complete than the current unreal branch of the game. This is just a temp fix for right now.

Catching the main branch of the game up with nightly. Finally got unreal engine automated builds going. Sorry about the massive downtime! life really caught up to the team and me, so we couldn't get anything done on lavender for a long while. I'm finally freed up again to work on