General No new client update just yet, instead this post is mostly to cover a few of the server side issues that have been deployed that have been affecting gameplay. Gameplay Changes Disguised units will now maintain their attributes applied to them. Attributes include: Poison,
General
No new client update just yet, instead this post is mostly to cover a few of the server side issues that have been deployed that have been affecting gameplay.
Gameplay Changes
Disguised units will now maintain their attributes applied to them. Attributes include: Poison, Plague, and Slow
Fixes
Attribute text during hover over state should now be the correct size as ability text
Crashers with 0 attack no longer can take out magic barrier
Brawler unit should no longer be gaining extra health with eliminating another crasher
Crashers with 0 attack no longer can take out the modifier wall in the middle
Disguised units with more than 1 hp and hit by holy smite will no longer go back to full health when being revealed
Disguised units revealed/shot within range of an ox totem will maintain their buffer for the turn
Holy smite no longer reveals disguised units hit and survived
If you have read this far, make sure to join the discord!
General First off I would like to thank everyone that has come out this last weekend to play games. I have been working on this project on and off for 5 years now and It was so awesome seeing everyone out playing. I have started to note down issues being seen such as users only p
General
First off I would like to thank everyone that has come out this last weekend to play games. I have been working on this project on and off for 5 years now and It was so awesome seeing everyone out playing. I have started to note down issues being seen such as users only playing the tutorial and AI instead of queuing up for online matches. I would like to mention to join the discord! as its the best place to keep up to date or find others for a match as the game is in a growing state.
Changes
Updated the client so during any server interruptions you will be brought back to the main menu. Queuing up while the server is down will let you know
Added hover and hit states to buttons throughout the game to help know what is clickable
Added audio to go with button clicking
Main menu will now showcase the server status in the top middle including player counts, people in queue etc
Updated the AI so it can play 3 different decks, changed a bit of its logic as well to hoping help it not get stomped 24/7
Welcome to the Early Access launch of Crasher of Aetheria! To celebrate we are hosting free an in game event from March 1st 2025 - March 31st 2025. Collect free cosmetic items just by playing the game! Level up through the 10 levels of the event pass to claim them all.
Welcome to the Early Access launch of Crasher of Aetheria!
To celebrate we are hosting free an in game event from March 1st 2025 - March 31st 2025. Collect free cosmetic items just by playing the game! Level up through the 10 levels of the event pass to claim them all.
General Tutorial New launch event: Includes showcasing rewards at end of match if you level up Dedicated discord quick link in the main menu Custom games: Easier to match make against your friends Fixes Unlocks for skins were not properly working Unlocking the promo code was caus
General
Tutorial
New launch event: Includes showcasing rewards at end of match if you level up
Dedicated discord quick link in the main menu
Custom games: Easier to match make against your friends
Fixes
Unlocks for skins were not properly working
Unlocking the promo code was causing an issue showcasing what you were being given
Hitting the core multiple times causing games to end very quickly
Hitting a totem with a crasher that has a barrier attached no longer loses that barrier
Reduced the spam of the server bot updating game status information (player count, games etc)
People that decline the AFK checker no longer soft lock those that did accept
General Added VFX for units affected by slow Replaced the Steam trailer and screenshots with more updated ones New version of the AI has been released Fixes Fixed Mech arena background which was the wrong colour Fixed visualization with units that were disabled and it disappearin
General
Added VFX for units affected by slow
Replaced the Steam trailer and screenshots with more updated ones
New version of the AI has been released
Fixes
Fixed Mech arena background which was the wrong colour
Fixed visualization with units that were disabled and it disappearing on turn change
Power Drain VFX should now display in front of the crasher being targeted
Bear totem now visualizes units that are trapped
UI: Fixed an issue with certain names affecting the in game UI
General Notes Added new arena for the Mech region Added new VFX to help users know when their crasher is poisoned Added new VFX to help users know when their crasher has been marked for death by plague Added new ability called Spark which disables crashers for 1 turn when they ar
General Notes
Added new arena for the Mech region
Added new VFX to help users know when their crasher is poisoned
Added new VFX to help users know when their crasher has been marked for death by plague
Added new ability called Spark which disables crashers for 1 turn when they are hit
Fixes
Hovering over a unit that dies was causing the hovering information to stay on screen
End game UI for win/lost particles were not working after Unity update way back when
Collision sparks VFX was not working for player 2 and respecting the vertical y position flip
Shockwave ability now properly takes out Magic Barrier instead of bypassing and damaging the unit
UI: Carousel image for Discord is no longer blurry
UI: Adjusted the scaling of UI elements in game to better scale and not overlap the playing field
General Notes Added in a new UI when hovering over a unit to help aid the player with a bit more information. Should be more helpful to newer players still learning about all the abilities on a unit. This UI for veteran players will showcase attribute information such as units wi
General Notes
Added in a new UI when hovering over a unit to help aid the player with a bit more information. Should be more helpful to newer players still learning about all the abilities on a unit. This UI for veteran players will showcase attribute information such as units with Plague, Poison, or Slow which can last 1 to many turns long.
Fix: Fixed Ghost Games which has prevented users from playing matches after entering queue and readying up
Fix: Small fix to VFX showing incorrectly for player 2
General Notes Updating balance on a bunch of units to help shake out the meta Introduced Ririka; a new unit into the game New ability Absorb: Killing a unit grants +1 attack New ability Piercing Strike: Attack the lowest health unit behind the crasher you are attack. Fixed a vari
General Notes
Updating balance on a bunch of units to help shake out the meta
Introduced Ririka; a new unit into the game
New ability Absorb: Killing a unit grants +1 attack
New ability Piercing Strike: Attack the lowest health unit behind the crasher you are attack.
Fixed a variety of bugs including getting the game back in a playable state
New VFX animations for various spells and abilities
Ririka
Ririka has two great abilities that work really well with each other. Piercing Strike that allows you to hit a unit behind the one you are attacking for free makes trading damage super valuable. The combination of that an Absorb that grants +1 attack on kill makes Ririka a very good scaling unit for clearing the board and keeping your opponent down!
Abilities
Piercing Strike
When attacking an enemy unit, also attack the lowest health unit behind that one without taking damage back.
Absorb
Killing a unit grants a permanent +1 attack to the unit
Fixes
Fix: Issue where Quick guard ability was hitting multiple times if you hit multiple units within its radius
Fix: Can no longer Quick guard totems
Fix: New users joining the join were crashing the server, this has been fixed and new users are now welcome back
Fix: Users were unable to buy Ethos currency from the store
Fix: Clicking the Crasher pass was opening up a blank screen, now redirects the user to the store page
New: Ethos currency price should show to the best of its ability the purchasing price in your local currency
Fix: Crashers with large tooltips during hover would have the UI jitter
Balance Changes
Abominable Skeleton: Mana 1 -> 4 | Health 6 -> 5 | Attack 2 -> 5
General Notes Added a basic level AI to the game for players wanting to play but no one was online Adjusted the shooting UI to be a bit more clear Fixes Fixed: Crasher count gets out of sync causing placement issues Fixed: Quickguard was not working causing the unit being quickgu
General Notes
Added a basic level AI to the game for players wanting to play but no one was online
Adjusted the shooting UI to be a bit more clear
Fixes
Fixed: Crasher count gets out of sync causing placement issues
Fixed: Quickguard was not working causing the unit being quickguard to take the damage
Fixed: Placing a unit on top of an enemy causes them to take damage
Fixed: Can no longer power drain a unit already at 1hp
Fixed: Added logic to detect a ghost game, will end the lobby and place the user back into the main menu
Fixed: Purchasing items in the store was causues the game to freeze and stay locked at the spinner
Fixed: Tooltips being too large and going off screen
General Updated game to work with new servers Reintroduced back the Action Bar Crashers Pass has been extended till the end of the year New discord! Checkout the steam page for a link Random map rotation Map modifiers! Currently adds in the possibility to spawn a breakable wall i
General
Updated game to work with new servers
Reintroduced back the Action Bar
Crashers Pass has been extended till the end of the year
New discord! Checkout the steam page for a link
Random map rotation
Map modifiers! Currently adds in the possibility to spawn a breakable wall into the map
Fixed: Issue where VFX damage numbers were not being destroyed
Welcome to the new patch! 0.1.10 contains a bunch of new fun things in the world of Crashers Store New in game store is live! Purchase Ethos to spend in the in-game shop on the Crasher Pass and cosmetic items to enhance your Crashers experience. Crasher Pass With this update we a
Welcome to the new patch! 0.1.10 contains a bunch of new fun things in the world of Crashers
Store
New in game store is live! Purchase Ethos to spend in the in-game shop on the Crasher Pass and cosmetic items to enhance your Crashers experience.
Crasher Pass
With this update we are introducing the first Crasher Pass. Similar to events you will gain xp towards the pass by playing matches online. In later updates we will also have a few other ways to gain xp and they will be announced at a later date. The Pass contains two tracks: The free tier unlocks content every two levels while the paid Crasher Pass tier called "Premium" gets content every level including the free tier stuff.
We hope you can all help support the testing of the pass.
Server
New server written from the ground up! Make sure to report any issues on the discord.
Cards
Sean: Kings character with the new Double Up ability. Attacking grants double attack power
Gremlins: 3 new fun Gremlins that each have an ability stolen from another region
Borro: Has a built in Barrier and applies a slow modifier to anyone he hits
Nicole: Hitting or being hit by a friendly applies a heal
CHANGE | Big Drill: Gains the Disable ability in which enemy totems are disabled for so many turns
Gameplay
With the addition of the Gremlin cards. When you run out of cards in your deck, taking damage on your turn rewards you with 1 or 3 available Gremlin cards to play down. This should help speed up gameplay and allow those that run out of cards first a chance to still win.
Emotes
Who doesnt like spreading a little joy in game! You can access your emotes in game by tapping on your players avatar in the bottom left. Collect new emotes from the Store or Premium Crasher Pass.
Welcome players! Play games online for the next week to unlock some fun Halloween themed cards, skins, and avatar. Will you be able to get to max level? Reminder that surrendering does not award experience points towards the event
Welcome players!
Play games online for the next week to unlock some fun Halloween themed cards, skins, and avatar. Will you be able to get to max level?
Reminder that surrendering does not award experience points towards the event
Welcome to the new patch! 0.1.9 contains some new items around events and a bunch of general fixes. Halloween 2021 This marks the one year anniversary of events inside of Crashers of Aetheria. To mark the special occasion we have brought back legacy skins from last years event. P
Welcome to the new patch! 0.1.9 contains some new items around events and a bunch of general fixes.
Halloween 2021
This marks the one year anniversary of events inside of Crashers of Aetheria. To mark the special occasion we have brought back legacy skins from last years event. Play during this week online to unlock all the skins and get the new Halloween 2021 icon just for logging in.
Fixes
Fixed accessing another screen while in queue would break the game (IE: Deck building)
Can now access the settings while in game
In game card selection X
Deck builder now respects the amount of skins you have unlocked for a specific card
Add to deck button state now properly works (will display if you can add, out of skins, or reached max)
Variety of font color issues
End Game Rewards
To better help users see what they are getting unlocked, we have added in a end game rewards screens. Play matches during the event to see your progress and what you have unlocked.
Welcome to the new patch! 0.1.8 contains the much needed new deck builder, promo codes and a new pre-game loading screen. Deck Builder This is v1 of the deck builder and plans for an updated v2 are already in the works. We wanted to get the current version in the hands of people
Welcome to the new patch! 0.1.8 contains the much needed new deck builder, promo codes and a new pre-game loading screen.
Deck Builder
This is v1 of the deck builder and plans for an updated v2 are already in the works. We wanted to get the current version in the hands of people testing to see how they enjoy the new experience.
New visual design to help with the building of decks
Skin! Yes now equip your skins while building your deck. Got more than 1 skin? No problem you can equip a skin for each entry of the character
Can now name your deck; current users will notice their deck names appear with blank names so just go ahead in the deck builder and give it a name
Ether cost histogram in case you're trying to balance your deck in a certain way. More versions of this histogram will come in v2
Autosaving; don't worry we got your back. Whenever you change decks or go to leave we will autosave your deck for you
New Items
Promo code; want to redeem some great rewards? check out our promo socials including discord for a sweet promo code that unlocks a ton of community designed skins.
Welcome to the September developer log update! Trailer Currently looking to finish out the trailer for the game so we can enter early access. Cant wait to share it with everyone once it is ready! Deck Builder I know a lot of people were super excited to hear we were finally going
Welcome to the September developer log update!
Trailer
Currently looking to finish out the trailer for the game so we can enter early access. Cant wait to share it with everyone once it is ready!
Deck Builder
I know a lot of people were super excited to hear we were finally going to give the deck builder a new UI pass. This is one of the last main areas of the game that has not been updated since December 2020. Here is a sneak peak of the UI and some of the features coming along with it.
Much larger viewing area for cards
Card skin selection
Deck naming
Personalize your deck by choosing the cover image
Deck syncing for a better crossplay experience
Auto saving
Deck histogram to see how balanced your deck is
Deck Filtering (currently not in screenshot due to WIP)
Promo Codes
Back in July we held an event for Crashers fans to create their own skin design. To celebrate all the new skins coming to the game we created a promo code system in which players can redeem a code and get all the new fun skins in a single bundle. (Make sure you are on Discord to get it!)
Loading Screen
Started work on the new loading screen which will introduce custom banners for players. Here is a small sample of the animation for the new screen. Excited to show off the new background once it's done.
Welcome to the new patch! 0.1.7 contains some new QoL features and bug fixes. Make sure to checkout the Balance Change specifically as there were a lot of mini adjustments being made. New Items AFK check during queue; will now prompt you to accept the game. If someone declines on
Welcome to the new patch! 0.1.7 contains some new QoL features and bug fixes. Make sure to checkout the Balance Change specifically as there were a lot of mini adjustments being made.
New Items
AFK check during queue; will now prompt you to accept the game. If someone declines on you, dont worry you are put back at the top of the list.
Killing or removing a bear totem from play will unlock any frozen units attached to it. Normal placement/shooting rules apply.
Twitch Banner: Check out the new banner in the main menu highlighting some of our favourite twitch artists including development streams.
Discord has a new channel to see player count in game; head over the coa-status channel and check it out
Discord gamelog visual updates
Shooting highlight colour change and fixed issues on Medium and Large units
Bug Fixes
(Mac only) fixing visual issue of not being able to see your card art in game
If you have a unit that was currently in motion when you turn was up, it will continue until its down including any damage exchanges
Trying to shoot a second unit while one was already firing no longer puts that Crasher in a can not shoot state AKA cancelling their shot.
Abominable Skeleton no longer deals damage to units it hits while being created.
Spawn position of the Abominable Skeleton is now where the hit unit was preventing possible bumping issues with other units.
Changing your avatar in game no longer requires a game restart to show in a match.
Balance Changes
Necromancer
Removed the 4 unit cap from the ability since we now have a general hand cap itself.
Welcome to the August developer log update! Playtesting We decided to leave playtesting fully open for those that would like to give Crashers of Aetheria a try! Play cross-platform with those on Google Play . While queues won't have as much action all the time I highly suggest ei
Welcome to the August developer log update!
Playtesting
We decided to leave playtesting fully open for those that would like to give Crashers of Aetheria a try! Play cross-platform with those on Google Play. While queues won't have as much action all the time I highly suggest either joining the Discord or coming to check out Calvin's art streams over on Twitch to find some of our great community members that are generally down for a game or two.
Summer Break
We are taking a little break throughout August to rest up and enjoy some summer sun. Don't worry though we will be back after a few weeks with more improvements and features for the game.
In Game Updates
Twitch Banner
To give a little back to all those that stream and mention the Crashers brand. We added a new banner in the main menu to showcase streamers that are online.
Discord Bot Updates
Did a few updates to the discord bot including a new dedicated channel to showcase the number of users online, in queue or in-game.
Adjusted the game changelog as well so it looks a bit more interesting including showcasing the winner's avatar.
Offline Mode
These last few weeks we have been working on bringing the offline mode to the game. Currently, it is showing a lot of promise to start bringing a new AI challenge to players looking to play the game. Hopefully, we can get this feature out soon for players so they can continue to enjoy the game.
Community Event
Back in June, we hosted a Discord event to let our community members submit some skin ideas for our Crashers characters. Shoutout to everyone that participated and we hope to potentially do another version sometime in the future.
It's time to celebrate and bring in more testers on the Crashers fun! For the next two weeks enjoy our in-game event that will last from Monday, July 5th to Friday, July 16th (includes the Friday). Simply complete matches online (no surrendering) and you will be rewarded with XP
It's time to celebrate and bring in more testers on the Crashers fun! For the next two weeks enjoy our in-game event that will last from Monday, July 5th to Friday, July 16th (includes the Friday). Simply complete matches online (no surrendering) and you will be rewarded with XP towards the event. Earn enough XP to progress through the 5 levels and unlock all the cool custom skins. Logging in for your first time during the event will also unlock a new event-specific icon for your account.
So go out and play the game, get some cool rewards for your account that you will keep and help spread the word about Crashers of Aetheria!
Welcome to the July developer log update! Playtesting A little update on playtesting; it is going to happen to start this Monday, July 5th 2021 and will run until July 16th which is the last day to play. We will be hosting an in-game event during this time to hand out great rewar
Welcome to the July developer log update!
Playtesting
A little update on playtesting; it is going to happen to start this Monday, July 5th 2021 and will run until July 16th which is the last day to play. We will be hosting an in-game event during this time to hand out great rewards so make sure to log in and give it a try!
But I don't have access yet!
Don't worry just head to our steam page for the game and click the Request Access button and it will give you access to the game from Monday forward.
Action Bar
This weeks focus has been adding the Action Bar to the game. This bar is located in the top right of gameplay and will give you a history of what is going on within the game. No more fear of looking away and wondering what happened to my team they were just there!
Server Upgrades
This weekend we will be upgrading our servers in preparation for more players to enter testing. Hopefully, everything goes rather smoothly for the event.
New Cards
This last month has been pretty tight with system work within crashers but we did have time to sneak in a totem that has been waiting to see the day of life!
Bear Totem Disables enemy Crashers from being able to shoot while inside the radius of the totem. Very useful for locking out your opponent.
Hey Everyone! First of all I would like to apologize for not updating Steam as much. The game itself is going strong and we added some more testers to our pool in the last 6 months to help with testing of new updates and features. Instead of having multiple posts I am going to st
Hey Everyone!
First of all I would like to apologize for not updating Steam as much. The game itself is going strong and we added some more testers to our pool in the last 6 months to help with testing of new updates and features.
Instead of having multiple posts I am going to start doing one developer log per month to showcase all the fun things we have done and added into Crashers. Since there has been such a long gap here on Steam I will fill you in on the last 6 months and where we are looking at in terms of adding in more players and entering Early Access.
Request Access
The first stage of major testing for Crashers will take place for those that have used the new Request Access feature here on the Steam page. If you were an early adopter before this feature came out make sure to click that button. At the beginning of July 2021 we will let anyone in that has requested access and there are quite a bit of you ːsteamhappyː.
Early Access
After we have our testing phase we will start to integrate more features needed for Early Access things such as the skin store, Crasher Pass and locking cards so they can be unlocked through gameplay. Don't worry! our goal for everything pay wise is purely optional. Simply by playing the game will you be able to unlock all the cards currently available. We are shooting for a late July 2021 for Early Access but this could shift out depending if the servers need some extra work during our testing phase.
What Have You Been Doing All This Time!
Art Upgrade
Over the last few months we have been working hard to upgrade every single card, and skin in the game to the final art pass. You truly can see the difference and it looks amazing! We can not wait for everyone to see what it looks like.
This example showcases the new vs old art that was in the game
After our initial events we ran for closed testers during Halloween and Holidays 2020 we decided to go back to the drawing board and fully craft a great playable experience. The goal was to create an experience for the user that would get them as quick as possible into the action and make sure they only new the key information during the hand hold phase. Along with the new UX we also did a full redesign of both the in game and out of game UI. This UI is more in sync with the game as a whole and allows us to expand many great features into the game. In Game UI was completely overhauled to allow for the possibility of future gamemodes.
Upgrading Servers and Exploring Scalability
During the month of May we took some time to look into a better scaling option for the server. While we are not quite finished yet we made really good strides that could come one day in the future.
Trailer
We have been working hard on our launch trailer for the game. While I can not show too much off I will link a small clip showing the process of one of the scenes.
I hope you enjoyed the little developer log update. Make sure to follow us on our social media platforms for the game. We will see you at the end of the month for an update on the Request Access testing period for the game.