Jun 14, 2018 Update
An update has been released with the following changes: 1. Fixed a bug in the particle rendering 2. Fixed a bug in the depth of field settings.

Developer posts and news about this game.

An update has been released with the following changes: 1. Fixed a bug in the particle rendering 2. Fixed a bug in the depth of field settings.

An update has been released with these features: - Changed the cages to round bars and changed the metal texture - Added stone slabs to alcoves - Added some bricks sticking out of walls so they aren't all flat - Turned off blooming for blood

An update has been released with these features: -Added post processing options including depth of field, motion blur, and blooming! -Divided options between two pages, general and advanced. Advanced options let you choose post processing, MSAA and shadow detail. -Updated graphic

An update has been released with these features: - Changed torch projectors and made specular lighting more intense. Everything looks more vibrant! -Added megashader, capable of rendering 4 lights at a time for newer graphics cards. This will help reduce the number of draw passes

A new update has been released with these features: - Doubled the texture resolution of many of the enemies - Fixed a bug in the player shadow in the editor - Fixed one of the enemies weapons rendering

A major update has been released with the following features: -First release of the built in level editor. Now you can create your own dungeons and instantly play test them from within the game. Level design is easy and fast! Load and modify the official game levels and share you

An update has been released with these features: 1. Fixed a memory leak bug in the video player which would cause the game to eventually crash while in the menus 2. Fixed the maximize window button. The game was trying to always adjust to a size with proper aspect ratio but maxim

A new update has been released with these features: 1. Updated the character screen with new background, buttons, and layout. Armor names are now Helmet, Cuirass, Gauntlets and Greaves. 2. Changed the spawn location of spells so they appear to come out of your left hand.

An update has been released with these changes: 1. All levels now have names and graphic previews on the quest select screen 2. Dungeon selection screen new graphics 3. Changed the blacksmith sound when upgrading weapons 4. Reduced the size of some of the menu buttons

An update has been released with these changes: 1. The map graphics and player arrow are more visible 2. Fixed a bug where if you opened the pause menu then quit the level, the next time you enter a level it would still think the pause menu was open and keyboard/mouse input would