New Dream and Font Changes 3/29
Changelog: - Changed the square font (used mostly for MicroDreams) to look more like the regular text font - New Dream: TypeRacer! Race to the end by typing faster than your friends!

Developer posts and news about this game.

Changelog: - Changed the square font (used mostly for MicroDreams) to look more like the regular text font - New Dream: TypeRacer! Race to the end by typing faster than your friends!

Changelog: - Changed wordlist for Word Guess (and Spelling Bee) again to hopefully reduce how often it gives nonsensical words - Fixed some of the accented letters in trivia so they don't show up as weird symbols or blank spots - Added leaderboards for Spelling Bee (one for Timed

Changelog: - It was already enabled in the last build by mistake but now Town Defender is an actual game (even if not much of one). - Added Untimed and Endless modes for Spelling Bee - Added achievements for Spelling Bee (only in Timed and Untimed) - Extended Timed Spelling Bee t

Changelog: - Added a new MicroDream: Spelling Bee! Click letters to make words to score points! - Changed the word list for Word Guess, it now has around 35k words instead of the 2k previously - Fixed numbers 10 and above not showing up properly in Number Combo - Lowered the scor

Changelog: - Removed the timer from Word Guess because it's hard enough to guess the word without time pressure - Made the minesweeper achievements earnable with timer off or on (instead of only timer on) - Fixed an issue in Trivia that was making the achievements not trigger - F

Changelog: - Changed some background networking code to make way for future multiplayer Dreams - Made the main directory and the arcade directory prettier - Made picross grid properly disappear when exiting out of it back to the arcade - Fixed an issue where singleplayer Trivia s

Bugs Fixed: - Removed timer from Picross and Number Combo - Made click-intensive games like Picross larger so they're easier to click - Made Fruit Catch a little easier - Fixed double-spawn at start of second+ fruit catch rounds - Fixed ability to run off edges of map in fruit ca

Added a new dream to play - Backrooms. Based on the popular body of internet creepypasta lore, try to escape a seemingly endless series of identical rooms and corridors! (Also the UI layering bug should be fixed for real now)

Added documentation for the 5-6 MicroDreams that didn't have any on-screen instructions. Also hopefully fixed some issues related to window focusing/layering.

Trivia should be largely working now, I just need to add Workshop support and it should be good to go. Also added some chill tunes that play via the jukebox menu (accessed by pressing tilde at any time)

Completely reworked the game to not be ugly (like the original was), and also to change the scope of the project to encompass more than just a basic trivia game. The trivia game is now just part of the project, alongside the rest of the minigames and features.