Miasma Caves

Windy Games

Released
Feb 28, 2020
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Miasma Caves now Free

    Hey Everyone! With Miasma Caves being out so long and no longer being updated we decided to make Miasma Caves and the OST free going forward! Have fun!

  2. Developer post

    Version 1.0.7 Update

    Change Log: Gienah the mechanic has shown up in town, she lives in the windmill Gienah has a new quest looking for an ancient item deep in the cave Added a music Sound test options, unlocked through Gienah Alcyone has a new quest she needs help with after completing Zosma's quest

  3. Developer post

    1.0.6 Update

    Change log After reaching the bottom of the Caves, you must make it back to town before getting the final cutscene Adjusted the cutscene at the bottom of the cave The consumable treasure tracker items will show their remaining time on a bar near the health bar Reworked the Moveme

  4. Developer post

    1.0.5 Update

    Change log The townsfolk got bored of standing still and will now wander about the town. The townsfolk will now look at Lesath when she is near instead of waiting until she talks to them Added a new platforming room to the Sandstone caves The sound effect volume sliders have been

  5. Developer post

    1.0.4 Update

    Change log Cave-ins in the deeper depths should be much more intense than the earlier sections Adjusted the sizes of depths 4 and 5 to not be as cavernous Added another lava area to the cave Cave-in rocks hurt a little more Adjusted cave-ins so when they spread there is a slight

  6. Developer post

    1.0.3.1 Hotfix

    Change log Fixed issue that made it so Lost Lands didn't always generate Completed quests now have a star next to them in the quest list Fixed bug that would make light granting equipment only give weak light until unequipped and re-equipped when reentering the cave.

  7. Developer post

    1.0.3 Update

    Change Log: Torches now provide more light in their range Digging is now faster Pickaxes now deal more splash damage when digging, but have less durability Changed up the Danger Detection gloves. They will now warn of dangers by making a sound and placing them on the compass like

  8. Developer post

    1.0.2 Update

    Change Log: You are now able to place ropes while climbing a rope Fixed issues that would make waymarkers and dropped items to vanish in the cave Fixed issue where treasures wouldn't always show up in a Lost Land Townsfolk have some new dialog talking about the cave's size Fixed

  9. Developer post

    1.0.1 Update

    With this patch, caves from older versions wont work, this patch will remove your old cave and give you a new one. We wont be doing this again to old caves in the future unless there is something major. Change log: Replaced the room at the bottom of the cave with a New Lost Land

  10. Developer post

    1.0.0.1 Hotfix

    Change log: Fixed bug that would make the item text missing on some systems Made it so text from buildings already upgraded wont stay on the list after purchased Waymarkers will make their landing sound if they land on a treasure

  11. Developer post

    Leaving Early Access - Version 1.0

    We've been in Early Access for a little more than a year and now Miasma Caves is leaving early access! Thanks for everyone who followed along with us. We're not done working on Miasma Caves. Our focus going forward will be to add more variety to the game, more Lost Lands, townsfo

  12. Developer post

    Major Update 0.9.0

    We've got a huge patch here and we are nearing coming out of early access. Firstly, the 4th Depth will now generate at the bottom of the cave! This section contains lots of danger and lots of riches. Beware, lava makes falling a much more fatal mistake. With this update any caves

  13. Developer post

    New Tutorial Update (0.8.5)

    Brand new Tutorial. Too see it, start a new game Another lost land has appeared in the caves. There are rumors of Cumulo gathering there. To find this one you must use a new cave, you can talk with Turies in town to start a new one. Fixed bug that stopped adventure shop from sell

  14. Developer post

    0.8.4 Update

    This patch we've changed some of the caves systems to make the tunnels more interesting, and limit dead ends while exploring. A new Lost Land had also been seen in the depths. Full list below. Added a new Lost Land deep within the caves We've adjusted the cave generation, so ther

  15. Developer post

    0.8.3 Update

    This patch is a smaller list of changes, but will have noticeable impact on the game play. Change Log Changed Torch strength: having no torch will be darker, and torches will be brighter Lost Lands will now light up when you enter them Fixed some bugs that occurred if you died wi

  16. Developer post

    0.8.2 Update

    Change Log: Lesath now has footstep sounds in town Fixed bug that made it so some sound effects didn't always play Fixed bug that didn't updated the # of items in your hotbar while in the shop Air cleansers will now work on the graveyard poison gas The air cleanser can now be dro

  17. Developer post

    0.8.1 Update!

    Update 0.8.1 is here, now with support for controllers and plenty of fixes! Along with controllers we've updated the cave generation to fix issues with empty rooms and challenges getting into the Lost Lands. If you have a saved game be sure to talk to Turies to reset the cave so

  18. Developer post

    Basalt Caves Update (v0.8)

    Big patch here! We're finishing up the first phase in our roadmap to get in the next depth of cave into the game, the Basalt Caves! The Basalt caves are more dangerous than the previous sections, while not as vertical as the the limestone caves, they are is some overlap with some

  19. Developer post

    Saving Update (0.7.1.11)

    Hello Everyone, We're closing in on getting through Phase 1 of the roadmap with the 3rd depth coming soon. But before that we are wanted to get in one more big feature, Cave Saving! Now if you quit anywhere in the cave, when you come back you will return right where you left off,

  20. Developer post

    0.7.1.10 Patch Notes

    Fixed bug that could lock controls if you entered the cave while your inventory is open Fixed bug that occurred when you tried to pick up a Cumulo you already caught. Optimized the town, it should run much smoother Fixed double death Caves are now more cavey Fixed support beams n