Change Log:
- Torches now provide more light in their range
- Digging is now faster
- Pickaxes now deal more splash damage when digging, but have less durability
- Changed up the Danger Detection gloves. They will now warn of dangers by making a sound and placing them on the compass like a radar
- Lesath will now comment in the cave when you enter new depths or enter a Lost Land
- The graves in the graveyard are digable again. Chances to dig up poison or treasure
- Jewelrocks will no longer drop rocks and jewels when they fall, only jewels now.
- More treasures should generate in the deeper areas.
- The Ice area will no longer have cave-ins, but watch out for floor breaking out from under Lesath
- The base version of the village well will now generate torches when the player faints
- When the Fountain fountain generates waymarkers it will now give 20 instead of 1
- Fixed bug that made it so ropes didn't always extend their full distance
- You can no longer faint in the tutorial
- The catalog scrolling will now correctly recenter on the item you select on the list
- Option settings will now correctly save
- The final building upgrades have upgraded designs
- Fixed bugs that in some circumstances would let Lesath keep moving around after fainting
- Fixed bug that made metallic objects too dark while in the cave
- Fixed bug that could occasionally cause Lesath to take damage when entering the cave
- Fixed bug that would rarely stop the cave from loading
- Fixed bug where Lesath would rarely load into the sky when entering the town
- Fixed bug where the cave exit would rarely not generate when entering the cave
- Fixed bug where some of the inventory would vanish when entering the cave under certain circumstances
- Fixed some items were using the wrong models
- Fixed bug that could cause animals and treasures to duplicate
- Fixed some controller issues