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1.0.3 Update

Change Log:

  • Torches now provide more light in their range
  • Digging is now faster
  • Pickaxes now deal more splash damage when digging, but have less durability
  • Changed up the Danger Detection gloves. They will now warn of dangers by making a sound and placing them on the compass like a radar
  • Lesath will now comment in the cave when you enter new depths or enter a Lost Land
  • The graves in the graveyard are digable again. Chances to dig up poison or treasure
  • Jewelrocks will no longer drop rocks and jewels when they fall, only jewels now.
  • More treasures should generate in the deeper areas.
  • The Ice area will no longer have cave-ins, but watch out for floor breaking out from under Lesath
  • The base version of the village well will now generate torches when the player faints
  • When the Fountain fountain generates waymarkers it will now give 20 instead of 1
  • Fixed bug that made it so ropes didn't always extend their full distance
  • You can no longer faint in the tutorial
  • The catalog scrolling will now correctly recenter on the item you select on the list
  • Option settings will now correctly save
  • The final building upgrades have upgraded designs
  • Fixed bugs that in some circumstances would let Lesath keep moving around after fainting
  • Fixed bug that made metallic objects too dark while in the cave
  • Fixed bug that could occasionally cause Lesath to take damage when entering the cave
  • Fixed bug that would rarely stop the cave from loading
  • Fixed bug where Lesath would rarely load into the sky when entering the town
  • Fixed bug where the cave exit would rarely not generate when entering the cave
  • Fixed bug where some of the inventory would vanish when entering the cave under certain circumstances
  • Fixed some items were using the wrong models
  • Fixed bug that could cause animals and treasures to duplicate
  • Fixed some controller issues