Released
Jun 15, 2018
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Protolife 1.2.4 -- Steam Deck Support

    Hello everyone! Protolife is now playable on Steam Deck. There was a pending NW.js/Proton compatibility issue which is finally resolved. We tested the full playthrough on Steam Deck, everything should be working as you normally expect. There are no cloud saves, so you would need

  2. Developer post

    Hexworld: Major Update

    Hello, Protolife fans, everybody who kept our feed enabled through all these years! It's good to be in touch with you again -- we have some news for you. Hexworld 0.16 is now stable, and it's the last major update before the 1.0. For those of you who haven't heard about it, it's

  3. Developer post

    Protolife: Other Side

    We're glad to announce our new keyboard-controlled arcade game called Protolife: Other Side. Lead alien worms through familiar defense towers and help them evacuate from occupied colonized planet Leo-Nova. You used to destroy tons of them, this time let's try to save at least a f

  4. Developer post

    New keyboard-controlled strategy is coming!

    Ok, this time we actually have integral mouse support! Volcanic Giraffe is still alive and we are still making games. There have been some dead ends, unfinished prototypes and life struggles, but right now we are going for almost a year of stable development of Hexworld: Hexworld

  5. Developer post

    Protolife 1.2.2

    This is a minor patch with the following game crash fixes: Level 'Convoy' blocker - Uncaught TypeError: Cannot use 'in' operator to search for 'spawn-rate-percent' in 5 (thanks to juan ignacio) Custom levels with no builder units - Uncaught TypeError: Cannot read property 'onMatt

  6. Developer post

    Protolife 1.2 — Level Editor & Workshop

    Hello everyone! Level Editor for Protolife is out now. It is available in-game so there is no need to run any external applications. It allows you to sketch your ideas, playtest some crazy situations, spawn a swarm of tumors against your custom towers and just be creative. A lot

  7. Developer post

    Protolife: Year 1

    Hello there, fellow tower builders! We finally brought you some news. First and foremost, Protolife turns 1 year today! It was an incredibly happy and productive year, and we wanted to thank everyone who supported us during this time. Thanks to you, we were able to improve the ga

  8. Rock, Paper, Shotgun

    Have you played Protolife?

    Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Protolife occupies a rather special place in my repository of tower defence games for two reasons. First, the central concept of controlling a little construction bot that po

  9. Developer post

    Protolife 1.1.3 (Tower Editor balance)

    This patch mainly addresses Tower Editor balance issues and game crashes reported via Steam, Discord and email. 1. New threats for Experiments! Corruptor hp: 5, average speed Uses alternative paths to breach the defense and spread the infection. Stay alert! Can be found at yellow

  10. Developer post

    Protolife 1.1.2 (+1.1 update notes)

    Version 1.1.2 This patch addresses multiple issues reported via Steam, Discord and email. Experiments game mode Resource spawners and colony base won’t block any major paths on randomly generated levels. (thanks to Kezzbo, vervedan and Ernest) Resource spawners for survival type

  11. Developer post

    Protolife 1.1 — Welcome to the Lab!

    Hello everyone! After a long wait we are glad to announce that Protolife Lab institution is finally complete and now hiring new researchers. You are required to participate in experiments* conducted in the safe** controlled environment. * fights ** if you take all necessary preca

  12. Developer post

    September Status Report

    Hello, everyone! Is it September already? Wow, time sure flies by. A short status update to all Protolife defense squads: Update 1.1 is coming along well! Although this picture will probably better reflect the harsh reality: Despite the problems, we still continue our journey! Mo

  13. Developer post

    Week #06 — Status Report

    The work on update proceeds as planned. Here are some progress notes. New Game Plus Levels are being updated and reworked by hand to make them interesting to seasoned player armed with a full range of towers from the start. Don't expect that NG+ will be a breeze through a known r

  14. Developer post

    Protolife 1.0.7 — Karst Layer and 144Hz

    This version includes several balance improvements and bugfixes. Improvements Game speed is optimized for high refresh-rate monitors (120Hz, 144Hz, 240Hz). This also means game controls will be smoother in case of any fps drops. Gamepad hints are now available for in-game tooltip

  15. Developer post

    Protolife Development Road Map

    We are still working on the game and would like you to know what’s going on as well. After reading all the comments, reviews and discussions — I’m glad to say that a lot of feature requests match our original ideas about the future of Protolife. So here is the upcoming plan: Ther

  16. Developer post

    Protolife 1.0.5 — Achievements Live!

    This update addresses several balance, controls and difficulty issues. New features Steam Achievements! New option for helping with build accuracy when using continuous building. Several keyboard/gamepad improvements Robot will slow down when continuous building is applied. This

  17. Developer post

    Protolife 1.0.3 patch released

    This version addresses several crashes happening at the start of the level and during the play. Bug fixes Fixed crash related to the game start right after the main menu (Cannot set property 'visible' of undefined at Object._adjustHints) Fixed crash related to the level start and

  18. Developer post

    Protolife is now released!

    GOOD NEWS EVERYONE! We are super excited to announce that Protolife is going live! So go grab a copy, annoy your strategy-loving friends, go build some blocks and do tell us what you think about the game. What's next? For some time after release we are going to monitor your feedb

  19. Developer post

    Week #05 — LD41 and Release Date

    Release is closing, but we could not possibly miss the chance to participate in our favorite game jam again — Ludum Dare 41. We had a lot of fun with this one. This time we made a turn-based soccer game and it seems it's pretty fun to play. We took 7th place in Overall category (

  20. Developer post

    Week #04 — End of closed beta-testing

    The last week was amazing. We've got many participants and a lot of useful data! Big thanks to everyone who participated and gave us the most valuable feedback. Based on this feedback, we have a plenty of things to improve and think on, but the good news is that the original flow