Update 1.734
Hello! Micro-update: fixed a security vulnerability identified by Unity, affecting games built on Unity versions 2017.1 and later. ːarmoredheadː

Hello! Micro-update: fixed a security vulnerability identified by Unity, affecting games built on Unity versions 2017.1 and later. ːarmoredheadː

Hello! Micro-update: Now, if you have already completed the game and started over, right-clicking after losing will take you to the last visited checkpoint in the current game session, instead of to the end of the game. (All completed checkpoints remain accessible) ːarmoredheadː

Hello! Added a weapon selection wheel. By default, it is called up by the Tab key, but it works quite well if you set it to the middle mouse button or any other key (If you have a multi-button mouse, the game supports up to 6 mouse buttons). No more reaching for distant keys or s

Hello everyone! Added support for panini perspective. This option allows you to reduce perspective distortions on the screen edges at high camera angles. The effect only works correctly at high FOV values (110+) Unfortunately, since this is a post-effect of distortion of the ex

Hello everyone, this is a very small update. The color of the cow can be changed to one of the suggested colors. weapon damage balance polish minor optimization The hero's ragdoll has become a little better stabilized, now it doesn't fall apart as much when falling (but still loo

Hi everyone! ARMORED HEAD is now verified for Steam Deck! Added official control layouts for Steam Deck and Steam controller

Hi everyone! Fixed a bug where the wave could end, and several opponents could remain in the arena Optimization Added arena images to the menu Minor changes to the main arena The climbing system has been improved, now to climb you only need to hold down the "Forward" key. Fixed e

Now you can turn off the display of enemy health numbers and the number of damage they take Two graphics filters: Pixelation dithering

Low resolution screen support Adjusting the balance in endless arenas (now, over time, the number of cartridges, boxes, barrels and other things does not decrease)

Japanese Localization (translated by Chisato Saito) Many thanks to Chisato Saito for the translation! Added a new type of anti-aliasing Added anisotropic texture filtering

Hi everyone! The lava area has been redesigned to include a new usable combat space Big performance optimization Fixed rare triple jump bug Blue safe boxes are now easier to open Defeated robots do not disappear so quickly Upgraded hitboxes for flying enemies Added a glow halo to

Hello everyone! New checkpoints (every 5 waves)! On some waves, enemy reinforcements have been added, which can randomly appear right during the wave. Starting the game from a checkpoint selects the last weapon received on this wave, not pistols Turrets now have screens that disp

Added an option to turn off slowmo when selecting a weapon with the mouse wheel. Fixed unblinking ram head

Dutch localization (translated by fluffyvark) Thanks a lot fluffyvark !

Optimization robot behavior logic lighting particle systems projectiles

Hello everyone! A new endless arena has been added! As in the previous endless arena, you need to survive 5 minutes to get a new achievement. Now the game has music! Advanced audio options The robot's eyes are now red. Now they are easier to distinguish in the semi-darkness. Robo

Hello everyone! Fixed attack of flying enemies Fixed the position of the crusher robot markers on the radar. After the defeat, the Wave number is shown Increased the number of rounds in turrets Shrapnel chunks do not lose speed as quickly. Repeatedly bouncing off the walls in nar

Trading cards have been added to the game!

Halloween update! A small themed visual update of the arena. You have to collect 300 ghosts from defeated robots to get a new achievement. (Progress of collected ghosts is saved) Halloween changes in the game will remain forever, you can turn them on and off if you click on the p

Flying enemies no longer fall vertically down upon death. They also respond correctly to blast waves. Fixed the penetration of a flying enemy through the bonus dispenser into the basement. (this incredibly rare event could have stopped the waves) Fixed ammo falling into the basem