New Massive Update Live!
- A lot of new code that runs everything more efficiently. - Minor map changes. - New score/ranking system. - New map. - Changes to Home Map - easier to digest now. - New experimental weapon!
Technical data

- A lot of new code that runs everything more efficiently. - Minor map changes. - New score/ranking system. - New map. - Changes to Home Map - easier to digest now. - New experimental weapon!

- A lot of new code that runs everything more efficiently. - Minor map changes. - New score/ranking system. - New map. - Changes to Home Map - easier to digest now. - New experimental weapon!

- New home screen added. - More lore added. - Performance improvements.

- New home screen added. - More lore added. - Performance improvements.

A new locomotion system is now live in a small update. Teleport to pre-set destinations by clicking on the thumbpad.

A new locomotion system is now live in a small update. Teleport to pre-set destinations by clicking on the thumbpad.

- Today's update will have more than 5 new non-traditional weapons! time slowing bombs, scatter arrows (sorry hanzo <3), and other cool things for you to hunt down and play with. - General improvements to controls, more lore added. - Slight performance improvement. - Officiall

- Today's update will have more than 5 new non-traditional weapons! time slowing bombs, scatter arrows (sorry hanzo <3), and other cool things for you to hunt down and play with. - General improvements to controls, more lore added. - Slight performance improvement. - Officiall

Please try scrolling your thumb upwards while moving, the game will see the rate of scroll and adjust accordingly. This is to ensure everyone can play. Pros should scroll up, and people who nauseate quickly from VR should use the default method. A fourth new movement system is be

Please try scrolling your thumb upwards while moving, the game will see the rate of scroll and adjust accordingly. This is to ensure everyone can play. Pros should scroll up, and people who nauseate quickly from VR should use the default method. A fourth new movement system is be

- Massive increase in graphics vs performance. - Graphics support long distance shading - objects further away will look crisp and sharp. - New helper robot! Find your nearest Robot for advice and tutorial demonstrations! - Weapon improvements and new weapon additions - All weapo

- Massive increase in graphics vs performance. - Graphics support long distance shading - objects further away will look crisp and sharp. - New helper robot! Find your nearest Robot for advice and tutorial demonstrations! - Weapon improvements and new weapon additions - All weapo

- Massive weapon update will be live March 10. - New environment/weaponry interactions.

- Massive weapon update will be live March 10. - New environment/weaponry interactions.

- Better graphic handling and auto-detection for lower end systems. - Blurriness reduced on certain AMD graphic cards. - General Increase in performance Update will be live in a few hours

- Better graphic handling and auto-detection for lower end systems. - Blurriness reduced on certain AMD graphic cards. - General Increase in performance Update will be live in a few hours

- Slight bug fixes in dual wield weapons - You can now change the game's graphic settings from the in-game menu. Graphic settings are diverse and update live

- Slight bug fixes in dual wield weapons - You can now change the game's graphic settings from the in-game menu. Graphic settings are diverse and update live

- Update Live! An update will be live shortly after this message with very slight improvements to game performance and a massive re-vamp of your Home Environment. Stay tuned!

- Update Live! An update will be live shortly after this message with very slight improvements to game performance and a massive re-vamp of your Home Environment. Stay tuned!