Released
May 1, 2018
Platforms
Windows
Last updated
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Updates & announcements

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  1. Developer post

    Online Multiplayer Solution

    We know that much of our audience has been interested in playing this game online with friends. And even though development has halted on the game, we still really want to help people enjoy ORE with friends from far away. So we think we may have found a good solution. Some very c

  2. Developer post

    ORE is Fully Released!

    We have officially transitioned out of Early Access and released the full version of the game! In addition to the new features we released last week, you will also see improvements with UI, the single-player experience, a save/load system, and the end-game boss enemy, the "Core W

  3. Developer post

    Surprise Beta!

    Hey everyone, we were so excited to roll out many of our new features that we didn't want to wait until the full release next week. So if you've purchased ORE welcome to the beta! New improvements and additions include: a new enemy, The Buzzer, which shoots long-range projectiles

  4. Developer post

    Full Release Imminent!

    We'll be transitioning from Early Access to Full Release within the next week or two! We have lots of new things coming, such as two new enemies, balance updates, saving and loading progress, story and game introduction screens, revamped environments, new UI, overarching game loo

  5. Developer post

    Early Access Build V2.0!

    We've uploaded a new ORE build to Steam Early Access that should be available at this very moment and contains a few big changes. First, we've been able to do some major compression on the game, so now instead of a 6+GB download the entire game is only about 1.5GB. Secondly, we r

  6. Developer post

    Early Access Build V2.0!

    We've uploaded a new ORE build to Steam Early Access that should be available at this very moment and contains a few big changes. First, we've been able to do some major compression on the game, so now instead of a 6+GB download the entire game is only about 1.5GB. Secondly, we r

  7. Developer post

    New "Bug Hunters" Forum

    We've been away at GDC over the last week and came back to find that our forums were a lot busier than we anticipated! We're deeply apologetic to those who have dealt with our radio-silence and promise to work much harder at being communicative and vigilant going forward. For our

  8. Developer post

    New "Bug Hunters" Forum

    We've been away at GDC over the last week and came back to find that our forums were a lot busier than we anticipated! We're deeply apologetic to those who have dealt with our radio-silence and promise to work much harder at being communicative and vigilant going forward. For our

  9. Developer post

    The Price Has Been Lowered! Welcome to Early Access!

    So Steam approved our new price of $1 down 90% from our previous price so we've officially announced the Early Access release across all our social media. Just a heads up, as stated in our Early Access FAQ the price of the game will increase once we release the full version in ar

  10. Developer post

    The Price Has Been Lowered! Welcome to Early Access!

    So Steam approved our new price of $1 down 90% from our previous price so we've officially announced the Early Access release across all our social media. Just a heads up, as stated in our Early Access FAQ the price of the game will increase once we release the full version in ar

  11. Developer post

    ORE is up, but...

    Hello! As you all might have noticed, ORE is now in Early Access! This is great and we're so excited for you all to start playing the game. But more importantly, you probably also noticed that it's $10. Don't worry, this was a mistake on our end and we're working with Steam on br

  12. Developer post

    ORE is up, but...

    Hello! As you all might have noticed, ORE is now in Early Access! This is great and we're so excited for you all to start playing the game. But more importantly, you probably also noticed that it's $10. Don't worry, this was a mistake on our end and we're working with Steam on br