UnreaL Engine Benchmark 5.7.2
Updated to Unreal Engine 5.7.2 AMD FSR 4.0.3 Native Better performance New Upscale modes (77%, 85%) Machine Learning Frame Generation

Developer posts and news about this game.

Updated to Unreal Engine 5.7.2 AMD FSR 4.0.3 Native Better performance New Upscale modes (77%, 85%) Machine Learning Frame Generation

Major Engine update version from 5.5.4 to 5.7.1 - Big performance improvement for all RT modes - Updated DLSS and FSR upscaling

Improved image quality - more crisp and clear, less blur Fixed repeated tiling on water textures

Update 5.5.4D Improved RT performance Up to 20% FPS improvement on RT Medium without any quality loss. Up to 15% FPS improvement on RT High with same graphics settings and quality. New Features Loop mode included 6 Upscale quality modes (Ultra performance, Performance, Balanced,

Includes Upscaling and Volumetric Godrays - Supports for DLSS 4 and DLAA - FSR 3.1.4 with supports to FSR 4 via Optiscaler - 100% Scale resolution added in FSR AA and DLAA - Volumetric GodRays with Lumen Support.

Electric Bench - Unreal Engine 5 Benchmark Update 5.5.4 - Patch B Improved Lighting and Reflections in RT modes, using Hit Lighting instead of surface cache Included Drone instructions Included Benchmark version on HUD

- Fixed and improved Benchmark logic to avoid exploits - Added MSAA 2X