Re-fixed a couple of previous fixes lost when going to Unreal v4.22. -Added back the option to invert helicopter throttle. -Fixed the Zoomed FOV slider so it works as intended, setting it to 1.0 means no zoom when shooting or looking around.
Re-fixed a couple of previous fixes lost when going to Unreal v4.22. -Added back the option to invert helicopter throttle. -Fixed the Zoomed FOV slider so it works as intended, setting it to 1.0 means no zoom when shooting or looking around.
The Unreal Engine 4.27 with leaderboard patch caused the game to crash on nVidia 3xxx and 4xxx cards. I have reverted to the July 2023 patch, which was the last to use Unreal 4.22. I will try to bring over fixes other than the leaderboard, which only works with 4.27. I am not hap
The Unreal Engine 4.27 with leaderboard patch caused the game to crash on nVidia 3xxx and 4xxx cards. I have reverted to the July 2023 patch, which was the last to use Unreal 4.22. I will try to bring over fixes other than the leaderboard, which only works with 4.27. I am not happy to loose the leaderboard, but the silver-lining is that the clouds and lighting actually looked better on 4.22, and the game ran a bit faster.
As requested and promised, this patch has a fix for the broken Zoom-multiplier for vehicles. Now it works to disable or reduce zoom-factor when firing or free-looking by setting zoom-multiplier to 1.0 or a number close to 1, depending on preference. Also added a checkbox for inve
As requested and promised, this patch has a fix for the broken Zoom-multiplier for vehicles. Now it works to disable or reduce zoom-factor when firing or free-looking by setting zoom-multiplier to 1.0 or a number close to 1, depending on preference.
Also added a checkbox for inverting the collective on helicopters as requested. Enjoy!
-You can now choose between controlling the aircraft stick with your VR-controller rotation or -position under SETTINGS->ADVANCED. -You now have to Grip the controller to use the VR-controller. This removes problems where players would put the controller on the table and use a
-You can now choose between controlling the aircraft stick with your VR-controller rotation or -position under SETTINGS->ADVANCED. -You now have to Grip the controller to use the VR-controller. This removes problems where players would put the controller on the table and use a gamepad or joystick, and wonder why the aircraft kept pitching, rolling and crashing while the VR-controllers were sending input to the game. -Raised sensitivity to work better with VR hand-controllers.
The game now has a leaderboard! There will most likely be some kinks to iron out, but I am looking forward to seeing what scores you guys are getting, and who are the Top Guns. Unfortunately I had to update to Unreal 4.27 to get the leaderboard in. In doing that I lost Depth of F
The game now has a leaderboard! There will most likely be some kinks to iron out, but I am looking forward to seeing what scores you guys are getting, and who are the Top Guns. Unfortunately I had to update to Unreal 4.27 to get the leaderboard in. In doing that I lost Depth of Field feature on flat-screen, and the lighting at night was not looking good so I disabled the day-night cycle (at least for now) and only randomized the starting-time and cloud-layout.
After a long hiatus, I was inspired to fix a few bugs: -Fixed a bug that prevented the boat from exploding from burning damage. -Removed Slow-Motion power-up, as it was more annoying than helpful. -Fixed the red edges around the screen in monitor-mode -Added spawns of the plane a
After a long hiatus, I was inspired to fix a few bugs: -Fixed a bug that prevented the boat from exploding from burning damage. -Removed Slow-Motion power-up, as it was more annoying than helpful. -Fixed the red edges around the screen in monitor-mode -Added spawns of the plane and helicopter: if there is no plane or helicopter on the spawn-point, a new one will spawn even if the player has not picked up extra planes or helicopters. First one after 30 seconds, spawn-time is increased 50% every time you use the "automatic reinforcement".
I have at least one more patch in the works, it will take a couple of more weeks I expect, and it will contain a new aircraft.
Smaller but oh so sweet fixes & improvements! -Fixed bug that prevented turrets from firing, you will see ALOT more friendly- and enemy-fire -Turrets look around when not firing (benefits mechs in particular) -Increased carrier HP -Fixed bug that could cause planes to be one-
Smaller but oh so sweet fixes & improvements!
-Fixed bug that prevented turrets from firing, you will see ALOT more friendly- and enemy-fire -Turrets look around when not firing (benefits mechs in particular) -Increased carrier HP -Fixed bug that could cause planes to be one-shot-killed
The update improves level-visuals, tunes planes, addresses some player-feedback and shrinks the install. -Winter-themed levels with new mountains -More agile planes (and a bit more arcade) by tweaking wing-locations, attack-angles and lift -Fighter-jet now has Thrust Vectoring! I
The update improves level-visuals, tunes planes, addresses some player-feedback and shrinks the install.
-Winter-themed levels with new mountains -More agile planes (and a bit more arcade) by tweaking wing-locations, attack-angles and lift -Fighter-jet now has Thrust Vectoring! Its possible to make some cool acrobatics -Fighter-jet Horizon gyroscope (per request) -Automatic elevator trim based on speed makes it easier to fly level and aim -Improved plane AI -Lowered FOV in zoom on monitor (per request) -Less clouds in the sky typically (per request) -A bit more agile pilot on-foot movement -Shrunk the HD-install from 40GB to just over 5GB
The Update changes how DEFEND mode is played; to create more tense moments, the carrier health is reduced, but carrier-repair powerups are more abundant. This means you will need to keep a closer eye on the carrier and powerups to reach a high-score - but if you do, you can reach
The Update changes how DEFEND mode is played; to create more tense moments, the carrier health is reduced, but carrier-repair powerups are more abundant. This means you will need to keep a closer eye on the carrier and powerups to reach a high-score - but if you do, you can reach higher scores than before. Also added light- and muzzle-flashes from firing guns which look particularly cool at night, and a defaults-controls change which is relevant if you are a new player or restore controls to default.
-Lowered carrier-health and added more repair-escorted powerups. This is to create more tense moments of low carrier-health, but also the ability to save the day. -Added lights when firing from turrets and from explosion-light-bursts. -Added muzzle-flash and lights when firing from planes and helicopters. -Reorganized and re-labeled menu to hopefully be more intuitive. -Removed flight-assist as an option, since it only seems to confuse people. -Removed start-in-cockpit. Just taking focus from important options. -Removed default gamepad controls to not confuse new VR players when both were active at same time before and they wondered why .
Smaller update, for old-timers the visibility at night is the big improvement, other changes mainly improve impression for first-timers and a crash-bug for xx60 cards. IMake sure your post-process, resolution, sensitivity and mappings are where you want them to be. -Improved visi
[img] Smaller update, for old-timers the visibility at night is the big improvement, other changes mainly improve impression for first-timers and a crash-bug for xx60 cards.
IMake sure your post-process, resolution, sensitivity and mappings are where you want them to be.
-Improved visibility at night -Add mappable look-left/up/right/down for joystick hats -Lowered default PostProcessing 1 step for xx60 cards to not crash -Bouncy Vehicle-counters to better draw attention to drivable vehicles -Fixed so powerups can be aquired by boat -Always activate anti-aliasing in non-VR mode -Setup the locked levels to force people to play DEFEND first -Fix Oculus controller not default setup properly for use/interact/enter vehicles -Fixed bug with setting flight-assist on/off
POWER-UPS: -Per request: Added Carrier Missile Barrage powerup -Added Slow-motion powerup. If you have it and zoom or fire, time will slow down to make it easier to aim. BUG-FIXES: -Per request:Added option to reset your score in case some levels wouldnt load -Per request: Fix-at
POWER-UPS: -Per request: Added Carrier Missile Barrage powerup -Added Slow-motion powerup. If you have it and zoom or fire, time will slow down to make it easier to aim.
BUG-FIXES: -Per request:Added option to reset your score in case some levels wouldnt load -Per request: Fix-attempt of CAP levels that dont trigger timer-finish
GENERAL GAMEPLAY: -Added new level where you intercept alien transmissions -Added that Mechs drops at intervals from the sky on Defend Mode -Lasers are more plentiful and slowed down, for a bit more bullet-hell vibe -Planes can go backward and there is an area on the carrier that will break the planes down much faster than plane can do on its own, so you can land planes and swap vehicle.
CAMERA: -Improved DepthOfField and other camera-related improvements for monitors -Added new external camera-locations for firing guns and missiles, mainly for monitor-play and making more interesting recordings, but also for VR-gameplay
It's been a while, and I'm afraid you long-timers will not find too much exciting here expect improved performance. I should be able to get some content-updates for next update, but looking at my reviews, almost all negative reviews are due to people not being able to play the ga
It's been a while, and I'm afraid you long-timers will not find too much exciting here expect improved performance. I should be able to get some content-updates for next update, but looking at my reviews, almost all negative reviews are due to people not being able to play the game in the first place due to issues with controls. Please do let me know if you are still having problems (and if you do enjoy the game, the best way to support development is to write a short review).
General: -Updated to UE4.22
Monitors: -Per request: Added anti-aliasing in monitor-mode -Per request: Added HAT-view support on joystick in monitor-mode -Per request: Tweaked DOF in monitor-mode -Fixed mouse-aim of boat in monitor-mode -Added lens-flares to monitor-mode
VR: -DEACTIVATE MOTION-CONTROLS IN MISC-MENU TO USE JOYSTICK -Per request: Fixed a bug that still locked to VSync even in VR. -Per request: Fixed SteamVR motion-controller controls. -MotionControllers are defaults controls. -MotionControllers control Pitch&Roll. Yaw&Thust are on ThumbStick/Steampad.
Known issues: -Free-flight seems gone from levels.
While getting the game running with Unreal 4.22, which should bring some noticable performance-improvements, I thought it would be fun to look back over the year in Early Access, and sum up improvements made with Your awesome help and feedback. Thank You for your support! -Improv
While getting the game running with Unreal 4.22, which should bring some noticable performance-improvements, I thought it would be fun to look back over the year in Early Access, and sum up improvements made with Your awesome help and feedback. Thank You for your support!
-Improved 12:9 to 32:9 monitor-support -Tweaked Menu-looks -Added unlocks and medals for missions -Added intro-screen (make sure you have Music on if you turned it off) -Improved Scavenge Mission in Arctic with a giant deserted oil-rig -Added scavenge missions on CrashSite and BeachCities -Added CAP missions on CrashSite and BeachCities -Enemy fighter drones fly much lower over mothership in the WeakPoints mission -Update to UE4.21 (please let me know if this causes any new issues) -Fix so joystick dont multi-trigger missiles -Random Time-of-Day on some missions -Dynamic DayNight Cycle (let me know if performance takes too much hit) -"HordeMode" changed to "Dawn To Dawn" mode -Bigger Mechs with individually aiming arms that are individually destructible -VISITORS completely revamped to a WeakPoints type mission -CameraShake when firing plane-guns -Corvettes spawn SeekerDrones -Carriers spawn FighterDrones -Improved missile-tracking -Improved ground-attack aircraft Engine-sound -Added allied plane-functionality -Added a new furball mission with dogfighting-only -Improved enemy AI flying -Added searchlights on the small drones -Missiles on ground-attack aircraft are lumbering high-damage -Missiles on the fighter-jet are agile medium-damage -Fire-rate on ground-attack aircraft corrected and sound tweaked -Fixed bug with menu sometimes not responding in VR -A rebalance- and tweak-pass on audio NEW FIGHTER JET ON CARRIER DECK -Faster -More nimble -4 heat-seeking missiles instead of 2 A-10 CHANGES TO BALANCE OUT NEW JET -More gun-damage -Less nimble & higher damage AGM-65 looks heatseeking missiles -Added VR HandControls support (as in reading their orientation) (Defaults to OFF, change under MISC settings) -Tweaked Plane and Helicopter physics -Fixed bug that left alien ships laying burning on ground for a long time -Added Set Defaults to all pages of Settings Menu -Probable fix for the buttons in the menu sometimes not responding -Fixed bug with frontwheel of plane not turning properly -New geometry for alien fighter and missile-cruiser (feedback welcome!) -Missile-cruiser crash explosion fixed -Fixed the crashing-trail of all alien vessels, it didnt look good on some Monitor-supprt: -Including Lens-correction to counter distortion along edges (If you study your other games you will notice how things get enlarged and distorted quite disproportionally along the edges of the screen). -Stronger LUT color-correction than in VR for a unique look&feel. -DepthOfField for stonger sense of depth and distance. -Dont forget to use ALT and Right-Stick to look around, and to toggle straight/nearest-enemy view with C/V. Tweaks: Improved character movement (more to do). Additions: -Added Alien Drones with a shotgun-style attack -Added Alien Fighters with a burst-laser turret -Added Alien Missile Cruisers with double missile-pods but no turrets -Missile Cruisers have a first pass at new capital ships crashing New option (under MISC): Controls Sensitivity -Defaults to 0.5, previous behavior is equal to 1.0. -Lower values makes all input slower to reach maximum strength, while still being quick to fall back to 0. -VR-Reset button now works -Fixed water on training-level, and added trucks -Controls less sensitive around center, for better fine-tuning of aim -Helicopter is easier to manouver at low speed and land -Enemies more agile -Improved flight-model for both plane and helicopter -More readable crosshairs -Improved colors -Fixes on training-missions -Fixed helicopter rockets broken aim -Improved plane- and helicopter-flight characteristics -Added heatSeeking missiles instead of bombs on the plane -Internal- and External LookAtPOI-camera. Toggle by re-pressing internal/external view. -Look at vehicle from different angles in chase-camera view by holding ALT or equivalent -Better-looking missile-trails -Blinking lamps on planes, helicopters and ships -New airstrip training-level -New in-air refuel-level -9 New Training missions -Fixed stuttering help text -Fixed missiles not damaging turrets or Mechs -Improved menu looks and options -If the game cannot auto-configure your joystick axes, you can manually set them up under MISC in the MENU. This way, the game should support any joystick, throttle or pedal. -Fixed a couple of bugs with vehicle spawners -Some smaller art additions -ScreenPercentage works again -The pilot can turn sharper, as requested on message-boards After requests on the message-boards, The game now supports: -Logitech Extreme 3D Pro -ThrustMaster T.Flight Hotas 4 Along with the already supported: -ThrustMaster Warthog Stick -ThrustMaster Warthog Throttle -ThrustMaster T.Flight Hotas X -ThrustMaster M.1600 -ThrustMaster T.Flight Pedals -Saitek X-52 -Saitek X-56 -Updated Unreal to 4.20 -Added spectacular Full 3D clouds -A new level with a ruined city and some enemy ground-units -Improved mouse-support (a unique approach to mouse-pitch, you don't have to keep pulling your mouse down to make a loop) -Mouse default for pitch, roll and fire, instead of keyboard -Moved the carrier power-ups per community-request -Fixed soldier-death respawn-bug -Added Support for Oculus Touch controllers emulating a Gamepad
-Improved 12:9 to 32:9 monitor-support -Tweaked Menu-looks -Added unlocks and medals for missions -Added intro-screen (make sure you have Music on if you turned it off) -Improved Scavenge Mission in Arctic with a giant deserted oil-rig -Added scavenge missions on CrashSite and Be
-Improved 12:9 to 32:9 monitor-support -Tweaked Menu-looks -Added unlocks and medals for missions -Added intro-screen (make sure you have Music on if you turned it off) -Improved Scavenge Mission in Arctic with a giant deserted oil-rig -Added scavenge missions on CrashSite and BeachCities -Added CAP missions on CrashSite and BeachCities -Enemy fighter drones fly much lower over mothership in the WeakPoints mission -Update to UE4.21 (please let me know if this causes any new issues)
-Fix so joystick dont multi-trigger missiles -Random Time-of-Day on some missions -Dynamic DayNight Cycle (let me know if performance takes too much hit) -"HordeMode" changed to "Dawn To Dawn" mode -Bigger Mechs with individually aiming arms that are individually destructible -VI
-Fix so joystick dont multi-trigger missiles -Random Time-of-Day on some missions -Dynamic DayNight Cycle (let me know if performance takes too much hit) -"HordeMode" changed to "Dawn To Dawn" mode -Bigger Mechs with individually aiming arms that are individually destructible -VISITORS completely revamped to a WeakPoints type mission -CameraShake when firing plane-guns -Corvettes spawn SeekerDrones -Carriers spawn FighterDrones -And many other smaller changes...
-Improved missile-tracking -Improved ground-attack aircraft Engine-sound -Added allied plane-functionality -Added a new furball mission with dogfighting-only -Improved enemy AI flying -Added searchlights on the small drones -Missiles on ground-attack aircraft are lumbering high-d
-Improved missile-tracking -Improved ground-attack aircraft Engine-sound -Added allied plane-functionality -Added a new furball mission with dogfighting-only -Improved enemy AI flying -Added searchlights on the small drones -Missiles on ground-attack aircraft are lumbering high-damage -Missiles on the fighter-jet are agile medium-damage -Fire-rate on ground-attack aircraft corrected and sound tweaked -Fixed bug with menu sometimes not responding in VR -A rebalance- and tweak-pass on audio -Dozens of smaller tweaks and fixes
NEW FIGHTER JET ON CARRIER DECK -Faster -More nimble -4 heat-seeking missiles instead of 2 A-10 CHANGES TO BALANCE OUT NEW JET -More gun-damage -Less nimble & higher damage AGM-65 looks heatseeking missiles -Other minor changes & additions, Happy New Year!
NEW FIGHTER JET ON CARRIER DECK -Faster -More nimble -4 heat-seeking missiles instead of 2
A-10 CHANGES TO BALANCE OUT NEW JET -More gun-damage -Less nimble & higher damage AGM-65 looks heatseeking missiles