WORLDS AT WAR (Monitors & VR)

Muddy Pixel

Released
Mar 9, 2018
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Re-implemented a couple of lost previous fixes due to engine change

    Re-fixed a couple of previous fixes lost when going to Unreal v4.22. -Added back the option to invert helicopter throttle. -Fixed the Zoomed FOV slider so it works as intended, setting it to 1.0 means no zoom when shooting or looking around.

  2. Developer post

    Back to Unreal 4.22

    The Unreal Engine 4.27 with leaderboard patch caused the game to crash on nVidia 3xxx and 4xxx cards. I have reverted to the July 2023 patch, which was the last to use Unreal 4.22. I will try to bring over fixes other than the leaderboard, which only works with 4.27. I am not hap

  3. Developer post

    Minor bugfix and feature

    As requested and promised, this patch has a fix for the broken Zoom-multiplier for vehicles. Now it works to disable or reduce zoom-factor when firing or free-looking by setting zoom-multiplier to 1.0 or a number close to 1, depending on preference. Also added a checkbox for inve

  4. Developer post

    VR-controller update

    -You can now choose between controlling the aircraft stick with your VR-controller rotation or -position under SETTINGS->ADVANCED. -You now have to Grip the controller to use the VR-controller. This removes problems where players would put the controller on the table and use a

  5. Developer post

    Helicopter now has animated controls

    The controls in the helicopter cockpit animate with user input. Close and re-open Steam if your game is not updated to 0.99f or later version. Enjoy!

  6. Developer post

    Not alone!

    The game now has a leaderboard! There will most likely be some kinks to iron out, but I am looking forward to seeing what scores you guys are getting, and who are the Top Guns. Unfortunately I had to update to Unreal 4.27 to get the leaderboard in. In doing that I lost Depth of F

  7. Developer post

    It's alive!

    After a long hiatus, I was inspired to fix a few bugs: -Fixed a bug that prevented the boat from exploding from burning damage. -Removed Slow-Motion power-up, as it was more annoying than helpful. -Fixed the red edges around the screen in monitor-mode -Added spawns of the plane a

  8. Developer post

    Mini Update

    Smaller but oh so sweet fixes & improvements! -Fixed bug that prevented turrets from firing, you will see ALOT more friendly- and enemy-fire -Turrets look around when not firing (benefits mechs in particular) -Increased carrier HP -Fixed bug that could cause planes to be one-

  9. Developer post

    Level-looks & Plane-physics update

    The update improves level-visuals, tunes planes, addresses some player-feedback and shrinks the install. -Winter-themed levels with new mountains -More agile planes (and a bit more arcade) by tweaking wing-locations, attack-angles and lift -Fighter-jet now has Thrust Vectoring! I

  10. Developer post

    Gameplay & Muzzle-flash patch

    The Update changes how DEFEND mode is played; to create more tense moments, the carrier health is reduced, but carrier-repair powerups are more abundant. This means you will need to keep a closer eye on the carrier and powerups to reach a high-score - but if you do, you can reach

  11. Developer post

    Improved Night Visibility & First Impression Patch

    Smaller update, for old-timers the visibility at night is the big improvement, other changes mainly improve impression for first-timers and a crash-bug for xx60 cards. IMake sure your post-process, resolution, sensitivity and mappings are where you want them to be. -Improved visi

  12. Developer post

    Update!

    POWER-UPS: -Per request: Added Carrier Missile Barrage powerup -Added Slow-motion powerup. If you have it and zoom or fire, time will slow down to make it easier to aim. BUG-FIXES: -Per request:Added option to reset your score in case some levels wouldnt load -Per request: Fix-at

  13. Developer post

    Performance & Monitor- & SteamVR-controls update

    It's been a while, and I'm afraid you long-timers will not find too much exciting here expect improved performance. I should be able to get some content-updates for next update, but looking at my reviews, almost all negative reviews are due to people not being able to play the ga

  14. Developer post

    One Year Recap & Celebration!

    While getting the game running with Unreal 4.22, which should bring some noticable performance-improvements, I thought it would be fun to look back over the year in Early Access, and sum up improvements made with Your awesome help and feedback. Thank You for your support! -Improv

  15. Developer post

    Update

    -Improved 12:9 to 32:9 monitor-support -Tweaked Menu-looks -Added unlocks and medals for missions -Added intro-screen (make sure you have Music on if you turned it off) -Improved Scavenge Mission in Arctic with a giant deserted oil-rig -Added scavenge missions on CrashSite and Be

  16. Developer post

    WIP on new level

    -Also, the helmet visor edges are added to monitor-mode, and an improved 16:9 aspect-ratio support (screenshot is 21:9).

  17. Developer post

    Update

    -Fix so joystick dont multi-trigger missiles -Random Time-of-Day on some missions -Dynamic DayNight Cycle (let me know if performance takes too much hit) -"HordeMode" changed to "Dawn To Dawn" mode -Bigger Mechs with individually aiming arms that are individually destructible -VI

  18. Developer post

    Wingmen Update Live!

    -Improved missile-tracking -Improved ground-attack aircraft Engine-sound -Added allied plane-functionality -Added a new furball mission with dogfighting-only -Improved enemy AI flying -Added searchlights on the small drones -Missiles on ground-attack aircraft are lumbering high-d

  19. Developer post
  20. Developer post

    Update with New Fighter-Jet

    NEW FIGHTER JET ON CARRIER DECK -Faster -More nimble -4 heat-seeking missiles instead of 2 A-10 CHANGES TO BALANCE OUT NEW JET -More gun-damage -Less nimble & higher damage AGM-65 looks heatseeking missiles -Other minor changes & additions, Happy New Year!