
While getting the game running with Unreal 4.22, which should bring some noticable performance-improvements, I thought it would be fun to look back over the year in Early Access, and sum up improvements made with Your awesome help and feedback. Thank You for your support!
-Improved 12:9 to 32:9 monitor-support
-Tweaked Menu-looks
-Added unlocks and medals for missions
-Added intro-screen (make sure you have Music on if you turned it off)
-Improved Scavenge Mission in Arctic with a giant deserted oil-rig
-Added scavenge missions on CrashSite and BeachCities
-Added CAP missions on CrashSite and BeachCities
-Enemy fighter drones fly much lower over mothership in the WeakPoints mission
-Update to UE4.21 (please let me know if this causes any new issues)
-Fix so joystick dont multi-trigger missiles
-Random Time-of-Day on some missions
-Dynamic DayNight Cycle (let me know if performance takes too much hit)
-"HordeMode" changed to "Dawn To Dawn" mode
-Bigger Mechs with individually aiming arms that are individually destructible
-VISITORS completely revamped to a WeakPoints type mission
-CameraShake when firing plane-guns
-Corvettes spawn SeekerDrones
-Carriers spawn FighterDrones
-Improved missile-tracking
-Improved ground-attack aircraft Engine-sound
-Added allied plane-functionality
-Added a new furball mission with dogfighting-only
-Improved enemy AI flying
-Added searchlights on the small drones
-Missiles on ground-attack aircraft are lumbering high-damage
-Missiles on the fighter-jet are agile medium-damage
-Fire-rate on ground-attack aircraft corrected and sound tweaked
-Fixed bug with menu sometimes not responding in VR
-A rebalance- and tweak-pass on audio
NEW FIGHTER JET ON CARRIER DECK
-Faster
-More nimble
-4 heat-seeking missiles instead of 2
A-10 CHANGES TO BALANCE OUT NEW JET
-More gun-damage
-Less nimble & higher damage AGM-65 looks heatseeking missiles
-Added VR HandControls support (as in reading their orientation)
(Defaults to OFF, change under MISC settings)
-Tweaked Plane and Helicopter physics
-Fixed bug that left alien ships laying burning on ground for a long time
-Added Set Defaults to all pages of Settings Menu
-Probable fix for the buttons in the menu sometimes not responding
-Fixed bug with frontwheel of plane not turning properly
-New geometry for alien fighter and missile-cruiser (feedback welcome!)
-Missile-cruiser crash explosion fixed
-Fixed the crashing-trail of all alien vessels, it didnt look good on some
Monitor-supprt:
-Including Lens-correction to counter distortion along edges (If you study your other games you will notice how things get enlarged and distorted quite disproportionally along the edges of the screen).
-Stronger LUT color-correction than in VR for a unique look&feel.
-DepthOfField for stonger sense of depth and distance.
-Dont forget to use ALT and Right-Stick to look around, and to toggle straight/nearest-enemy view with C/V.
Tweaks:
Improved character movement (more to do).
Additions:
-Added Alien Drones with a shotgun-style attack
-Added Alien Fighters with a burst-laser turret
-Added Alien Missile Cruisers with double missile-pods but no turrets
-Missile Cruisers have a first pass at new capital ships crashing
New option (under MISC):
Controls Sensitivity
-Defaults to 0.5, previous behavior is equal to 1.0.
-Lower values makes all input slower to reach maximum strength, while still being quick to fall back to 0.
-VR-Reset button now works
-Fixed water on training-level, and added trucks
-Controls less sensitive around center, for better fine-tuning of aim
-Helicopter is easier to manouver at low speed and land
-Enemies more agile
-Improved flight-model for both plane and helicopter
-More readable crosshairs
-Improved colors
-Fixes on training-missions
-Fixed helicopter rockets broken aim
-Improved plane- and helicopter-flight characteristics
-Added heatSeeking missiles instead of bombs on the plane
-Internal- and External LookAtPOI-camera. Toggle by re-pressing internal/external view.
-Look at vehicle from different angles in chase-camera view by holding ALT or equivalent
-Better-looking missile-trails
-Blinking lamps on planes, helicopters and ships
-New airstrip training-level
-New in-air refuel-level
-9 New Training missions
-Fixed stuttering help text
-Fixed missiles not damaging turrets or Mechs
-Improved menu looks and options
-If the game cannot auto-configure your joystick axes, you can manually set them up under MISC in the MENU. This way, the game should support any joystick, throttle or pedal.
-Fixed a couple of bugs with vehicle spawners
-Some smaller art additions
-ScreenPercentage works again
-The pilot can turn sharper, as requested on message-boards
After requests on the message-boards,
The game now supports:
-Logitech Extreme 3D Pro
-ThrustMaster T.Flight Hotas 4
Along with the already supported:
-ThrustMaster Warthog Stick
-ThrustMaster Warthog Throttle
-ThrustMaster T.Flight Hotas X
-ThrustMaster M.1600
-ThrustMaster T.Flight Pedals
-Saitek X-52
-Saitek X-56
-Updated Unreal to 4.20
-Added spectacular Full 3D clouds
-A new level with a ruined city and some enemy ground-units
-Improved mouse-support
(a unique approach to mouse-pitch, you don't have to keep pulling your mouse down to make a loop)
-Mouse default for pitch, roll and fire, instead of keyboard
-Moved the carrier power-ups per community-request
-Fixed soldier-death respawn-bug
-Added Support for Oculus Touch controllers emulating a Gamepad