
Developer posts and news about this game.


We have been playing with the toon shader for a while. We finally got the settings just right. No more artifacts and huge overlapping shadows are gone

Working on improving UI. Better animations and squashing bugs.

Fixed some issues. Still working on the timers. And busy adding new gameplay. Ai is going to take a while. We are trying to implement Unity's AI plugins. Enjoy!!

We got a new trailer showing off a bit fo the VR.

Updated all of the tracks. with new artwork and obstacles. For our next versions, we are working on solidifying the gameplay. All new AI, VFX then working on a multiplayer version of the game. Hopefully, with community feedback, we can make this a great game!! We are still early


Working on new tracks and finishing old ones.

Version 1.7 Mars track is done. updated ui, artwork and on and on!!!

Working on the update to the first track. 50% done. Just got to clear all bugs. Added new dynamics and gameplay and most of all making it fun to play.

Our newest version and best yet. New particle effects. Fixed some bugs. We got a new track Retro 80's track. Watch out for next week. We plan on two new game modes. Focus on boss battles.

Fixed issues with split-screen. Adjusted audio mixer settings. You can now hear every audio clearly.

Hey Hey Hey, We are on version 1.4. Adjusted all of the ships attribute. So that each ship has it's own unique characteristics. Some audio adjustments. Controller test on VR seems to be working well. Enjoy.

Added new ships. Updated the shaders. Fixed some bugs! Enjoy!!

Version 1.2 is up!. The bazaar tracks artwork has been updated. Along with bug fixes and code updates. The game runs much faster.

Version 1.1: Revamped picks up system. New pick up meshes and animations. Along with pick up for each weapon. Also, pick up for replenishing turbo and shields.

Pick Ups now updates specific weapons. Rather than just any weapon currently selected in the weapon system.

This is our first week of early access. The team is quite excited. We are already getting ready for our first update. Due by Sunday of this week. We have several issues we want to solve. Such as the rift mode. We want to try and make it a more satisfying experience. Improving the

This is our first week of early access. The team is quite excited. We are already getting ready for our first update. Due by Sunday of this week. We have several issues we want to solve. Such as the rift mode. We want to try and make it a more satisfying experience. Improving the

Tubular Rift is getting ready for early access. In order to bring you the quality of game expected. We are making sure everything works and is as bug-free as we can possibly get. Included will be four initial tracks. Five different weapon types. Along with three different ships.