VR Robotics Simulator

MindRend Technologies

Released
Aug 6, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Notice: VR Robotics Simulator Retirement and Removal from Store

    Hello everyone, I am writing to officially announce that VR Robotics Simulator will be retired from the Steam Store and will no longer be available for purchase. As many of you have noticed, development and support for this project ended some time ago as I moved away from VR deve

  2. Developer post

    v2.21 Patch Notes

    Fixed fencing not snapping together properly Changed default placement mode to fine Increased max slider value for lerp* speeds to 40 and set default to 20 Fixed not being able to move/turn while wand menu is open Fixed copy object command disabling clone on instantiation Fixed h

  3. Developer post

    VR Robotics Simulator leaves Early Access!

    It is time to bring VRRS out of Early Access. My original goal was to create a program that would allow users to create basic robot cells and perform simple reach studies in virtual reality. I feel that I am at a point where this goal has been achieved. I started the development

  4. Developer post

    v2.2 Patch Notes

    New Features Added ability to lock player at current height from Tools menu Added option to make all surfaces traversable for imported models Added slider to set smooth turn speed Added comfort vignette option (under User settings) Added new Space Colosseum scene Bug Fixes Fixed

  5. Developer post

    v2.1 Patch Notes

    Hello all! I wanted to get these updates out there while I continue working on some of the other issues. Please see the major known issues at the end of the list. As always, if you have any problems please feel free to reach out. [email protected]. Thanks! New Features Made

  6. Developer post

    VR Robotics Simulator 2.0

    VR Devices: Added support for Valve Index Added support for WMR Upgraded Steam VR interaction system Added grip force sense setting for Valve Index wand grips Bug fixes Fixed bug with conveyor dispensers causing robot program to fail Fixed display issues with conveyor settings sc

  7. Developer post

    1.93 hot fix

    Disabled HMD isPresent check on application startup. This was done to assist in debugging a situation where a user could not launch the application even though their headset was attached. The upcoming v2.0 release will make significant changes to the underlying engine and this is

  8. Developer post

    1.92 Patch Notes

    Work is continuing on upgrading the input system to the new Steam VR 2.0 scheme, but it is slow going. Everything has to be reworked. In the mean time, I added the ability to have the Index headset start up as a Vive and you can use the Vive wands with Index headset if you have t

  9. Developer post

    Valve Index Development

    Hello everyone, I just got my Index and currently I am in the process of adding support. In fact I am reworking the entire input system to use Steam VR 2.0, so please bear with me while this is under development. Thank you for your patience. Mindrend

  10. Developer post

    1.9 Patch Notes

    Added Windows Mixed Reality support Added setting to allow toggle grab mode for robot soft axis Fixed issue where radial menu would not close after setting waypoint

  11. Developer post

    1.7 Patch Notes

    Added ability to undo delete action Added ability to delete default props to all scenes Fixed error when resetting layout without saving Fixed error when resetting layout with deleted objects Fixed missing floor colliders in Outpost scene Fixed missing shelf, display case and dis

  12. Developer post

    v1.33 Hotfix

    Added ability to scroll file browser with touchpad. Left controller scrolls directory tree on the left, right controller scrolls file tree on the right. Please let me know if you do not like this scheme, [email protected].

  13. Developer post
  14. Developer post

    Update 1.3 Notes

    Hey everyone, Just a maintenance patch this time to fix a few bugs and added a new layout scene and some new functionality. Added ability to change camera far clipping plane Added new Outpost scene Added additional skyboxes Skybox setting is now saved with layout file Fixed end e

  15. Developer post

    Hotfix 1.22

    Prevent picking up of placeable/workpiece objects when already touching robot end effector Fixed incorrect object labels in World Building room Fixed missing object table in World Building room

  16. Developer post

    Hotfix 1.21

    I have identified a couple of issues that need immediate addressing: Fixed issue where double waypoints were being set by swiping on Vive trackpad Added option for robots to ignore collisions in main menu If you have any further issues, questions or concerns please feel free to c

  17. Developer post

    Update 1.2 Notes

    Hey everybody, this is a progress update with some additions, changes and bug fixes. If you have any issues feel free to contact at [email protected]. Thanks! Added support for .3mf files Added ability to adjust scene directional light rotation Save directional light settings with

  18. Developer post

    Update 1.1 now live!

    Greetings! Big update incoming....I apologize for making you all wait so long for this update, but I made a lot of fixes and updates: Fixed issue where selecting nearest imported model when none in scene resulted in nullref error Added support for importing Blend, X3D, DAE, GLTF,

  19. Developer post

    Update Notes 1.0.8 Model Importing Update

    Hello my fellow Robotics enthusiasts! I am pleased to announce that custom model importing functionality is now live! This particular feature has been a dream of mine for some time. You can now import models as scene props and workpieces. Robot tooling is still being worked on. T

  20. Developer post

    Patch Notes 1.0.7 Rift Support Added

    Hello robotics enthusiasts! First of all, let me begin by offering an apology for making all you Rift users wait. I only just received a Rift and have added support for Touch controllers. Please let me know if you have any issues with the Rift control scheme. Other notes: Added s