End of Early Access!
A few tweaks to finish off version 1. Hopefully fixed bug with flamers so they fire consistently first time. Fixed mine launched on Argon mothership. Removed 'Early Access' label from Logo. ;)
Developer posts and news about this game.

A few tweaks to finish off version 1. Hopefully fixed bug with flamers so they fire consistently first time. Fixed mine launched on Argon mothership. Removed 'Early Access' label from Logo. ;)

Fixed autoturret bug where they weren't cleaned up properly on time out, potentially resulting in hung game. Enhanced autoturrets as they were too puny. Fixed Challenge bug where challenge was changed just viewing components in the Designer.

Fixed critical bug for new players introduced in last patch, causing game to fail on the Training mission. Had disabled the video player and didn't test further into the game past the fix for the tutorial to find this obvious fault. Thanks to redditor warbuddha for bringing this

Fixed bug : First play through Options froze game when KBM selected Thanks to /MuttonTime's bug report on Reddit

Thanks to the input of you early users, ionAXXIA has found its identity and is ready for release! What started as a shell of an arena shooter has now evolved into a rich, “Big Brained” tactical space shooter. A lot of (unexpected!) time went into iterating the core engine to enab

This is a quite release of the final version of the game. Loads and loads and loads has changed. Putting this release out now rather than sitting it on, and will follow up with full details later when I get chance.

A number of small changes have been added based on feedback in the discord channel, with user defined keyboard and mouse controls and a high-tempo audio track to liven things up. Now work is focussed on adding out the fun toys I want to play with. The basis of ionAXXIA's gameplay

One of the key dreams for ionAXXIA was to create a proper arcade game on mobile devices. This major update includes cloud saves, so you can continue your progress on smartphones and back again. The new trailer sums the current build nicely. We've also got a Discord channel up and

After a totally unexpected silence, I'm back with the most significant update yet. 0.6.3 introduces the galactic map that brings the whole game experience together. Plot a course of discovery through the galaxy. Each star can be played either as a strategy game through the star-s

I'm very pleased to release to the Beta branch the beginnings of the working tactical map. Woohoo! It's very much based on the tactical map of the original Star Control game. You build ships and manoeuvre them around a randomised star-system, building mines, outposts, and fortifi

Lots of work, lots of changes. Quick overview: · Enemies have secondary abilities · Autoshoot aiming super accurate · Classic mode added · Engine enhancements for future content · Beta builds to be made available I've added secondary abilities to the enemies, which required signi

Finally got it out the door! Woohoo! ːsteamhappyː This is the first step of Iteration 2, being a more fleshed out and solid version of ionAXXIA . There's procedural levels and star maps which are the precursor to the strategic sub-game to come next. AI is much improved and can be

Happy 2018! Here's what's been happening... My last update hoped to get ionAXXIA out before December. Ha. Ha ha. Ha ha haaaaa. Suffice to say, more life got in the way, including Christmas. That is the problem being a part-time dev; it's not just a lack of hours, but a lack of

Happy 2018! Here's what's been happening... My last update hoped to get ionAXXIA out before December. Ha. Ha ha. Ha ha haaaaa. Suffice to say, more life got in the way, including Christmas. That is the problem being a part-time dev; it's not just a lack of hours, but a lack of

Following an exciting launch on Steam, I've been eager to roll out updates quickly for my players and armed myself with a glorious Road-map to lead the way. Sadly, the sat-nav took me a different route and into a pond... Or rather, a lot of Real Life has gotten in the way and slo

Following an exciting launch on Steam, I've been eager to roll out updates quickly for my players and armed myself with a glorious Road-map to lead the way. Sadly, the sat-nav took me a different route and into a pond... Or rather, a lot of Real Life has gotten in the way and slo

Sorry that the release deadline has been missed. Wanted to put together a video showing different inputs, and have discovered an issue where touch input doesn't work nicely on Windows where mouse buttons get phantomly pressed. A nice fix means rolling out another control scheme,

Sorry that the release deadline has been missed. Wanted to put together a video showing different inputs, and have discovered an issue where touch input doesn't work nicely on Windows where mouse buttons get phantomly pressed. A nice fix means rolling out another control scheme,