Subsurface Circular

Bithell Games

Released
Aug 17, 2017
Platforms
WindowsmacOS
Last updated
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Updates & announcements

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  1. Developer post

    New Game Announcement - Vampirium: 1997

    We've been working on our newest title this past year, and we're incredibly excited to be ready to announce our next game. Those of you signed up to our mailing list and reading The Last Portrait will have already had a sneak peek into the world we're building here. Everyone else

  2. Developer post

    New Bundle and Creator Keys - Bithell Games' Legacy Celebration

    Subsurface Circular is the game of the week in our legacy celebration! A two-hour tale takes you underground, where strange disappearances among the robotic working class are coming to light. We shadowdropped Subsurface one day in 2017, but still it found its audience. Its 95% po

  3. Developer post

    We made another narrative short called Quarantine Circular!

    Hi all, Did you like Subsurface Circular? Well good news, we just launched a follow up, Quarantine Circular. It’s not a sequel, think of it more as another installment in an anthology. Thanks so much for the support. If you’re seeing this, then that probably means you bought Subs

  4. Developer post

    Subsurface Circular, nearly one month later

    Hi everyone, Thanks so much for your support of the game! I've been talking publicly about some of our numbers (here, for example) and they're all.. you know.. good :) It felt like the right time to post a thank you here. The Steam community have been fantastic, and judging from

  5. Developer post

    Subsurface Circular, nearly one month later

    Hi everyone, Thanks so much for your support of the game! I've been talking publicly about some of our numbers (here, for example) and they're all.. you know.. good :) It felt like the right time to post a thank you here. The Steam community have been fantastic, and judging from

  6. Developer post

    Update 2 - Secondary station bug fixes

    Hi all, thanks for playing our game and your continued support. Our second update. While we fixed a bunch of train stopping issues with the first update, a couple of you were still having issues.. after some hunting, we think we found the cause: A cumulative error that broke the

  7. Developer post

    Update 2 - Secondary station bug fixes

    Hi all, thanks for playing our game and your continued support. Our second update. While we fixed a bunch of train stopping issues with the first update, a couple of you were still having issues.. after some hunting, we think we found the cause: A cumulative error that broke the

  8. Developer post

    Update 1 - Resolutions and missed train stops

    Hi all. Wow.. just over 24 hours from launch, and I'm so pleased with how this is going. Seems our weird experiment in shorter games is panning out. We just put out an update, here's what it does: No more starting at 768p - Some folks were getting the game loading for the first t

  9. Developer post

    Update 1 - Resolutions and missed train stops

    Hi all. Wow.. just over 24 hours from launch, and I'm so pleased with how this is going. Seems our weird experiment in shorter games is panning out. We just put out an update, here's what it does: No more starting at 768p - Some folks were getting the game loading for the first t