Hey all! It's been over a year since the initial launch of Stealthscape and I've been doing some thinking. Stealthscape is a game I worked on for a collective 4 years, a lot of blood, sweat, and tears were put into making it. Upon release, the game did not meet expectations, but
Hey all! It's been over a year since the initial launch of Stealthscape and I've been doing some thinking.
Stealthscape is a game I worked on for a collective 4 years, a lot of blood, sweat, and tears were put into making it. Upon release, the game did not meet expectations, but no first release does. I didn't even know what to expect.
But as I've moved on from Stealthscape, I've realized that I don't want this game sitting on Steam with next to no user-base. The game was designed to have competitive leaderboards within a community, a limitless Stage Editor for you to share your ideas within a community, and so much more. But there never really was a community.
So I've decided to make Stealthscape 100% free for anyone to pickup and play. No microtransactions, no paid DLC, everything is 100% free. I want more people to experience this game I worked so hard towards making, and this was the best way to go about doing so. I hope you all respect my decision :)
Get Stealthscape now:
https://store.steampowered.com/app/670720/Stealthscape/
You can also get the game's Soundtrack here if you'd like to support me:
https://store.steampowered.com/app/1390100/Soundscape__Stealthscape_OST/
Thank you all for following me on this journey! See you all on the leaderboards :)
Hello everyone, I hope you've all been enjoying the game! This first major post-release update adds the Ultimate Gauntlet. This is effectively speedrunning the game without CarsOS segments. Hope to see you all on the leaderboards :) Steathscape v1.1.0 Added the Ultimate Gauntlet.
Hello everyone, I hope you've all been enjoying the game! This first major post-release update adds the Ultimate Gauntlet. This is effectively speedrunning the game without CarsOS segments. Hope to see you all on the leaderboards :)
Steathscape v1.1.0
Added the Ultimate Gauntlet. Play through every Stage in the Campaign back to back, with it's own timed leaderboards!
Gauntlet buttons are now visible when you've completed the World instead of every Stage in the World
Fixed music not looping properly if you skipped a stage from a previous world
Moved a few Gold Coins so they're easier to find
Various minor changes/bug fixes
If you have any suggestions for future updates of Stealthscape, join the Discord and drop them in the #suggestions channel!
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Hello everyone, I hope you're all happy with v1.0.0! This update brings some hotfixes with 1.0.0a and two new changes in v1.0.1! Steathscape v1.0.0a The game now saves which page of the leaderboard you were looking at Fixed an issue with World C's CarsOS Stealthscape v1.0.1 You c
Hello everyone, I hope you're all happy with v1.0.0! This update brings some hotfixes with 1.0.0a and two new changes in v1.0.1!
Steathscape v1.0.0a
The game now saves which page of the leaderboard you were looking at
Fixed an issue with World C's CarsOS
Stealthscape v1.0.1
You can now skip a Stage directly from the pause menu
Your name is now blue on the leaderboards instead of the dev scores
Final credits are now a bit more visible
Fixed an issue with uploading a Stage with illegal characters
Various minor changes/bug fixes
v1.1.0 will add an "Ultimate Gauntlet" which will allow you to play all 120 Stages back-to-back with one timer and it's own Leaderboards! Hope to see you all there :)
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Hey all! Today marks the full release of Stealthscape! This brings the game's Campaign to a complete state. I still plan on releasing content updates outside of the Campaign such as the Stage Editor, Customization, bug fixes, and more. Bring any and all suggestions/bug reports yo
Hey all! Today marks the full release of Stealthscape! This brings the game's Campaign to a complete state. I still plan on releasing content updates outside of the Campaign such as the Stage Editor, Customization, bug fixes, and more. Bring any and all suggestions/bug reports you may have to the Official Stealthscape Discord! This update officially brings the game to 120 Campaign Stages, 35 Bonus Stages, and 80 Customization Unlocks!
GET THE GAME AT A 25% DISCOUNT UNTIL OCTOBER 27th!
[previewyoutube=yzSpR8GM7-0;full][/previewyoutube]
Get Stealthscape now:
https://store.steampowered.com/app/670720/Stealthscape/
Additionally, you can also get the game's Soundtrack here:
https://store.steampowered.com/app/1390100/Soundscape__Stealthscape_OST/
Steathscape v1.0.0
Added World H
Added World H's post-world content
25 Stages have been changed/revamped and have had leaderboards wiped as a result
Added 3 new songs
Added controller support to all the menus + STLTHSCPE
Implemented all Steam Achievements
Updated the art for a few objects
You now get notifications for Gold Coin pickups
Added new Ship, Trail, Palette, and FX Customizations
Re-ordered all the Customization Unlocks
Gauntlet Runs now show time for your HUD regardless of your HUD setting
Doppelgangers now show above your trail
Various additional changes/bug fixes
Steathscape v1.0.0a
The game now saves which page of the leaderboard you were looking at
Fixed an issue with World C's CarsOS
Thank you all for following me on this journey, and I hope you enjoy Full Release! See you all on the leaderboards ;)
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Stealthscape is reaching the final stages of development, and I'm happy to say the game will enter Full Release on the 20th of October 2020! Here's a list of what to expect from v1.0.0: Full Controller Support World H World H's post-world content 3 new Music Tracks More Palettes
Stealthscape is reaching the final stages of development, and I'm happy to say the game will enter Full Release on the 20th of October 2020!
Here's a list of what to expect from v1.0.0:
Full Controller Support
World H
World H's post-world content
3 new Music Tracks
More Palettes to unlock
8 new Ships to unlock
10 new Trails to unlock
New FX Customizations
The ability to beat the game
On top of all this, Stealthscape will release alongside "Soundscape", Stealthscape's OST, which you can buy for $1.99 if you'd like to use the music in your own projects (with credit) or to support me :)
When v1.0.0 releases, your existing save data will be wiped past World B. Meaning if you've completed every stage thus far, when v1.0.0 releases, you'll only have Worlds A and B completed, with C unlocked. Leaderboards for each and every stage will remain (as long as the stage hasn't been heavily modified)
I hope you're all as hyped as I am! Don't forget to wishlist the game if you haven't already!
https://store.steampowered.com/app/670720/Stealthscape/
Hello everyone, this update brings World G, it's post world content, and more! This is the final major update of Early Access for Stealthscape, and there will be no more Stages included in updates until v1.0.0 (Full Release)! I posted a form in the Discord regarding full release
Hello everyone, this update brings World G, it's post world content, and more! This is the final major update of Early Access for Stealthscape, and there will be no more Stages included in updates until v1.0.0 (Full Release)! I posted a form in the Discord regarding full release and if you've yet to check it out you can do so here!
Early Access v0.6.0
Finished off World G
Added World G's post-world content
Added 1 new Music Track
Added 1 new Colour Palette
Stage screenshots now hide open doors and golden coins in the Editor
Fixed Lasers colliding with open doors at certain angles
Removed more unnecessary files from the game to clear up some space
Various minor changes/bug fixes
I look forward to seeing you all on the leaderboards in v1.0.0 :)
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Hello everyone, this update brings 5 new stages to World G. The next update will finish off World G, and there will be no more Stages included in updates until the game is fully released. I'll have more to say on that in the next update :) Early Access v0.5.2 5 Stages have been a
Hello everyone, this update brings 5 new stages to World G. The next update will finish off World G, and there will be no more Stages included in updates until the game is fully released. I'll have more to say on that in the next update :)
Early Access v0.5.2
5 Stages have been added to World G
You can now enable Object Overlap in the Editor, meaning you can stack objects on top of each other using the Selection Tool
Added 1 new Colour Palette
Removed unnecessary files from the game to clear up some space
Various minor changes/bug fixes
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Hello everyone, this update brings 5 new stages, and the beginning of World G. This is the second last World in Stealthscape, so we're slowly approaching full release! This update also adds World G's music, 2 new Steam Achievements, and Editor Zooming! Early Access v0.5.1 The fir
Hello everyone, this update brings 5 new stages, and the beginning of World G. This is the second last World in Stealthscape, so we're slowly approaching full release! This update also adds World G's music, 2 new Steam Achievements, and Editor Zooming!
Early Access v0.5.1
The first 5 Stages of World G have been added
World G Music has been added
2 new Steam Achievements have been added
You can now zoom in/out in the Stage Editor with CTRL+Scrollwheel
Fixed palette randomization when certain palettes are still locked
Fixed a gold coin crash in World F
Fixed a few bugs in STLTHSCP
Various minor changes/bug fixes
You can play the Stealthscape Demake for free here: https://www.lexaloffle.com/bbs/?tid=38960
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Hello everyone, this update completes World F, and has STLTHSCP ported into Stealthscape with full Steam Leaderboard support for each stage! The monthly Stage Editor Challenges will no longer continue moving forward. However, I will be scouting the Workshop and contacting people
Hello everyone, this update completes World F, and has STLTHSCP ported into Stealthscape with full Steam Leaderboard support for each stage!
The monthly Stage Editor Challenges will no longer continue moving forward. However, I will be scouting the Workshop and contacting people individually if I think their Stage fits the official Campaign!
[previewyoutube=hPxT-lOU42A;full][/previewyoutube]
Early Access v0.5.0
World F is complete with 15 Stages
The Stealthscape Demake "STLTHSCP" has been ported to Stealthscape as World F's Post-World Content
STLTHSCP has Steam Leaderboard support for each Stage, so try to compete for the top score!
Added STLTHSCP Ship to Customization
Added a new Colour Palette
Updated Achievement Art for every existing Achievement
Missiles now pause when the game is paused
Fixes many map loader crashes
Various minor changes/bug fixes
You can play the Stealthscape Demake for free here: https://www.lexaloffle.com/bbs/?tid=38960
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Hello everyone, this update brings the second set of Stages from World F and adds CarsOS Replay for World E! Another reminder to get your submissions for the monthly Stage Editor Challenge in before July 31st! The topic for this month is "Dimensions"! The topic can be interpreted
Hello everyone, this update brings the second set of Stages from World F and adds CarsOS Replay for World E!
Another reminder to get your submissions for the monthly Stage Editor Challenge in before July 31st! The topic for this month is "Dimensions"! The topic can be interpreted in whatever way you'd like to create a fun, challenging, and/or interesting Stage. The top stages will be chosen at the end of each month to be considered for Stealthscape's official Campaign!
Early Access v0.4.2
5 Stages added to World F
CarsOS Replay added to World E
Added a second drumkit to Noteblocks
You can now disable toggling for Buttons in the editor. When disabled buttons will only fire once ever.
Various minor changes/bug fixes
I also released a PICO-8 Demake of Stealthscape yesterday! Check it out here: https://www.lexaloffle.com/bbs/?tid=38960
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
I've spent the last week creating a PICO-8 "port" of Stealthscape featuring new takes on existing stages in the game with near 1:1 gameplay. The game is available on PICO-8 in SPLORE, or on web by visiting the following link: This is just a fun little side-project I wanted to mak
https://www.lexaloffle.com/bbs/?tid=38960
I've spent the last week creating a PICO-8 "port" of Stealthscape featuring new takes on existing stages in the game with near 1:1 gameplay.
The game is available on PICO-8 in SPLORE, or on web by visiting the following link: https://www.lexaloffle.com/bbs/?tid=38960
This is just a fun little side-project I wanted to make and it's free for all to play and the code is available for anyone to modify and play around with on the lexaloffle site or in your PICO-8 console.
Hope you enjoy, and if you enjoy the PICO-8 version, check out the full game on Steam!
http://store.steampowered.com/app/670720/Stealthscape/
Hello everyone, this update brings the first set of Stages from World F along with a new music track! Here's another reminder to get your submissions for the monthly Stage Editor Challenge in before July 31st! This topic for this month is "Dimensions"! The topic can be interprete
Hello everyone, this update brings the first set of Stages from World F along with a new music track!
Here's another reminder to get your submissions for the monthly Stage Editor Challenge in before July 31st! This topic for this month is "Dimensions"! The topic can be interpreted in whatever way you'd like to create a fun, challenging, and/or interesting Stage. The top stages will be chosen at the end of each month to be considered for Stealthscape's official Campaign!
Early Access v0.4.1
The first 5 Stages of World F have been added
Music for World F has been added
More Main Menu replay fixes
Various minor changes/bug fixes
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Hello everyone, this update completes World E and brings along it's post-world content! Additionally, from this update forward there will be no more "weekly" branch on Steam. Updates will still come out on a weekly basis, but they won't be separated into two different versions. M
Hello everyone, this update completes World E and brings along it's post-world content! Additionally, from this update forward there will be no more "weekly" branch on Steam. Updates will still come out on a weekly basis, but they won't be separated into two different versions. Meaning you just have to stick to the main branch to get new Stages every week!
There's also a new monthly Stage Editor Challenge! The winner of last month's Challenge was spiltmilk with their Stage "Entropy"!
This topic for this month is "Dimensions"! The topic can be interpreted in whatever way you'd like to create a fun, challenging, and/or interesting Stage. The top stages will be chosen at the end of each month to be considered for Stealthscape's official Campaign!
Early Access v0.4.0
World E is complete with 15 stages
Post-World content for World E has been added
You can now choose what music will play in your custom Stage in page 2 of the Editor Settings
Completing the last available Stage will no longer replay it when hitting Space/Next
Updated Stage 2/1-D
Various minor changes/bug fixes
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Hello again! This update brings the first 5 Stages of World E in the weekly branch plus some minor bugfixes to improve gameplay and performance. With only 4 days left in the current Monthly Editor Competition, stay tuned for the winner(s) which will be announced via the Discord a
Hello again! This update brings the first 5 Stages of World E in the weekly branch plus some minor bugfixes to improve gameplay and performance.
With only 4 days left in the current Monthly Editor Competition, stay tuned for the winner(s) which will be announced via the Discord and in the next Steam Announcement. Next months will begin on the 1st with a brand new theme! The theme will also be announced on the Discord and can also be found in the Editor News window when you first launch the Editor in-game.
Early Access v0.3.2 (weekly)
5 Stages have been added to World E
Early Access v0.3.0a
Updated Achievement Art for a few Achievements
Outdated replays will now be deleted when loaded in the Main Menu
Glitch Bump FX now work when completing a Stage for upload in the Editor
RS Latches have been changed so they can be triggered twice on the same frame and still function properly (eg. Hitting two pressure plates at once)
Various minor changes/bug fixes
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Hello again! This update brings the first 5 Stages of World E in the weekly branch aswell as a few new colour palettes! Reminder that the Monthly Editor Competition for this month ends on the 30th. There will be a new topic available on the 1st of each month, which can be interpr
Hello again! This update brings the first 5 Stages of World E in the weekly branch aswell as a few new colour palettes!
Reminder that the Monthly Editor Competition for this month ends on the 30th. There will be a new topic available on the 1st of each month, which can be interpreted in whatever way you'd like to create a fun, challenging, and/or interesting Stage. The top stages will be chosen at the end of each month to be considered for Stealthscape's official Campaign! Don't forget, this month's topic is "Looping"!
Early Access v0.3.1 (weekly)
First 5 Stages of World E have been added
Early Access v0.3.0a
World E music has been added
Added two new colour palettes!
Updated the icon for the Glitch Bump FX Customization
Forcefield logic has been fixed
Workshop stages now choose a random song to play instead of the song from the last World you played
Various minor changes/bug fixes
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Hello everyone, this update marks the halfway point for Stealthscape's journey through Steam Early Access! As a result, the game is going to be discounted for the next 5 days! This update also brings monthly Stage Editor competitions! Each month there will be a new topic, which c
Hello everyone, this update marks the halfway point for Stealthscape's journey through Steam Early Access! As a result, the game is going to be discounted for the next 5 days!
This update also brings monthly Stage Editor competitions! Each month there will be a new topic, which can be interpreted in whatever way you'd like to create a fun, challenging, and/or interesting Stage. The top stages will be chosen at the end of each month to be considered for Stealthscape's official Campaign! This month's topic is "Looping"!
[previewyoutube=-y3z1ZpB_Oc;full][/previewyoutube]
Early Access v0.3.0
World D is complete with 15 stages
Post-World content for World D has been added
Brought back monthly Stage Editor competitions
Added Fake Slopes
Circler Enemies can be rotated by 45 degree angles instead of just 90
Developer highscores are now highlighted in blue on the leaderboards
Added "Load Stage From File" to the Editor Menu
Camera Zoom options are now available through the pause menu
Various minor changes/bug fixes
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Hello everyone, time for another weekly update! New stages/major features will only be made available in the weekly branch. Everything else will still be made available in the normal branch. Early Access v0.2.2 (weekly) 5 Stages have been added to World D Early Access v0.2.0c (no
Hello everyone, time for another weekly update! New stages/major features will only be made available in the weekly branch. Everything else will still be made available in the normal branch.
Early Access v0.2.2 (weekly)
5 Stages have been added to World D
Early Access v0.2.0c (normal + weekly)
You can now place forcefields under slopes and coins in the editor
Some Steam Achievements have been fixed to be properly awarded
Fixed more issues with forcefields
Stealthscape Stage files have been reformatted, but old stages will load just the same.
Various bug fixes/changes
If you want to learn more about this update or future updates, visit the Stealthscape Trello.
Hello everyone, time for another weekly update! New stages/major features will only be made available in the weekly branch. Everything else will still be made available in the normal branch. Early Access v0.2.1 (weekly) 5 Stages have been added to World D World D Music track adde
Hello everyone, time for another weekly update! New stages/major features will only be made available in the weekly branch. Everything else will still be made available in the normal branch.
Early Access v0.2.1 (weekly)
5 Stages have been added to World D
World D Music track added
Early Access v0.2.0b (normal + weekly)
Steam Cloud now works properly
Fixed issues with forcefields
Fixed issues with boosters
Various bug fixes/changes
If you want to learn more about this update or future updates, visit the Stealthscape Trello.
Greetings everyone! Sorry for the delay on weekly updates and streams for the last 2 weeks, but things are back in gear and I'm all settled and back to work! So time for the first major update! This update brings all the content from the previous weekly updates + WORLD C and it's
Greetings everyone! Sorry for the delay on weekly updates and streams for the last 2 weeks, but things are back in gear and I'm all settled and back to work! So time for the first major update! This update brings all the content from the previous weekly updates + WORLD C and it's Post-World Scene. I hope you guys enjoy, and for now there will be no CarsOS Replay for World C until the next weekly update as I'm running into issues with Steam Leaderboards and wanted to have this update out for you all today regardless!
Early Access v0.2.0
15 new stages in World C
5 new stages in Post-World content
Controller Support
Keyboard and controller mapping
New accessibility options
New "Trap" object, "Fake Walls"
And much more from the previous weekly updates!
If you want to learn more about this update or future updates, visit the Stealthscape Trello.
Hello everyone, time for the third weekly update! Achievements, Controller Support & Keyboard Remapping have been introduced + more! New stages/major features will only be made available in the weekly branch. Everything else will still be made available in the normal branch.
Hello everyone, time for the third weekly update! Achievements, Controller Support & Keyboard Remapping have been introduced + more! New stages/major features will only be made available in the weekly branch. Everything else will still be made available in the normal branch.
Early Access v0.1.4 (weekly)
4 More stages have been added to World C
Early Access v0.1.1d (normal + weekly)
Achievements have been given temporary art and all listed achievements are now obtainable. More will come in a proper achievement update in the future.
Added proper keybind and controller support
Added a Camera Lock Option (Locks the camera on the player)
Added an Alt. Fire that shoots in the direction of the ship
Various bug fixes/changes
If you want to learn more about this update or future updates, visit the Stealthscape Trello.