Unity Security Patch & Workshop Bug Fix
Patched the recent Unity engine vulnerability Fixed a rare but annoying bug where a Workshop stage wouldn't save progress Did you know the Workshop has over 25 custom campaigns, many with multiple stages?
Developer posts and news about this game.

Patched the recent Unity engine vulnerability Fixed a rare but annoying bug where a Workshop stage wouldn't save progress Did you know the Workshop has over 25 custom campaigns, many with multiple stages?

Menus are redesigned to be comfortably readable when playing on handheld. You can change the UI scaling size in the Interface settings, with modes for handheld, TV, or desktop PC viewing distances. If you have any feedback or bugs to report, we'd love to hear from you in the Chip

Histograms For players not in the very top of the leaderboards, these graphs give you a better sense of how your score compares to everyone else. It's also interesting to see how times are distributed differently on some stages, like the late peak on Execution from players that n

Fixed case where replays would fail to download Workshop validation will give more useful errors about case sensitivity

Fixed core background sometimes incorrectly having transparency Fixed Ball Pit repel/repeller powerups Added "menuBackgroundTint" property to StageMenuData

Fixed cases where the wrong leaderboard would show for recently updated workshop campaigns.

Optimized split-screen rendering Support for older GPUs (e.g. GeForce 9 Series from 2008) Disabled cancelling loading between stages during a speedrun

Fixed another case where Abstinence achievement wasn't granted Fixed case where replays would diverge on the last frame Tweaked progress calculation for Execution Fixed bug with script backwards compatibility system Fixed simulation rate of particles during replays

Added option to disable running the game in the background (also pauses audio) Improved UI text rendering, particularly at lower resolutions Fixed soft lock related to mouse input in the settings menu Fixed possible error related to images in text Show an error message when tryin

Reduced memory usage and allocations Fixed some textures becoming unloaded while in-use Fixed case where leaderboards wouldn't display properly Ballpit text fixes More flexible support for dropping powerups / items in workshop stages

Fixed possible error on death in Timebrain Auto-subscribe to Timebrain in the Workshop tab (only once) Support for shorter replay sharing URLs

Along with a small patch, we've released an experimental workshop stage for you to play right now: Chippy Discord Changelist New official workshop stage: Timebrain Fixed campaigns sometimes being invisible Fixed some assets not being unloaded between stages Fixed case where resou

Added stage subtitle (easy / co-op / speedrun) to loading / pause / game over screens Fixed case where workshop stages would have to bake each time they're played Fixed damage numbers not appearing on newer workshop stages Button to open local workshop plugin now defaults to open

Can now click on score upload pending text to cycle through pending stages Fixed some issues with workshop speedrun replays Fixed watch replay prompt text Fixed displaying long usernames in current replay info Some small text rendering improvements

General Don't vibrate controller when watching replays Disable word wrapping on usernames in leaderboards Fixed case where bullet visuals wouldn't get removed properly Attempt to re-submit scores that are missing a replay Fixed trap background bullets getting removed on boss form

Fixed inconsistent leaderboard entry ordering when progress is less than 100% Fixed nearby score leaderboards sometimes getting stuck loading if you don't have an entry Fixed nearby score leaderboards not being clamped in both directions Actually allow replay playback speeds of m

This update protects your scores against possible data loss on Steam's end, and fixes a bunch of UI bugs reported by our Discord community. To follow up on our last update post, another leaderboard data loss was detected last night. This time we were able to restore almost everyt

After Tuesday night's Steam maintenance, we noticed that many leaderboards appeared to have rolled back to an earlier state. We're waiting to hear back from Valve to find out what went wrong, and whether they can restore the lost scores. In the meantime, we've created a new beta

Support for more characters in player names Auto-unsubscribe from obsolete official workshop items that are now integrated into the main game

Now imports unlocked levels from pre-redux save data Fixed native linux build not loading main menu Fixed some other misc errors