Torus Tuesday #22 - An AI Friend
This week's Torus Tuesday A few weeks back, we touched on how we envisioned Torus Syndicate's multiplayer. We continue this week by talking about the player's AI ally.

This week's Torus Tuesday A few weeks back, we touched on how we envisioned Torus Syndicate's multiplayer. We continue this week by talking about the player's AI ally.

This week's Torus Tuesday A few weeks back, we touched on how we envisioned Torus Syndicate's multiplayer. We continue this week by talking about the player's AI ally.

This week's Torus Tuesday This week, we talk about a new (optional) style of game play we're working on with a mission in Act 2, and offer some ideas and background on how it's achieved.

This week's Torus Tuesday This week, we talk about a new (optional) style of game play we're working on with a mission in Act 2, and offer some ideas and background on how it's achieved.

This week's Torus Tuesday It's offical; Work has started on the multiplayer overhaul of The Torus Syndicate! We are incredibly excited about this and think that it will add immense value to the product. At this point, we can share that the co-op experience will encompass the full

This week's Torus Tuesday It's offical; Work has started on the multiplayer overhaul of The Torus Syndicate! We are incredibly excited about this and think that it will add immense value to the product. At this point, we can share that the co-op experience will encompass the full

This week's Torus Tuesday This week, we talk about the challenges we faced when dealing with ramping up difficulty in survival style games, and breaking down our solution, a front-based mechanism that drives the new survival mode update.

This week's Torus Tuesday This week, we talk about the challenges we faced when dealing with ramping up difficulty in survival style games, and breaking down our solution, a front-based mechanism that drives the new survival mode update.

This week's Torus Tuesday This week, we have a sneak peak of the beginnings of Act 2.

This week's Torus Tuesday This week, we have a sneak peak of the beginnings of Act 2.

Patch Notes: 0.5.1 Minor Update - A requisition for higher quality bullets have been approved by the precinct. All standard issue bullets are now faster. - Removed some restrictions leading to sub-optimal runs on locomotion in the proving grounds based on user feedback. - Fixed b

Patch Notes: 0.5.1 Minor Update - A requisition for higher quality bullets have been approved by the precinct. All standard issue bullets are now faster. - Removed some restrictions leading to sub-optimal runs on locomotion in the proving grounds based on user feedback. - Fixed b

All of us here at Codeate would like to wish all of our players our best for the new year! In the spirit of the holiday, we're offering 10% off The Torus Syndicate during the Winter Sale!

All of us here at Codeate would like to wish all of our players our best for the new year! In the spirit of the holiday, we're offering 10% off The Torus Syndicate during the Winter Sale!

Happy Holidays from our team at Codeate! In the spirit of the holidays, we're joining the winter sale and offering 10% off! We've also updated The Torus Syndicate to 0.5.0, dubbed Lone Survivor. Survival Mode Face off against the syndicate's goons as you fight for survival in the

Happy Holidays from our team at Codeate! In the spirit of the holidays, we're joining the winter sale and offering 10% off! We've also updated The Torus Syndicate to 0.5.0, dubbed Lone Survivor. Survival Mode Face off against the syndicate's goons as you fight for survival in the

This week's Torus Tuesday This week, we talk about the workings of our new facial features in the 0.4.8 update, Cognitive Science.

This week's Torus Tuesday This week, we talk about the workings of our new facial features in the 0.4.8 update, Cognitive Science.

This week's update features a small but significant change to the way many of the enemies and NPCs look, as well as some under-the-hood changes that we're very excited about. Enemies and NPCs alike will now react in a more human way with various facial features such as blinking,

This week's update features a small but significant change to the way many of the enemies and NPCs look, as well as some under-the-hood changes that we're very excited about. Enemies and NPCs alike will now react in a more human way with various facial features such as blinking,