Above - VR

Patagoniart

Released
Nov 1, 2016
Platforms
Last updated
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Updates & announcements

12 posts
  1. Developer post

    Giant Life - Release!

    Well hello guys! Today we are releasing the version 1.0 of Giant Life, a VR physic puzzle game. Play as an angry giant through a virtual reality journey, exploring the realm, destroying settlements and frightening its inhabitants. Main features: 5 special throwable projectiles. 2

  2. Developer post

    Giant Life: The final countdown + Pre-Release Giveaways!

    Hello there guys! We are very happy to announce that Giant Life is now officially out of beta. Now we are on the final countdown until release: June 7th. Also we have a special announcement to make: During the course of the week we will be selecting players that comment and like

  3. Developer post

    UPDATE - 1.22

    Well guys, we've been working hard this last couple of weeks on improving this experience. We've added randomization to the initial location of the ISS for each experience, and increased the speed of the EMU. Hope you guys enjoy. The Patagoniart Team.

  4. Developer post

    UPDATE - 1.22

    Well guys, we've been working hard this last couple of weeks on improving this experience. We've added randomization to the initial location of the ISS for each experience, and increased the speed of the EMU. Hope you guys enjoy. The Patagoniart Team.

  5. Developer post

    UPDATE - 1.20

    During the past couple of months we've took into consideration the feedback from the community and worked on this patch adressing some of the concerns users were having. Patch notes: Improved the planet shader. Changed the proportions of the general enviroment. Changed the Oxigen

  6. Developer post

    UPDATE - 1.20

    During the past couple of months we've took into consideration the feedback from the community and worked on this patch adressing some of the concerns users were having. Patch notes: Improved the planet shader. Changed the proportions of the general enviroment. Changed the Oxigen

  7. Developer post

    UPDATE - 1.12

    Well guys, we've been working hard this weekend to improve the experience graphic settings and general rendering. Here are the patch notes: Re-textured the International Space Station. Changed by force the graphic preferences for Unity, the game will now render on fantastic on ev

  8. Developer post

    UPDATE - 1.12

    Well guys, we've been working hard this weekend to improve the experience graphic settings and general rendering. Here are the patch notes: Re-textured the International Space Station. Changed by force the graphic preferences for Unity, the game will now render on fantastic on ev

  9. Developer post

    UPDATE 1.1 - FIXED THE GRAPHIC PERFORMANCE.

    Well guys, we've managed to solve the problem that was causing all the horrible rendering, even on great spec pcs. The experience should be stable by now, and running as presented in the trailer/screenshots. The experience real graphic settings We apollogize for the delay and tha

  10. Developer post

    UPDATE 1.1 - FIXED THE GRAPHIC PERFORMANCE.

    Well guys, we've managed to solve the problem that was causing all the horrible rendering, even on great spec pcs. The experience should be stable by now, and running as presented in the trailer/screenshots. The experience real graphic settings We apollogize for the delay and tha

  11. Developer post

    UPDATE - 1.03

    Well guys, due it has been some confusion about the experience mechanics, we've decided to make them more UI friendly. Here are the patch notes: Added more information at the start of the experience. (Module menu scene) Moved the controller interface to the outter space scene, si

  12. Developer post

    UPDATE - 1.03

    Well guys, due it has been some confusion about the experience mechanics, we've decided to make them more UI friendly. Here are the patch notes: Added more information at the start of the experience. (Module menu scene) Moved the controller interface to the outter space scene, si